Files
g0v0-server/app/database/score.py
2025-07-26 17:31:23 +00:00

111 lines
3.7 KiB
Python

from datetime import datetime
import math
from app.database.user import User
from app.models.mods import APIMod
from app.models.score import MODE_TO_INT, GameMode, Rank
from .beatmap import Beatmap, BeatmapResp
from .beatmapset import BeatmapsetResp
from pydantic import BaseModel
from sqlalchemy import Column, DateTime
from sqlmodel import JSON, BigInteger, Field, Relationship, SQLModel
class ScoreBase(SQLModel):
# 基本字段
accuracy: float
map_md5: str = Field(max_length=32, index=True)
best_id: int | None = Field(default=None)
build_id: int | None = Field(default=None)
classic_total_score: int | None = Field(
default=0, sa_column=Column(BigInteger)
) # solo_score
ended_at: datetime = Field(sa_column=Column(DateTime))
has_replay: bool
max_combo: int
mods: list[APIMod] = Field(sa_column=Column(JSON))
passed: bool
playlist_item_id: int | None = Field(default=None) # multiplayer
pp: float
preserve: bool = Field(default=True)
rank: Rank
room_id: int | None = Field(default=None) # multiplayer
started_at: datetime = Field(sa_column=Column(DateTime))
total_score: int = Field(default=0, sa_column=Column(BigInteger))
type: str
# optional
# TODO: current_user_attributes
position: int | None = Field(default=None) # multiplayer
class ScoreStatistics(BaseModel):
count_miss: int
count_50: int
count_100: int
count_300: int
count_geki: int
count_katu: int
count_large_tick_miss: int | None = None
count_slider_tail_hit: int | None = None
class Score(ScoreBase, table=True):
__tablename__ = "scores" # pyright: ignore[reportAssignmentType]
id: int = Field(primary_key=True)
beatmap_id: int = Field(index=True, foreign_key="beatmaps.id")
user_id: int = Field(foreign_key="users.id", index=True)
# ScoreStatistics
n300: int = Field(exclude=True)
n100: int = Field(exclude=True)
n50: int = Field(exclude=True)
nmiss: int = Field(exclude=True)
ngeki: int = Field(exclude=True)
nkatu: int = Field(exclude=True)
nlarge_tick_miss: int | None = Field(default=None, exclude=True)
nslider_tail_hit: int | None = Field(default=None, exclude=True)
gamemode: GameMode = Field(index=True)
# optional
beatmap: "Beatmap" = Relationship()
user: "User" = Relationship()
class ScoreResp(ScoreBase):
id: int
is_perfect_combo: bool = False
legacy_perfect: bool = False
legacy_total_score: int = 0 # FIXME
processed: bool = False # solo_score
weight: float = 0.0
ruleset_id: int | None = None
beatmap: BeatmapResp | None = None
beatmapset: BeatmapsetResp | None = None
# FIXME: user: APIUser | None = None
statistics: ScoreStatistics | None = None
@classmethod
def from_db(cls, score: Score) -> "ScoreResp":
s = cls.model_validate(score.model_dump())
s.beatmap = BeatmapResp.from_db(score.beatmap)
s.beatmapset = BeatmapsetResp.from_db(score.beatmap.beatmapset)
s.is_perfect_combo = s.max_combo == s.beatmap.max_combo
s.legacy_perfect = s.max_combo == s.beatmap.max_combo
s.ruleset_id = MODE_TO_INT[score.gamemode]
if score.best_id:
# https://osu.ppy.sh/wiki/Performance_points/Weighting_system
s.weight = math.pow(0.95, score.best_id)
s.statistics = ScoreStatistics(
count_miss=score.nmiss,
count_50=score.n50,
count_100=score.n100,
count_300=score.n300,
count_geki=score.ngeki,
count_katu=score.nkatu,
count_large_tick_miss=score.nlarge_tick_miss,
count_slider_tail_hit=score.nslider_tail_hit,
)
return s