Files
g0v0-server/app/database/room.py
2025-08-07 16:18:54 +00:00

126 lines
3.8 KiB
Python

from datetime import UTC, datetime
from app.models.multiplayer_hub import ServerMultiplayerRoom
from app.models.room import (
MatchType,
QueueMode,
RoomCategory,
RoomDifficultyRange,
RoomPlaylistItemStats,
RoomStatus,
)
from .lazer_user import User, UserResp
from .playlists import Playlist, PlaylistResp
from sqlmodel import (
BigInteger,
Column,
DateTime,
Field,
ForeignKey,
Relationship,
SQLModel,
)
class RoomBase(SQLModel):
name: str = Field(index=True)
category: RoomCategory = Field(default=RoomCategory.NORMAL, index=True)
duration: int | None = Field(default=None) # minutes
starts_at: datetime | None = Field(
sa_column=Column(
DateTime(timezone=True),
),
default=datetime.now(UTC),
)
ended_at: datetime | None = Field(
sa_column=Column(
DateTime(timezone=True),
),
default=None,
)
participant_count: int = Field(default=0)
max_attempts: int | None = Field(default=None) # playlists
type: MatchType
queue_mode: QueueMode
auto_skip: bool
auto_start_duration: int
status: RoomStatus
# TODO: channel_id
# recent_participants: list[User]
class Room(RoomBase, table=True):
__tablename__ = "rooms" # pyright: ignore[reportAssignmentType]
id: int = Field(default=None, primary_key=True, index=True)
host_id: int = Field(
sa_column=Column(BigInteger, ForeignKey("lazer_users.id"), index=True)
)
host: User = Relationship()
playlist: list[Playlist] = Relationship(
sa_relationship_kwargs={
"lazy": "joined",
"cascade": "all, delete-orphan",
"overlaps": "room",
}
)
class RoomResp(RoomBase):
id: int
password: str | None = None
host: UserResp | None = None
playlist: list[PlaylistResp] = []
playlist_item_stats: RoomPlaylistItemStats | None = None
difficulty_range: RoomDifficultyRange | None = None
current_playlist_item: PlaylistResp | None = None
@classmethod
async def from_db(cls, room: Room) -> "RoomResp":
resp = cls.model_validate(room.model_dump())
stats = RoomPlaylistItemStats(count_active=0, count_total=0)
difficulty_range = RoomDifficultyRange(
min=0,
max=0,
)
rulesets = set()
for playlist in room.playlist:
stats.count_total += 1
if not playlist.expired:
stats.count_active += 1
rulesets.add(playlist.ruleset_id)
difficulty_range.min = min(
difficulty_range.min, playlist.beatmap.difficulty_rating
)
difficulty_range.max = max(
difficulty_range.max, playlist.beatmap.difficulty_rating
)
resp.playlist.append(await PlaylistResp.from_db(playlist, ["beatmap"]))
stats.ruleset_ids = list(rulesets)
resp.playlist_item_stats = stats
resp.difficulty_range = difficulty_range
resp.current_playlist_item = resp.playlist[-1] if resp.playlist else None
return resp
@classmethod
async def from_hub(cls, server_room: ServerMultiplayerRoom) -> "RoomResp":
room = server_room.room
resp = cls(
id=room.room_id,
name=room.settings.name,
type=room.settings.match_type,
queue_mode=room.settings.queue_mode,
auto_skip=room.settings.auto_skip,
auto_start_duration=int(room.settings.auto_start_duration.total_seconds()),
status=server_room.status,
category=server_room.category,
# duration = room.settings.duration,
starts_at=server_room.start_at,
participant_count=len(room.users),
)
return resp