New configurations:
- CALCULATOR="rosu": specific pp calculator
- CALCULATOR_CONFIG='{}': argument passed through into calculator
375 lines
11 KiB
Python
375 lines
11 KiB
Python
import asyncio
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from enum import Enum
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import importlib
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import math
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from typing import TYPE_CHECKING
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from app.calculators.performance import PerformanceCalculator
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from app.config import settings
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from app.log import log
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from app.models.score import GameMode
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from osupyparser import HitObject, OsuFile
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from osupyparser.osu.objects import Slider
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from redis.asyncio import Redis
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from sqlmodel import col, exists, select
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from sqlmodel.ext.asyncio.session import AsyncSession
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if TYPE_CHECKING:
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from app.database.score import Score
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from app.fetcher import Fetcher
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logger = log("Calculator")
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CALCULATOR: PerformanceCalculator | None = None
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def init_calculator():
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global CALCULATOR
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try:
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module = importlib.import_module(f"app.calculators.performance.{settings.calculator}")
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CALCULATOR = module.PerformanceCalculator(**settings.calculator_config)
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except (ImportError, AttributeError) as e:
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raise ImportError(f"Failed to import performance calculator for {settings.calculator}") from e
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return CALCULATOR
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def get_calculator() -> PerformanceCalculator:
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if CALCULATOR is None:
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raise RuntimeError("Performance calculator is not initialized")
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return CALCULATOR
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def clamp[T: int | float](n: T, min_value: T, max_value: T) -> T:
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if n < min_value:
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return min_value
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elif n > max_value:
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return max_value
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else:
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return n
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async def calculate_pp(score: "Score", beatmap: str, session: AsyncSession) -> float:
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from app.database.beatmap import BannedBeatmaps
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if settings.suspicious_score_check:
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beatmap_banned = (
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await session.exec(select(exists()).where(col(BannedBeatmaps.beatmap_id) == score.beatmap_id))
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).first()
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if beatmap_banned:
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return 0
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try:
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is_suspicious = is_suspicious_beatmap(beatmap)
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if is_suspicious:
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session.add(BannedBeatmaps(beatmap_id=score.beatmap_id))
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logger.warning(f"Beatmap {score.beatmap_id} is suspicious, banned")
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return 0
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except Exception:
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logger.exception(f"Error checking if beatmap {score.beatmap_id} is suspicious")
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attrs = await get_calculator().calculate_performance(beatmap, score)
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pp = attrs.pp
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if settings.suspicious_score_check and (pp > 3000):
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logger.warning(
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f"User {score.user_id} played {score.beatmap_id} "
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f"with {pp=} "
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f"acc={score.accuracy}. The score is suspicious and return 0pp"
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f"({score.id=})"
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)
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return 0
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return pp
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async def pre_fetch_and_calculate_pp(
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score: "Score", session: AsyncSession, redis: Redis, fetcher: "Fetcher"
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) -> tuple[float, bool]:
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"""
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优化版PP计算:预先获取beatmap文件并使用缓存
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"""
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from app.database.beatmap import BannedBeatmaps
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beatmap_id = score.beatmap_id
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# 快速检查是否被封禁
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if settings.suspicious_score_check:
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beatmap_banned = (
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await session.exec(select(exists()).where(col(BannedBeatmaps.beatmap_id) == beatmap_id))
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).first()
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if beatmap_banned:
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return 0, False
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# 异步获取beatmap原始文件,利用已有的Redis缓存机制
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try:
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beatmap_raw = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
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except Exception as e:
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logger.error(f"Failed to fetch beatmap {beatmap_id}: {e}")
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return 0, False
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# 在获取文件的同时,可以检查可疑beatmap
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if settings.suspicious_score_check:
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try:
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# 将可疑检查也移到线程池中执行
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def _check_suspicious():
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return is_suspicious_beatmap(beatmap_raw)
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loop = asyncio.get_event_loop()
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is_sus = await loop.run_in_executor(None, _check_suspicious)
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if is_sus:
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session.add(BannedBeatmaps(beatmap_id=beatmap_id))
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logger.warning(f"Beatmap {beatmap_id} is suspicious, banned")
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return 0, True
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except Exception:
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logger.exception(f"Error checking if beatmap {beatmap_id} is suspicious")
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# 调用已优化的PP计算函数
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return await calculate_pp(score, beatmap_raw, session), True
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# https://osu.ppy.sh/wiki/Gameplay/Score/Total_score
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def calculate_level_to_score(n: int) -> float:
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if n <= 100:
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return 5000 / 3 * (4 * n**3 - 3 * n**2 - n) + 1.25 * 1.8 ** (n - 60)
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else:
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return 26931190827 + 99999999999 * (n - 100)
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# https://github.com/ppy/osu-queue-score-statistics/blob/4bdd479530408de73f3cdd95e097fe126772a65b/osu.Server.Queues.ScoreStatisticsProcessor/Processors/TotalScoreProcessor.cs#L70-L116
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def calculate_score_to_level(total_score: int) -> float:
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to_next_level = [
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30000,
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100000,
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210000,
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360000,
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550000,
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780000,
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1050000,
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1360000,
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1710000,
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2100000,
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2530000,
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3000000,
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3510000,
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4060000,
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4650000,
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5280000,
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5950000,
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6660000,
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7410000,
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8200000,
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9030000,
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9900000,
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10810000,
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11760000,
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12750000,
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13780000,
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14850000,
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15960000,
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17110000,
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18300000,
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19530000,
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20800000,
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22110000,
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23460000,
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24850000,
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26280000,
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27750000,
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29260000,
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30810000,
