fix(multiplayer): fail to fetch for multiplayer
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@@ -211,7 +211,7 @@ class MultiplayerHub(Hub[MultiplayerClientState]):
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raise InvokeException(
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"Failed to fetch beatmap, please retry later"
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)
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await Playlist.add_to_db(item, db_room.id, session)
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await Playlist.add_to_db(item, room.room_id, session)
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server_room = ServerMultiplayerRoom(
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room=room,
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