Files
g0v0-server/app/router/room.py
2025-08-06 07:11:24 +00:00

55 lines
1.9 KiB
Python

from __future__ import annotations
from typing import Literal
from app.database.lazer_user import User
from app.database.room import RoomResp
from app.dependencies.database import get_db, get_redis
from app.dependencies.fetcher import get_fetcher
from app.dependencies.user import get_current_user
from app.fetcher import Fetcher
from app.models.room import RoomStatus
from app.signalr.hub import MultiplayerHubs
from .api_router import router
from fastapi import Depends, Query
from redis.asyncio import Redis
from sqlmodel.ext.asyncio.session import AsyncSession
@router.get("/rooms", tags=["rooms"], response_model=list[RoomResp])
async def get_all_rooms(
mode: Literal["open", "ended", "participated", "owned", None] = Query(
default="open"
), # TODO: 对房间根据状态进行筛选
category: str = Query(default="realtime"), # TODO
status: RoomStatus | None = Query(None),
db: AsyncSession = Depends(get_db),
fetcher: Fetcher = Depends(get_fetcher),
redis: Redis = Depends(get_redis),
current_user: User = Depends(get_current_user),
):
rooms = MultiplayerHubs.rooms.values()
resp_list: list[RoomResp] = []
for room in rooms:
if category != "realtime": # 歌单模式的处理逻辑
if room.category == category:
if mode == "owned":
if (
room.room.host.user_id if room.room.host is not None else 0
) != current_user.id:
continue
else:
continue
else:
if mode == "owned":
if (
room.room.host.user_id if room.room.host is not None else 0
) != current_user.id:
continue
if room.status != status:
continue
resp_list.append(await RoomResp.from_hub(room))
return resp_list