Refactored the multiplayer room creation and user management endpoints in lio.py for improved modularity and validation. Added helper functions for user, room, and playlist validation, and enhanced error handling. In auth.py, added logging to output generated JWT tokens for better traceability.
427 lines
14 KiB
Python
427 lines
14 KiB
Python
"""LIO (Legacy IO) router for osu-server-spectator compatibility."""
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from __future__ import annotations
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import json
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from typing import Any, Dict, List
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from fastapi import APIRouter, HTTPException, Request, status
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from pydantic import BaseModel
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from sqlmodel import col, select
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from app.database.lazer_user import User
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from app.database.playlists import Playlist as DBPlaylist
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from app.database.room import Room
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from app.database.room_participated_user import RoomParticipatedUser
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from app.dependencies.database import Database
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from app.models.multiplayer_hub import PlaylistItem as HubPlaylistItem
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from app.models.room import MatchType, QueueMode, RoomStatus
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from app.utils import utcnow
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router = APIRouter(prefix="/_lio", tags=["LIO"])
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class RoomCreateRequest(BaseModel):
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"""Request model for creating a multiplayer room."""
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name: str
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user_id: int
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password: str | None = None
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match_type: str = "HeadToHead"
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queue_mode: str = "HostOnly"
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initial_playlist: List[Dict[str, Any]] = []
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playlist: List[Dict[str, Any]] = []
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def verify_request_signature(request: Request, timestamp: str, body: bytes) -> bool:
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"""
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Verify HMAC signature for shared interop requests.
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Args:
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request: FastAPI request object
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timestamp: Request timestamp
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body: Request body bytes
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Returns:
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bool: True if signature is valid
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Note:
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Currently skips verification in development.
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In production, implement proper HMAC verification.
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"""
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# TODO: Implement proper HMAC verification for production
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return True
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async def _validate_user_exists(db: Database, user_id: int) -> User:
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"""Validate that a user exists in the database."""
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user_result = await db.execute(select(User).where(User.id == user_id))
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user = user_result.scalar_one_or_none()
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if not user:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail=f"User with ID {user_id} not found"
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)
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return user
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def _parse_room_enums(match_type: str, queue_mode: str) -> tuple[MatchType, QueueMode]:
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"""Parse and validate room type enums."""
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try:
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match_type_enum = MatchType(match_type.lower())
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except ValueError:
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match_type_enum = MatchType.HEAD_TO_HEAD
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try:
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queue_mode_enum = QueueMode(queue_mode.lower())
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except ValueError:
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queue_mode_enum = QueueMode.HOST_ONLY
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return match_type_enum, queue_mode_enum
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def _coerce_playlist_item(item_data: Dict[str, Any], default_order: int, host_user_id: int) -> Dict[str, Any]:
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"""
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Normalize playlist item data with default values.
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Args:
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item_data: Raw playlist item data
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default_order: Default playlist order
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host_user_id: Host user ID for default owner
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Returns:
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Dict with normalized playlist item data
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"""
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# Use host_user_id if owner_id is 0 or not provided
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owner_id = item_data.get("owner_id", host_user_id)
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if owner_id == 0:
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owner_id = host_user_id
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return {
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"owner_id": owner_id,
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"ruleset_id": item_data.get("ruleset_id", 0),
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"beatmap_id": item_data.get("beatmap_id"),
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"required_mods": item_data.get("required_mods", []),
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"allowed_mods": item_data.get("allowed_mods", []),
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"expired": bool(item_data.get("expired", False)),
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"playlist_order": item_data.get("playlist_order", default_order),
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"played_at": item_data.get("played_at", None),
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"freestyle": bool(item_data.get("freestyle", True)),
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"beatmap_checksum": item_data.get("beatmap_checksum", ""),
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"star_rating": item_data.get("star_rating", 0.0),
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}
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def _validate_playlist_items(items: List[Dict[str, Any]]) -> None:
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"""Validate playlist items data."""
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if not items:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="At least one playlist item is required to create a room"
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)
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for idx, item in enumerate(items):
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if item["beatmap_id"] is None:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Playlist item at index {idx} missing beatmap_id"
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)
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ruleset_id = item["ruleset_id"]
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if not isinstance(ruleset_id, int) or not (0 <= ruleset_id <= 3):
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Playlist item at index {idx} has invalid ruleset_id {ruleset_id}"
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)
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async def _create_room(db: Database, room_data: Dict[str, Any]) -> tuple[Room, int]:
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"""Create a new multiplayer room."""
