Files
g0v0-server/app/calculators/performance/performance_server.py
MingxuanGame 33f321952d feat(custom-rulesets): support custom rulesets (#23)
* feat(custom_ruleset): add custom rulesets support

* feat(custom-ruleset): add version check

* feat(custom-ruleset): add LegacyIO API to get ruleset hashes

* feat(pp): add check for rulesets whose pp cannot be calculated

* docs(readme): update README to include support for custom rulesets

* fix(custom-ruleset): make `rulesets` empty instead of throw a error when version check is disabled

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* chore(custom-ruleset): apply the latest changes of generator

c891bcd159

and

e25041ad3b

* feat(calculator): add fallback performance calculation for unsupported modes

* fix(calculator): remove debug print

* fix: resolve reviews

* feat(calculator): add difficulty calculation checks

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-26 21:10:36 +08:00

144 lines
5.9 KiB
Python

import asyncio
import datetime
from typing import TYPE_CHECKING, TypedDict, cast
from app.models.mods import APIMod
from app.models.performance import (
DifficultyAttributes,
DifficultyAttributesUnion,
PerformanceAttributes,
PerformanceAttributesUnion,
)
from app.models.score import GameMode
from ._base import (
AvailableModes,
CalculateError,
DifficultyError,
PerformanceCalculator as BasePerformanceCalculator,
PerformanceError,
)
from httpx import AsyncClient, HTTPError
from pydantic import TypeAdapter
if TYPE_CHECKING:
from app.database.score import Score
class AvailableRulesetResp(TypedDict):
has_performance_calculator: list[str]
has_difficulty_calculator: list[str]
loaded_rulesets: list[str]
class PerformanceServerPerformanceCalculator(BasePerformanceCalculator):
def __init__(self, server_url: str = "http://localhost:5225") -> None:
self.server_url = server_url
self._available_modes: AvailableModes | None = None
self._modes_lock = asyncio.Lock()
self._today = datetime.date.today()
async def init(self):
await self.get_available_modes()
def _process_modes(self, modes: AvailableRulesetResp) -> AvailableModes:
performance_modes = {
m for mode in modes["has_performance_calculator"] if (m := GameMode.parse(mode)) is not None
}
difficulty_modes = {m for mode in modes["has_difficulty_calculator"] if (m := GameMode.parse(mode)) is not None}
if GameMode.OSU in performance_modes:
performance_modes.add(GameMode.OSURX)
performance_modes.add(GameMode.OSUAP)
if GameMode.TAIKO in performance_modes:
performance_modes.add(GameMode.TAIKORX)
if GameMode.FRUITS in performance_modes:
performance_modes.add(GameMode.FRUITSRX)
return AvailableModes(
has_performance_calculator=performance_modes,
has_difficulty_calculator=difficulty_modes,
)
async def get_available_modes(self) -> AvailableModes:
# https://github.com/GooGuTeam/osu-performance-server#get-available_rulesets
if self._available_modes is not None and self._today == datetime.date.today():
return self._available_modes
async with self._modes_lock, AsyncClient() as client:
try:
resp = await client.get(f"{self.server_url}/available_rulesets")
if resp.status_code != 200:
raise CalculateError(f"Failed to get available modes: {resp.text}")
modes = cast(AvailableRulesetResp, resp.json())
result = self._process_modes(modes)
self._available_modes = result
self._today = datetime.date.today()
return result
except HTTPError as e:
raise CalculateError(f"Failed to get available modes: {e}") from e
except Exception as e:
raise CalculateError(f"Unknown error: {e}") from e
async def calculate_performance(self, beatmap_raw: str, score: "Score") -> PerformanceAttributes:
# https://github.com/GooGuTeam/osu-performance-server#post-performance
async with AsyncClient() as client:
try:
resp = await client.post(
f"{self.server_url}/performance",
json={
"beatmap_id": score.beatmap_id,
"beatmap_file": beatmap_raw,
"checksum": score.map_md5,
"accuracy": score.accuracy,
"combo": score.max_combo,
"mods": score.mods,
"statistics": {
"great": score.n300,
"ok": score.n100,
"meh": score.n50,
"miss": score.nmiss,
"perfect": score.ngeki,
"good": score.nkatu,
"large_tick_hit": score.nlarge_tick_hit or 0,
"large_tick_miss": score.nlarge_tick_miss or 0,
"small_tick_hit": score.nsmall_tick_hit or 0,
"slider_tail_hit": score.nslider_tail_hit or 0,
},
"ruleset": score.gamemode.value,
},
)
if resp.status_code != 200:
raise PerformanceError(f"Failed to calculate performance: {resp.text}")
return TypeAdapter(PerformanceAttributesUnion).validate_json(resp.text)
except HTTPError as e:
raise PerformanceError(f"Failed to calculate performance: {e}") from e
except Exception as e:
raise CalculateError(f"Unknown error: {e}") from e
async def calculate_difficulty(
self, beatmap_raw: str, mods: list[APIMod] | None = None, gamemode: GameMode | None = None
) -> DifficultyAttributes:
# https://github.com/GooGuTeam/osu-performance-server#post-difficulty
async with AsyncClient() as client:
try:
resp = await client.post(
f"{self.server_url}/difficulty",
json={
"beatmap_file": beatmap_raw,
"mods": mods or [],
"ruleset": gamemode.value if gamemode else None,
},
)
if resp.status_code != 200:
raise DifficultyError(f"Failed to calculate difficulty: {resp.text}")
return TypeAdapter(DifficultyAttributesUnion).validate_json(resp.text)
except HTTPError as e:
raise DifficultyError(f"Failed to calculate difficulty: {e}") from e
except Exception as e:
raise DifficultyError(f"Unknown error: {e}") from e
PerformanceCalculator = PerformanceServerPerformanceCalculator