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32400000,
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34030000,
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35700000,
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37410000,
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39160000,
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40950000,
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42780000,
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44650000,
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46560000,
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48510000,
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50500000,
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52530000,
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54600000,
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56710000,
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58860000,
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61050000,
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63280000,
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65550000,
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67860000,
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70210001,
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72600001,
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75030002,
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77500003,
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80010006,
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82560010,
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85150019,
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87780034,
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90450061,
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93160110,
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95910198,
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98700357,
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101530643,
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104401157,
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107312082,
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110263748,
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113256747,
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116292144,
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119371859,
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122499346,
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125680824,
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128927482,
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132259468,
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135713043,
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139353477,
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143298259,
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147758866,
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153115959,
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160054726,
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169808506,
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184597311,
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208417160,
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248460887,
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317675597,
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439366075,
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655480935,
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1041527682,
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1733419828,
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2975801691,
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5209033044,
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9225761479,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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99999999999,
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]
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remaining_score = total_score
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level = 0.0
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while remaining_score > 0:
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next_level_requirement = to_next_level[min(len(to_next_level) - 1, round(level))]
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level += min(1, remaining_score / next_level_requirement)
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remaining_score -= next_level_requirement
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return level + 1
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# https://osu.ppy.sh/wiki/Performance_points/Weighting_system
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def calculate_pp_weight(index: int) -> float:
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return math.pow(0.95, index)
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def calculate_weighted_pp(pp: float, index: int) -> float:
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return calculate_pp_weight(index) * pp if pp > 0 else 0.0
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def calculate_weighted_acc(acc: float, index: int) -> float:
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return calculate_pp_weight(index) * acc if acc > 0 else 0.0
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# 大致算法来自 https://github.com/MaxOhn/rosu-pp/blob/main/src/model/beatmap/suspicious.rs
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class Threshold(int, Enum):
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# 谱面异常常量
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NOTES_THRESHOLD = 500000 # 除 taiko 以外任何模式的物件数量
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TAIKO_THRESHOLD = 30000 # taiko 模式下的物量限制
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NOTES_PER_1S_THRESHOLD = 200 # 3000 BPM
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NOTES_PER_10S_THRESHOLD = 500 # 600 BPM
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# 这个尺寸已经是常规游玩区域大小的 4 倍了 …… 如果不合适那另说吧
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NOTE_POSX_THRESHOLD = 512 # x: [-512,512]
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NOTE_POSY_THRESHOLD = 384 # y: [-384,384]
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POS_ERROR_THRESHOLD = 1280 * 50 # 超过这么多个物件(包括滑条控制点)的位置有问题就毙掉
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SLIDER_REPEAT_THRESHOLD = 5000
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def too_dense(hit_objects: list[HitObject], per_1s: int, per_10s: int) -> bool:
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per_1s = max(1, per_1s)
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per_10s = max(1, per_10s)
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for i in range(0, len(hit_objects)):
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if len(hit_objects) > i + per_1s:
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if hit_objects[i + per_1s].start_time - hit_objects[i].start_time < 1000:
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return True
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elif len(hit_objects) > i + per_10s and hit_objects[i + per_10s].start_time - hit_objects[i].start_time < 10000:
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return True
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return False
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def slider_is_sus(hit_objects: list[HitObject]) -> bool:
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for obj in hit_objects:
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if isinstance(obj, Slider):
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flag_repeat = obj.repeat_count > Threshold.SLIDER_REPEAT_THRESHOLD
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flag_pos = int(
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obj.pos.x > Threshold.NOTE_POSX_THRESHOLD
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or obj.pos.x < 0
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or obj.pos.y > Threshold.NOTE_POSY_THRESHOLD
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or obj.pos.y < 0
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)
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for point in obj.points:
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flag_pos += int(
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point.x > Threshold.NOTE_POSX_THRESHOLD
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or point.x < 0
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or point.y > Threshold.NOTE_POSY_THRESHOLD
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or point.y < 0
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)
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if flag_pos or flag_repeat:
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return True
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return False
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def is_2b(hit_objects: list[HitObject]) -> bool:
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return any(hit_objects[i] == hit_objects[i + 1].start_time for i in range(0, len(hit_objects) - 1))
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def is_suspicious_beatmap(content: str) -> bool:
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osufile = OsuFile(content=content.encode("utf-8")).parse_file()
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if osufile.hit_objects[-1].start_time - osufile.hit_objects[0].start_time > 24 * 60 * 60 * 1000:
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return True
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if osufile.mode == int(GameMode.TAIKO):
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if len(osufile.hit_objects) > Threshold.TAIKO_THRESHOLD:
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return True
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elif len(osufile.hit_objects) > Threshold.NOTES_THRESHOLD:
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return True
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match osufile.mode:
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case int(GameMode.OSU):
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return (
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too_dense(
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osufile.hit_objects,
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Threshold.NOTES_PER_1S_THRESHOLD,
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Threshold.NOTES_PER_10S_THRESHOLD,
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)
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or slider_is_sus(osufile.hit_objects)
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or is_2b(osufile.hit_objects)
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)
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case int(GameMode.TAIKO):
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return too_dense(
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osufile.hit_objects,
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Threshold.NOTES_PER_1S_THRESHOLD * 2,
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Threshold.NOTES_PER_10S_THRESHOLD * 2,
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) or is_2b(osufile.hit_objects)
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case int(GameMode.FRUITS):
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return slider_is_sus(osufile.hit_objects) or is_2b(osufile.hit_objects)
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case int(GameMode.MANIA):
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keys_per_hand = max(1, int(osufile.cs / 2))
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per_1s = Threshold.NOTES_PER_1S_THRESHOLD * keys_per_hand
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per_10s = Threshold.NOTES_PER_10S_THRESHOLD * keys_per_hand
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return too_dense(osufile.hit_objects, per_1s, per_10s)
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return False
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