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host_user_id = room_data.get("user_id")
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room_name = room_data.get("name", "Unnamed Room")
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password = room_data.get("password")
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match_type = room_data.get("match_type", "HeadToHead")
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queue_mode = room_data.get("queue_mode", "HostOnly")
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if not host_user_id or not isinstance(host_user_id, int):
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail="Missing or invalid user_id"
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)
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# Validate host user exists
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await _validate_user_exists(db, host_user_id)
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# Parse room type enums
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match_type_enum, queue_mode_enum = _parse_room_enums(match_type, queue_mode)
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# Create room
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room = Room(
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name=room_name,
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host_id=host_user_id,
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password=password if password else None,
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type=match_type_enum,
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queue_mode=queue_mode_enum,
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status=RoomStatus.IDLE,
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participant_count=1,
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auto_skip=False,
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auto_start_duration=0,
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)
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db.add(room)
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await db.commit()
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await db.refresh(room)
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return room, host_user_id
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async def _add_playlist_items(db: Database, room_id: int, room_data: Dict[str, Any], host_user_id: int) -> None:
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"""Add playlist items to the room."""
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initial_playlist = room_data.get("initial_playlist", [])
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legacy_playlist = room_data.get("playlist", [])
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items_raw: List[Dict[str, Any]] = []
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# Process initial playlist
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for i, item in enumerate(initial_playlist):
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if hasattr(item, "dict"):
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item = item.dict()
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items_raw.append(_coerce_playlist_item(item, i, host_user_id))
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# Process legacy playlist
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start_index = len(items_raw)
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for j, item in enumerate(legacy_playlist, start=start_index):
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items_raw.append(_coerce_playlist_item(item, j, host_user_id))
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# Validate playlist items
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_validate_playlist_items(items_raw)
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# Insert playlist items
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for item_data in items_raw:
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hub_item = HubPlaylistItem(
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id=-1, # Placeholder, will be assigned by add_to_db
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owner_id=item_data["owner_id"],
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ruleset_id=item_data["ruleset_id"],
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expired=item_data["expired"],
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playlist_order=item_data["playlist_order"],
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played_at=item_data["played_at"],
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allowed_mods=item_data["allowed_mods"],
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required_mods=item_data["required_mods"],
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beatmap_id=item_data["beatmap_id"],
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freestyle=item_data["freestyle"],
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beatmap_checksum=item_data["beatmap_checksum"],
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star_rating=item_data["star_rating"],
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)
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await DBPlaylist.add_to_db(hub_item, room_id=room_id, session=db)
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async def _add_host_as_participant(db: Database, room_id: int, host_user_id: int) -> None:
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"""Add the host as a room participant and update participant count."""
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participant = RoomParticipatedUser(room_id=room_id, user_id=host_user_id)
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db.add(participant)
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await _update_room_participant_count(db, room_id)
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async def _update_room_participant_count(db: Database, room_id: int) -> None:
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"""Update the participant count for a room."""
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# Count active participants
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active_participants = await db.execute(
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select(RoomParticipatedUser).where(
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RoomParticipatedUser.room_id == room_id,
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col(RoomParticipatedUser.left_at).is_(None)
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)
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)
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count = len(active_participants.all())
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# Update room participant count
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room_result = await db.execute(select(Room).where(Room.id == room_id))
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room_obj = room_result.scalar_one_or_none()
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if room_obj:
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room_obj.participant_count = count
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async def _verify_room_password(db: Database, room_id: int, provided_password: str | None) -> None:
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"""Verify room password if required."""
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room_result = await db.execute(
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select(Room.password).where(Room.id == room_id)
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)
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room_password = room_result.scalar_one_or_none()
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if room_password is None:
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raise HTTPException(
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status_code=status.HTTP_404_NOT_FOUND,
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detail="Room not found"
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)
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if room_password and provided_password != room_password:
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raise HTTPException(
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status_code=status.HTTP_403_FORBIDDEN,
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detail="Invalid password"
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)
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async def _add_or_update_participant(db: Database, room_id: int, user_id: int) -> None:
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"""Add a user as participant or update existing participation."""
