from datetime import datetime from typing import Annotated, Literal from app.database.statistics import UserStatistics, UserStatisticsModel from app.database.user import User from app.dependencies.database import Database, get_redis from app.log import logger from app.models.score import GameMode from app.service.user_cache_service import get_user_cache_service from .router import AllStrModel, router from fastapi import BackgroundTasks, HTTPException, Query from sqlmodel import col, select class V1User(AllStrModel): user_id: int username: str join_date: datetime count300: int count100: int count50: int playcount: int ranked_score: int total_score: int pp_rank: int level: float pp_raw: float accuracy: float count_rank_ss: int count_rank_ssh: int count_rank_s: int count_rank_sh: int count_rank_a: int country: str total_seconds_played: int pp_country_rank: int events: list[dict] @classmethod def _get_cache_key(cls, user_id: int, ruleset: GameMode | None = None) -> str: """生成 V1 用户缓存键""" if ruleset: return f"v1_user:{user_id}:ruleset:{ruleset}" return f"v1_user:{user_id}" @classmethod async def from_db(cls, db_user: User, ruleset: GameMode | None = None) -> "V1User": ruleset = ruleset or db_user.playmode current_statistics: UserStatistics | None = None for i in await db_user.awaitable_attrs.statistics: if i.mode == ruleset: current_statistics = i break if current_statistics: statistics = await UserStatisticsModel.transform( current_statistics, country_code=db_user.country_code, includes=["country_rank"] ) else: statistics = None return cls( user_id=db_user.id, username=db_user.username, join_date=db_user.join_date, count300=current_statistics.count_300 if current_statistics else 0, count100=current_statistics.count_100 if current_statistics else 0, count50=current_statistics.count_50 if current_statistics else 0, playcount=current_statistics.play_count if current_statistics else 0, ranked_score=current_statistics.ranked_score if current_statistics else 0, total_score=current_statistics.total_score if current_statistics else 0, pp_rank=statistics.get("global_rank") or 0 if statistics else 0, level=current_statistics.level_current if current_statistics else 0, pp_raw=current_statistics.pp if current_statistics else 0.0, accuracy=current_statistics.hit_accuracy if current_statistics else 0, count_rank_ss=current_statistics.grade_ss if current_statistics else 0, count_rank_ssh=current_statistics.grade_ssh if current_statistics else 0, count_rank_s=current_statistics.grade_s if current_statistics else 0, count_rank_sh=current_statistics.grade_sh if current_statistics else 0, count_rank_a=current_statistics.grade_a if current_statistics else 0, country=db_user.country_code, total_seconds_played=current_statistics.play_time if current_statistics else 0, pp_country_rank=statistics.get("country_rank") or 0 if statistics else 0, events=[], # TODO ) @router.get( "/get_user", response_model=list[V1User], name="获取用户信息", description="获取指定用户的信息。", ) async def get_user( session: Database, background_tasks: BackgroundTasks, user: Annotated[str, Query(..., alias="u", description="用户")], ruleset_id: Annotated[int | None, Query(alias="m", description="Ruleset ID", ge=0)] = None, type: Annotated[Literal["string", "id"] | None, Query(description="用户类型:string 用户名称 / id 用户 ID")] = None, event_days: Annotated[int, Query(ge=1, le=31, description="从现在起所有事件的最大天数")] = 1, ): redis = get_redis() cache_service = get_user_cache_service(redis) # 确定查询方式和用户ID is_id_query = type == "id" or user.isdigit() # 解析 ruleset ruleset = GameMode.from_int_extra(ruleset_id) if ruleset_id else None # 如果是 ID 查询,先尝试从缓存获取 cached_v1_user = None user_id_for_cache = None if is_id_query: try: user_id_for_cache = int(user) cached_v1_user = await cache_service.get_v1_user_from_cache(user_id_for_cache, ruleset) if cached_v1_user: return [V1User(**cached_v1_user)] except (ValueError, TypeError): pass # 不是有效的用户ID,继续数据库查询 # 从数据库查询用户 db_user = ( await session.exec( select(User).where( User.id == user if is_id_query else User.username == user, ~User.is_restricted_query(col(User.id)), ) ) ).first() if not db_user: return [] try: # 生成用户数据 v1_user = await V1User.from_db(db_user, ruleset) # 异步缓存结果(如果有用户ID) if db_user.id is not None: user_data = v1_user.model_dump() background_tasks.add_task(cache_service.cache_v1_user, user_data, db_user.id, ruleset) return [v1_user] except KeyError: raise HTTPException(400, "Invalid request") except ValueError as e: logger.error(f"Error processing V1 user data: {e}") raise HTTPException(500, "Internal server error") # 以下为 get_player_info 接口相关的实现函数 async def _get_pp_history_for_mode(session: Database, user_id: int, mode: GameMode, days: int = 30) -> list[float]: """获取指定模式的 PP 历史数据""" try: # 获取最近 30 天的排名历史(由于没有 PP 历史,我们使用当前的 PP 填充) stats = ( await session.exec( select(UserStatistics).where( UserStatistics.user_id == user_id, UserStatistics.mode == mode, ~User.is_restricted_query(col(UserStatistics.user_id)), ) ) ).first() current_pp = stats.pp if stats else 0.0 # 创建 30 天的 PP 历史(使用当前 PP 值填充) return [current_pp] * days except Exception as e: logger.error(f"Error getting PP history for user {user_id}, mode {mode}: {e}") return [0.0] * days