Files
g0v0-server/app/signalr/hub/spectator.py
2025-07-27 09:03:23 +00:00

279 lines
9.0 KiB
Python

from __future__ import annotations
import json
import lzma
import struct
import time
from app.database import Beatmap
from app.database.score import Score
from app.database.score_token import ScoreToken
from app.database.user import User
from app.dependencies.database import engine
from app.models.beatmap import BeatmapRankStatus
from app.models.mods import mods_to_int
from app.models.score import MODE_TO_INT, LegacyReplaySoloScoreInfo, ScoreStatisticsInt
from app.models.spectator_hub import (
APIUser,
FrameDataBundle,
LegacyReplayFrame,
ScoreInfo,
SpectatedUserState,
SpectatorState,
StoreClientState,
StoreScore,
)
from app.path import REPLAY_DIR
from app.utils import unix_timestamp_to_windows
from .hub import Client, Hub
from sqlalchemy.orm import joinedload
from sqlmodel import select
from sqlmodel.ext.asyncio.session import AsyncSession
READ_SCORE_TIMEOUT = 30
REPLAY_LATEST_VER = 30000016
def encode_uleb128(num: int) -> bytes | bytearray:
if num == 0:
return b"\x00"
ret = bytearray()
while num != 0:
ret.append(num & 0x7F)
num >>= 7
if num != 0:
ret[-1] |= 0x80
return ret
def encode_string(s: str) -> bytes:
"""Write `s` into bytes (ULEB128 & string)."""
if s:
encoded = s.encode()
ret = b"\x0b" + encode_uleb128(len(encoded)) + encoded
else:
ret = b"\x00"
return ret
def save_replay(
ruleset_id: int,
md5: str,
username: str,
score: Score,
statistics: ScoreStatisticsInt,
maximum_statistics: ScoreStatisticsInt,
frames: list[LegacyReplayFrame],
) -> None:
data = bytearray()
data.extend(struct.pack("<bi", ruleset_id, REPLAY_LATEST_VER))
data.extend(encode_string(md5))
data.extend(encode_string(username))
data.extend(encode_string(f"lazer-{username}-{score.started_at.isoformat()}"))
data.extend(
struct.pack(
"<hhhhhhihbi",
score.n300,
score.n100,
score.n50,
score.ngeki,
score.nkatu,
score.nmiss,
score.total_score,
score.max_combo,
score.is_perfect_combo,
mods_to_int(score.mods),
)
)
data.extend(encode_string("")) # hp graph
data.extend(
struct.pack(
"<q",
unix_timestamp_to_windows(round(score.started_at.timestamp())),
)
)
# write frames
# FIXME: cannot play in stable
frame_strs = []
last_time = 0
for frame in frames:
frame_strs.append(
f"{frame.time - last_time}|{frame.x or 0.0}"
f"|{frame.y or 0.0}|{frame.button_state.value}"
)
last_time = frame.time
frame_strs.append("-12345|0|0|0")
compressed = lzma.compress(
",".join(frame_strs).encode("ascii"), format=lzma.FORMAT_ALONE
)
data.extend(struct.pack("<i", len(compressed)))
data.extend(compressed)
data.extend(struct.pack("<q", score.id))
assert score.id
score_info = LegacyReplaySoloScoreInfo(
online_id=score.id,
mods=score.mods,
statistics=statistics,
maximum_statistics=maximum_statistics,
client_version="",
rank=score.rank,
user_id=score.user_id,
total_score_without_mods=score.total_score_without_mods,
)
compressed = lzma.compress(
json.dumps(score_info).encode(), format=lzma.FORMAT_ALONE
)
data.extend(struct.pack("<i", len(compressed)))
data.extend(compressed)
replay_path = REPLAY_DIR / f"lazer-{score.type}-{username}-{score.id}.osr"
replay_path.write_bytes(data)
class SpectatorHub(Hub):
def __init__(self) -> None:
super().__init__()
self.state: dict[int, StoreClientState] = {}
async def BeginPlaySession(
self, client: Client, score_token: int, state: SpectatorState
) -> None:
user_id = int(client.connection_id)
previous_state = self.state.get(user_id)
if previous_state is not None:
return
if state.beatmap_id is None or state.ruleset_id is None:
return
async with AsyncSession(engine) as session:
async with session.begin():
beatmap = (
await session.exec(
select(Beatmap).where(Beatmap.id == state.beatmap_id)
)
).first()
if not beatmap:
return
user = (
await session.exec(select(User).where(User.id == user_id))
).first()
if not user:
return
name = user.name
store = StoreClientState(
state=state,
beatmap_status=beatmap.beatmap_status,
checksum=beatmap.checksum,
gamemode=beatmap.mode,
score_token=score_token,
watched_user=set(),
score=StoreScore(
score_info=ScoreInfo(
mods=state.mods,
user=APIUser(id=user_id, name=name),
ruleset=state.ruleset_id,
maximum_statistics=state.maximum_statistics,
)
),
)
self.state[user_id] = store
await self.broadcast_call("UserBeganPlaying", user_id, state.model_dump())
async def SendFrameData(self, client: Client, frame_data: FrameDataBundle) -> None:
user_id = int(client.connection_id)
state = self.state.get(user_id)
if not state:
return
score = state.score
if not score:
return
score.score_info.acc = frame_data.header.acc
score.score_info.combo = frame_data.header.combo
score.score_info.max_combo = frame_data.header.max_combo
score.score_info.statistics = frame_data.header.statistics
score.score_info.total_score = frame_data.header.total_score
score.score_info.mods = frame_data.header.mods
score.replay_frames.extend(frame_data.frames)
await self.broadcast_call(
"UserSentFrames",
user_id,
frame_data.model_dump(),
)
async def EndPlaySession(self, client: Client, state: SpectatorState) -> None:
print(f"EndPlaySession -> {client.connection_id} {state.model_dump()!r}")
user_id = int(client.connection_id)
store = self.state.get(user_id)
if not store:
return
score = store.score
if not score or not store.score_token:
return
async def _save_replay():
async with AsyncSession(engine) as session:
async with session:
start_time = time.time()
score_record = None
while time.time() - start_time < READ_SCORE_TIMEOUT:
sub_query = select(ScoreToken.score_id).where(
ScoreToken.id == store.score_token,
)
result = await session.exec(
select(Score)
.options(joinedload(Score.beatmap)) # pyright: ignore[reportArgumentType]
.where(
Score.id == sub_query,
Score.user_id == user_id,
)
)
score_record = result.first()
if score_record:
break
if not score_record:
return
if not score_record.passed:
return
score_record.has_replay = True
await session.commit()
await session.refresh(score_record)
save_replay(
ruleset_id=MODE_TO_INT[store.gamemode],
md5=store.checksum,
username=store.score.score_info.user.name,
score=score_record,
statistics=score.score_info.statistics,
maximum_statistics=score.score_info.maximum_statistics,
frames=score.replay_frames,
)
if (
(
BeatmapRankStatus.PENDING
< store.beatmap_status
<= BeatmapRankStatus.LOVED
)
and any(
k.is_hit() and v > 0 for k, v in score.score_info.statistics.items()
)
and state.state != SpectatedUserState.Failed
):
# save replay
await _save_replay()
del self.state[user_id]
if state.state == SpectatedUserState.Playing:
state.state = SpectatedUserState.Quit
await self.broadcast_call(
"UserEndedPlaying",
user_id,
state.model_dump(),
)