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existing_result = await db.execute(
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select(RoomParticipatedUser).where(
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RoomParticipatedUser.room_id == room_id,
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RoomParticipatedUser.user_id == user_id
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)
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)
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existing = existing_result.scalar_one_or_none()
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if existing:
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# Rejoin room
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existing.left_at = None
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existing.joined_at = utcnow()
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else:
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# New participant
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participant = RoomParticipatedUser(room_id=room_id, user_id=user_id)
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db.add(participant)
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# ===== API ENDPOINTS =====
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@router.post("/multiplayer/rooms")
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async def create_multiplayer_room(
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request: Request,
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room_data: Dict[str, Any],
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db: Database,
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timestamp: str = "",
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) -> int:
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"""Create a new multiplayer room with initial playlist."""
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try:
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# Verify request signature
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body = await request.body()
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if not verify_request_signature(request, timestamp, body):
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raise HTTPException(
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status_code=status.HTTP_401_UNAUTHORIZED,
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detail="Invalid request signature"
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)
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# Parse room data if string
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if isinstance(room_data, str):
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room_data = json.loads(room_data)
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print(f"Creating room with data: {room_data}")
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# Create room
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room, host_user_id = await _create_room(db, room_data)
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room_id = room.id
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try:
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# Add playlist items
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await _add_playlist_items(db, room_id, room_data, host_user_id)
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# Add host as participant
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await _add_host_as_participant(db, room_id, host_user_id)
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await db.commit()
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return room_id
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except HTTPException:
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# Clean up room if playlist creation fails
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await db.delete(room)
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await db.commit()
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raise
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except json.JSONDecodeError as e:
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raise HTTPException(
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status_code=status.HTTP_400_BAD_REQUEST,
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detail=f"Invalid JSON: {str(e)}"
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)
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except HTTPException:
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raise
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except Exception as e:
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raise HTTPException(
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status_code=status.HTTP_500_INTERNAL_SERVER_ERROR,
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detail=f"Failed to create room: {str(e)}"
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)
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@router.put("/multiplayer/rooms/{room_id}/users/{user_id}")
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async def add_user_to_room(
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request: Request,
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room_id: int,
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user_id: int,
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db: Database,
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user_data: Dict[str, Any] | None = None,
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timestamp: str = "",
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) -> Dict[str, Any]:
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"""Add a user to a multiplayer room."""
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try:
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# Verify request signature
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body = await request.body()
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if not verify_request_signature(request, timestamp, body):
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raise HTTPException(
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status_code=status.HTTP_401_UNAUTHORIZED,
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detail="Invalid request signature"
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)
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# Verify room password if provided
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provided_password = user_data.get("password") if user_data else None
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await _verify_room_password(db, room_id, provided_password)
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# Add or update participant
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await _add_or_update_participant(db, room_id, user_id)
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# Update participant count
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await _update_room_participant_count(db, room_id)
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await db.commit()
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return {"success": True}
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except HTTPException:
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raise
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except Exception as e:
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raise HTTPException(
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status_code=status.HTTP_500_INTERNAL_SERVER_ERROR,
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detail=f"Failed to add user to room: {str(e)}"
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)
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@router.delete("/multiplayer/rooms/{room_id}/users/{user_id}")
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async def remove_user_from_room(
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request: Request,
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room_id: int,
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user_id: int,
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db: Database,
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timestamp: str = "",
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) -> Dict[str, Any]:
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"""Remove a user from a multiplayer room."""
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try:
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# Verify request signature
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body = await request.body()
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if not verify_request_signature(request, timestamp, body):
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raise HTTPException(
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status_code=status.HTTP_401_UNAUTHORIZED,
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detail="Invalid request signature"
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)
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# Mark user as left
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result = await db.execute(
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select(RoomParticipatedUser).where(
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RoomParticipatedUser.room_id == room_id,
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RoomParticipatedUser.user_id == user_id,
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col(RoomParticipatedUser.left_at).is_(None)
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)
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)
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participation = result.scalar_one_or_none()
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if participation:
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participation.left_at = utcnow()
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# Update participant count
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await _update_room_participant_count(db, room_id)
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await db.commit()
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return {"success": True}
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except HTTPException:
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raise
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except Exception as e:
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raise HTTPException(
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status_code=status.HTTP_500_INTERNAL_SERVER_ERROR,
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detail=f"Failed to remove user from room: {str(e)}"
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) |