156 lines
5.5 KiB
Python
156 lines
5.5 KiB
Python
from __future__ import annotations
|
||
|
||
from datetime import datetime
|
||
from typing import Literal
|
||
|
||
from app.database.lazer_user import User
|
||
from app.database.statistics import UserStatistics, UserStatisticsResp
|
||
from app.dependencies.database import Database, get_redis
|
||
from app.log import logger
|
||
from app.models.score import GameMode
|
||
from app.service.user_cache_service import get_user_cache_service
|
||
|
||
from .router import AllStrModel, router
|
||
|
||
from fastapi import BackgroundTasks, HTTPException, Query
|
||
from sqlmodel import select
|
||
|
||
|
||
class V1User(AllStrModel):
|
||
user_id: int
|
||
username: str
|
||
join_date: datetime
|
||
count300: int
|
||
count100: int
|
||
count50: int
|
||
playcount: int
|
||
ranked_score: int
|
||
total_score: int
|
||
pp_rank: int
|
||
level: float
|
||
pp_raw: float
|
||
accuracy: float
|
||
count_rank_ss: int
|
||
count_rank_ssh: int
|
||
count_rank_s: int
|
||
count_rank_sh: int
|
||
count_rank_a: int
|
||
country: str
|
||
total_seconds_played: int
|
||
pp_country_rank: int
|
||
events: list[dict]
|
||
|
||
@classmethod
|
||
def _get_cache_key(cls, user_id: int, ruleset: GameMode | None = None) -> str:
|
||
"""生成 V1 用户缓存键"""
|
||
if ruleset:
|
||
return f"v1_user:{user_id}:ruleset:{ruleset}"
|
||
return f"v1_user:{user_id}"
|
||
|
||
@classmethod
|
||
async def from_db(cls, session: Database, db_user: User, ruleset: GameMode | None = None) -> "V1User":
|
||
# 确保 user_id 不为 None
|
||
if db_user.id is None:
|
||
raise ValueError("User ID cannot be None")
|
||
|
||
ruleset = ruleset or db_user.playmode
|
||
current_statistics: UserStatistics | None = None
|
||
for i in await db_user.awaitable_attrs.statistics:
|
||
if i.mode == ruleset:
|
||
current_statistics = i
|
||
break
|
||
if current_statistics:
|
||
statistics = await UserStatisticsResp.from_db(current_statistics, session, db_user.country_code)
|
||
else:
|
||
statistics = None
|
||
return cls(
|
||
user_id=db_user.id,
|
||
username=db_user.username,
|
||
join_date=db_user.join_date,
|
||
count300=statistics.count_300 if statistics else 0,
|
||
count100=statistics.count_100 if statistics else 0,
|
||
count50=statistics.count_50 if statistics else 0,
|
||
playcount=statistics.play_count if statistics else 0,
|
||
ranked_score=statistics.ranked_score if statistics else 0,
|
||
total_score=statistics.total_score if statistics else 0,
|
||
pp_rank=statistics.global_rank if statistics and statistics.global_rank else 0,
|
||
level=current_statistics.level_current if current_statistics else 0,
|
||
pp_raw=statistics.pp if statistics else 0.0,
|
||
accuracy=statistics.hit_accuracy if statistics else 0,
|
||
count_rank_ss=current_statistics.grade_ss if current_statistics else 0,
|
||
count_rank_ssh=current_statistics.grade_ssh if current_statistics else 0,
|
||
count_rank_s=current_statistics.grade_s if current_statistics else 0,
|
||
count_rank_sh=current_statistics.grade_sh if current_statistics else 0,
|
||
count_rank_a=current_statistics.grade_a if current_statistics else 0,
|
||
country=db_user.country_code,
|
||
total_seconds_played=statistics.play_time if statistics else 0,
|
||
pp_country_rank=statistics.country_rank if statistics and statistics.country_rank else 0,
|
||
events=[], # TODO
|
||
)
|
||
|
||
|
||
@router.get(
|
||
"/get_user",
|
||
response_model=list[V1User],
|
||
name="获取用户信息",
|
||
description="获取指定用户的信息。",
|
||
)
|
||
async def get_user(
|
||
session: Database,
|
||
background_tasks: BackgroundTasks,
|
||
user: str = Query(..., alias="u", description="用户"),
|
||
ruleset_id: int | None = Query(None, alias="m", description="Ruleset ID", ge=0),
|
||
type: Literal["string", "id"] | None = Query(None, description="用户类型:string 用户名称 / id 用户 ID"),
|
||
event_days: int = Query(default=1, ge=1, le=31, description="从现在起所有事件的最大天数"),
|
||
):
|
||
redis = get_redis()
|
||
cache_service = get_user_cache_service(redis)
|
||
|
||
# 确定查询方式和用户ID
|
||
is_id_query = type == "id" or user.isdigit()
|
||
|
||
# 解析 ruleset
|
||
ruleset = GameMode.from_int_extra(ruleset_id) if ruleset_id else None
|
||
|
||
# 如果是 ID 查询,先尝试从缓存获取
|
||
cached_v1_user = None
|
||
user_id_for_cache = None
|
||
|
||
if is_id_query:
|
||
try:
|
||
user_id_for_cache = int(user)
|
||
cached_v1_user = await cache_service.get_v1_user_from_cache(user_id_for_cache, ruleset)
|
||
if cached_v1_user:
|
||
return [V1User(**cached_v1_user)]
|
||
except (ValueError, TypeError):
|
||
pass # 不是有效的用户ID,继续数据库查询
|
||
|
||
# 从数据库查询用户
|
||
db_user = (
|
||
await session.exec(
|
||
select(User).where(
|
||
User.id == user if is_id_query else User.username == user,
|
||
)
|
||
)
|
||
).first()
|
||
|
||
if not db_user:
|
||
return []
|
||
|
||
try:
|
||
# 生成用户数据
|
||
v1_user = await V1User.from_db(session, db_user, ruleset)
|
||
|
||
# 异步缓存结果(如果有用户ID)
|
||
if db_user.id is not None:
|
||
user_data = v1_user.model_dump()
|
||
background_tasks.add_task(cache_service.cache_v1_user, user_data, db_user.id, ruleset)
|
||
|
||
return [v1_user]
|
||
|
||
except KeyError:
|
||
raise HTTPException(400, "Invalid request")
|
||
except ValueError as e:
|
||
logger.error(f"Error processing V1 user data: {e}")
|
||
raise HTTPException(500, "Internal server error")
|