feat(score): allow to recalculate all score pp
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131
app/service/pp_recalculate.py
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131
app/service/pp_recalculate.py
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from __future__ import annotations
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import asyncio
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import math
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from app.calculator import (
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calculate_pp,
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calculate_weighted_acc,
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calculate_weighted_pp,
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clamp,
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)
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from app.config import settings
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from app.database import UserStatistics
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from app.database.beatmap import Beatmap
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from app.database.pp_best_score import PPBestScore
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from app.database.score import Score
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from app.dependencies.database import engine, get_redis
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from app.dependencies.fetcher import get_fetcher
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from app.fetcher import Fetcher
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from app.log import logger
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from app.models.mods import mods_can_get_pp
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from app.models.score import MODE_TO_INT, GameMode
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from httpx import HTTPError
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from redis.asyncio import Redis
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from sqlmodel import col, delete, select
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from sqlmodel.ext.asyncio.session import AsyncSession
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async def recalculate_all_players_pp():
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async with AsyncSession(engine, autoflush=False) as session:
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fetcher = await get_fetcher()
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redis = get_redis()
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for mode in GameMode:
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await session.execute(
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delete(PPBestScore).where(col(PPBestScore.gamemode) == mode)
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)
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logger.info(f"Recalculating PP for mode: {mode}")
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statistics_list = (
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await session.exec(
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select(UserStatistics).where(UserStatistics.mode == mode)
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)
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).all()
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await asyncio.gather(
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*[
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_recalculate_pp(statistics, session, fetcher, redis)
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for statistics in statistics_list
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]
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)
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await session.commit()
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logger.success(
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f"Recalculated PP for mode: {mode}, total: {len(statistics_list)}"
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)
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async def _recalculate_pp(
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statistics: UserStatistics, session: AsyncSession, fetcher: Fetcher, redis: Redis
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):
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scores = (
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await session.exec(
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select(Score).where(
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Score.user_id == statistics.user_id,
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Score.gamemode == statistics.mode,
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col(Score.passed).is_(True),
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)
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)
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).all()
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score_list: list[tuple[float, float]] = []
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prev: dict[int, PPBestScore] = {}
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for score in scores:
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time = 10
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beatmap_id = score.beatmap_id
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while time > 0:
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try:
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db_beatmap = await Beatmap.get_or_fetch(
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session, fetcher, bid=beatmap_id
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)
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except HTTPError:
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time -= 1
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await asyncio.sleep(2)
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continue
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ranked = (
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db_beatmap.beatmap_status.has_pp()
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| settings.enable_all_beatmap_leaderboard
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)
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if not ranked or not mods_can_get_pp(
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MODE_TO_INT[score.gamemode], score.mods
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):
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score.pp = 0
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break
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try:
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beatmap_raw = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
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pp = await asyncio.get_event_loop().run_in_executor(
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None, calculate_pp, score, beatmap_raw
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)
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logger.info(f"{score.user_id} {score.id} pp: {pp}")
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score.pp = pp
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if score.beatmap_id not in prev or prev[score.beatmap_id].pp < pp:
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best_score = PPBestScore(
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user_id=statistics.user_id,
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beatmap_id=beatmap_id,
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acc=score.accuracy,
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score_id=score.id,
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pp=pp,
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gamemode=score.gamemode,
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)
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prev[score.beatmap_id] = best_score
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score_list.append((score.pp, score.accuracy))
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break
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except HTTPError:
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time -= 1
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await asyncio.sleep(2)
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continue
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if time <= 0:
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logger.error(f"Failed to fetch beatmap {beatmap_id} after 10 attempts")
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score.pp = 0
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# according to pp desc
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score_list.sort(key=lambda x: x[0], reverse=True)
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pp_sum = 0
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acc_sum = 0
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for i, s in enumerate(score_list):
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pp_sum += calculate_weighted_pp(s[0], i)
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acc_sum += calculate_weighted_acc(s[1], i)
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if len(score_list):
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# https://github.com/ppy/osu-queue-score-statistics/blob/c538ae/osu.Server.Queues.ScoreStatisticsProcessor/Helpers/UserTotalPerformanceAggregateHelper.cs#L41-L45
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acc_sum *= 100 / (20 * (1 - math.pow(0.95, len(score_list))))
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acc_sum = clamp(acc_sum, 0.0, 100.0)
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statistics.pp = pp_sum
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statistics.hit_accuracy = acc_sum
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for best_score in prev.values():
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session.add(best_score)
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