refactor(multiplayer): 将模型字段更改为小写以与实际匹配

This commit is contained in:
jimmy-sketch
2025-07-27 09:55:41 +00:00
parent 3f7c85be38
commit eb781f60e4
2 changed files with 81 additions and 68 deletions

View File

@@ -32,13 +32,13 @@ class QueueMode(int, Enum):
class MultiPlayerRoomSettings(BaseModel):
Name: str = "Unnamed room" # 来自osu/osu.Game/Online/MultiplayerRoomSettings.cs:15
PlaylistItemId: int
Password: str
MatchType: MatchType
QueueMode: QueueMode
AutoStartDuration: timedelta
AutoSkip: bool
name: str = "Unnamed room" # 来自osu/osu.Game/Online/MultiplayerRoomSettings.cs:15
playlist_item_id: int
password: str
match_type: MatchType
queue_mode: QueueMode
auto_start_duration: timedelta
auto_skip: bool
class MultiPlayerUserState(int, Enum):
@@ -62,8 +62,8 @@ class DownloadeState(int, Enum):
class BeatmapAvailability(BaseModel):
State: DownloadeState
DownloadProgress: float
state: DownloadeState
download_progress: float
class MatchUserState(BaseModel):
@@ -75,16 +75,26 @@ class MatchRoomState(BaseModel):
class MultiPlayerRoomUser(BaseModel):
UserID: int
State: MultiPlayerUserState
Mods: APIMod
MatchState: MatchUserState | None
RuleSetId: int | None # 非空则用户本地有自定义模式
BeatmapId: int | None # 非空则用户本地自定义谱面
user_id: int
state: MultiPlayerUserState = MultiPlayerUserState.Idle
mods: APIMod = APIMod(acronym="", settings={})
match_state: MatchUserState | None
rule_set_id: int | None # 非空则用户本地有自定义模式
beatmap_id: int | None # 非空则用户本地自定义谱面
class MultiplayerPlaylistItem(BaseModel):
id: int
owner_id: int
beatmap_id: int
beatmap_checksum: str = ""
ruleset_id: int
requierd_mods: list[APIMod] = []
allowed_mods: list[APIMod] = []
play_list_order: int
played_at: datetime | None
star_rating: Double
free_style: bool
OwnerID: int
BeatmapID: int
BeatmapChecksum: str = ""
@@ -99,16 +109,16 @@ class MultiplayerPlaylistItem(BaseModel):
class MultiplayerCountdown(BaseModel):
id: int
TimeRaming: timedelta
time_raming: timedelta
class MultiplayerRoom(BaseModel):
RoomID: int
State: MultiplayerRoomState
Settings: MultiPlayerRoomSettings
Users: list[MultiPlayerRoomUser]
Host: MultiPlayerRoomUser | None
MatchState: MatchUserState
Playlist: list[MultiplayerPlaylistItem]
ActiveConutdowns: list[MultiplayerCountdown]
ChannelID: int
room_id: int
state: MultiplayerRoomState
settings: MultiPlayerRoomSettings
users: list[MultiPlayerRoomUser]
host: MultiPlayerRoomUser | None
match_state: MatchUserState
playlist: list[MultiplayerPlaylistItem]
active_conutdowns: list[MultiplayerCountdown]
channel_id: int