## APIs Restricted for Restricted Users
A restricted user is blocked from performing the following actions, and will typically receive a `403 Forbidden` error:
* **Chat & Notifications:**
* Sending any chat messages (public or private).
* Joining or leaving chat channels.
* Creating new PM channels.
* **User Profile & Content:**
* Uploading a new avatar.
* Uploading a new profile cover image.
* Changing their username.
* Updating their userpage content.
* **Scores & Gameplay:**
* Submitting scores in multiplayer rooms.
* Deleting their own scores (to prevent hiding evidence of cheating).
* **Beatmaps:**
* Rating beatmaps.
* Taging beatmaps.
* **Relationship:**
* Adding friends or blocking users.
* Removing friends or unblocking users.
* **Teams:**
* Creating, updating, or deleting a team.
* Requesting to join a team.
* Handling join requests for a team they manage.
* Kicking a member from a team they manage.
* **Multiplayer:**
* Creating or deleting multiplayer rooms.
* Joining or leaving multiplayer rooms.
## What is Invisible to Normal Users
* **Leaderboards:**
* Beatmap leaderboards.
* Multiplayer (playlist) room leaderboards.
* **User Search/Lists:**
* Restricted users will not appear in the results of the `/api/v2/users` endpoint.
* They will not appear in the list of a team's members.
* **Relationship:**
* They will not appear in a user's friend list (`/friends`).
* **Profile & History:**
* Attempting to view a restricted user's profile, events, kudosu history, or score history will result in a `404 Not Found` error, effectively making their profile invisible (unless the user viewing the profile is the restricted user themselves).
* **Chat:**
* Normal users cannot start a new PM with a restricted user (they will get a `404 Not Found` error).
* **Ranking:**
* Restricted users are excluded from any rankings.
### How to Restrict a User
Insert into `user_account_history` with `type=restriction`.
```sql
-- length is in seconds
INSERT INTO user_account_history (`description`, `length`, `permanent`, `timestamp`, `type`, `user_id`) VALUE ('some description', 86400, 0, '2025-10-05 01:00:00', 'RESTRICTION', 1);
```
---
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
format: {time:YYYY-MM-DD HH:mm:ss} [{level}] | {name} | {message}
{name} is:
- Uvicorn: log from uvicorn server (#228B22)
- Service: log from class of `app.service` (blue)
- Fetcher: log from fetchers (magenta)
- Task: log from `app.tasks` (#FFD700)
- System: log from `system_logger` (red)
- Normal: log from `log(name)` (#FFC1C1)
- Default: the module name of caller
if you are writing services or tasks, you can just call `logger.`, we will pack it with name `Service` or `Task`
if you want to print fetcher logs, system-related logs, or normal logs, use `logger = (fetcher_logger / system_logger / log)(name)`
* chore(deps): add pyotp
* feat(auth): implement TOTP verification
feat(auth): implement TOTP verification and email verification services
- Added TOTP keys management with a new database model `TotpKeys`.
- Introduced `EmailVerification` and `LoginSession` models for email verification.
- Created `verification_service` to handle email verification logic and TOTP processes.
- Updated user response models to include session verification methods.
- Implemented routes for TOTP creation, verification, and fallback to email verification.
- Enhanced login session management to support new location checks and verification methods.
- Added migration script to create `totp_keys` table in the database.
* feat(config): update config example
* docs(totp): complete creating TOTP flow
* refactor(totp): resolve review
* feat(api): forbid unverified request
* fix(totp): trace session by token id to avoid other sessions are forbidden
* chore(linter): make pyright happy
* fix(totp): only mark sessions with a specified token id
Added logic to create and manage chat channels for multiplayer rooms, ensuring room owners and participants are joined/removed from channels on room events. Improved chat message retrieval to consistently return messages in ascending order, supporting both forward and backward pagination.
Enhances Redis key type checks and cleanup in message system, adds periodic cleanup task, and improves error handling for Redis operations. Refines multiplayer and spectator hub logic to better synchronize player states and prevent invalid spectator sessions. Adds more detailed logging for channel/user join/leave events and spectator watch requests.