Files
g0v0-server/app/router/score.py

254 lines
7.9 KiB
Python

from __future__ import annotations
import datetime
from app.database import (
User as DBUser,
)
from app.database.score import Score, ScoreResp
from app.database.score_token import ScoreToken, ScoreTokenResp
from app.dependencies.database import get_db
from app.dependencies.user import get_current_user
from app.models.score import (
INT_TO_MODE,
GameMode,
HitResult,
Rank,
SoloScoreSubmissionInfo,
)
from .api_router import router
from fastapi import Depends, Form, HTTPException, Query
from pydantic import BaseModel
from sqlalchemy.orm import joinedload
from sqlmodel import col, select, true
from sqlmodel.ext.asyncio.session import AsyncSession
class BeatmapScores(BaseModel):
scores: list[ScoreResp]
userScore: ScoreResp | None = None
@router.get(
"/beatmaps/{beatmap}/scores", tags=["beatmap"], response_model=BeatmapScores
)
async def get_beatmap_scores(
beatmap: int,
legacy_only: bool = Query(None), # TODO:加入对这个参数的查询
mode: GameMode | None = Query(None),
# mods: List[APIMod] = Query(None), # TODO:加入指定MOD的查询
type: str = Query(None),
current_user: DBUser = Depends(get_current_user),
db: AsyncSession = Depends(get_db),
):
if legacy_only:
raise HTTPException(
status_code=404, detail="this server only contains lazer scores"
)
all_scores = (
await db.exec(
Score.select_clause_unique(
Score.beatmap_id == beatmap,
col(Score.passed).is_(True),
Score.gamemode == mode if mode is not None else true(),
)
)
).all()
user_score = (
await db.exec(
Score.select_clause_unique(
Score.beatmap_id == beatmap,
Score.user_id == current_user.id,
col(Score.passed).is_(True),
Score.gamemode == mode if mode is not None else true(),
)
)
).first()
return BeatmapScores(
scores=[await ScoreResp.from_db(db, score) for score in all_scores],
userScore=await ScoreResp.from_db(db, user_score) if user_score else None,
)
class BeatmapUserScore(BaseModel):
position: int
score: ScoreResp
@router.get(
"/beatmaps/{beatmap}/scores/users/{user}",
tags=["beatmap"],
response_model=BeatmapUserScore,
)
async def get_user_beatmap_score(
beatmap: int,
user: int,
legacy_only: bool = Query(None),
mode: str = Query(None),
mods: str = Query(None), # TODO:添加mods筛选
current_user: DBUser = Depends(get_current_user),
db: AsyncSession = Depends(get_db),
):
if legacy_only:
raise HTTPException(
status_code=404, detail="This server only contains non-legacy scores"
)
user_score = (
await db.exec(
Score.select_clause()
.where(
Score.gamemode == mode if mode is not None else True,
Score.beatmap_id == beatmap,
Score.user_id == user,
)
.order_by(col(Score.total_score).desc())
)
).first()
if not user_score:
raise HTTPException(
status_code=404, detail=f"Cannot find user {user}'s score on this beatmap"
)
else:
return BeatmapUserScore(
position=user_score.position if user_score.position is not None else 0,
score=await ScoreResp.from_db(db, user_score),
)
@router.get(
"/beatmaps/{beatmap}/scores/users/{user}/all",
tags=["beatmap"],
response_model=list[ScoreResp],
)
async def get_user_all_beatmap_scores(
beatmap: int,
user: int,
legacy_only: bool = Query(None),
ruleset: str = Query(None),
current_user: DBUser = Depends(get_current_user),
db: AsyncSession = Depends(get_db),
):
if legacy_only:
raise HTTPException(
status_code=404, detail="This server only contains non-legacy scores"
)
all_user_scores = (
await db.exec(
Score.select_clause()
.where(
Score.gamemode == ruleset if ruleset is not None else True,
Score.beatmap_id == beatmap,
Score.user_id == user,
)
.order_by(col(Score.classic_total_score).desc())
)
).all()
return [await ScoreResp.from_db(db, score) for score in all_user_scores]
@router.post(
"/beatmaps/{beatmap}/solo/scores", tags=["beatmap"], response_model=ScoreTokenResp
)
async def create_solo_score(
beatmap: int,
version_hash: str = Form(""),
beatmap_hash: str = Form(),
ruleset_id: int = Form(..., ge=0, le=3),
current_user: DBUser = Depends(get_current_user),
db: AsyncSession = Depends(get_db),
):
async with db:
score_token = ScoreToken(
user_id=current_user.id,
beatmap_id=beatmap,
ruleset_id=INT_TO_MODE[ruleset_id],
)
db.add(score_token)
await db.commit()
await db.refresh(score_token)
return ScoreTokenResp.from_db(score_token)
@router.put(
"/beatmaps/{beatmap}/solo/scores/{token}",
tags=["beatmap"],
response_model=ScoreResp,
)
async def submit_solo_score(
beatmap: int,
token: int,
info: SoloScoreSubmissionInfo,
current_user: DBUser = Depends(get_current_user),
db: AsyncSession = Depends(get_db),
):
if not info.passed:
info.rank = Rank.F
async with db:
score_token = (
await db.exec(
select(ScoreToken)
.options(joinedload(ScoreToken.beatmap)) # pyright: ignore[reportArgumentType]
.where(ScoreToken.id == token, ScoreToken.user_id == current_user.id)
)
).first()
if not score_token or score_token.user_id != current_user.id:
raise HTTPException(status_code=404, detail="Score token not found")
if score_token.score_id:
score = (
await db.exec(
select(Score)
.options(joinedload(Score.beatmap)) # pyright: ignore[reportArgumentType]
.where(
Score.id == score_token.score_id,
Score.user_id == current_user.id,
)
)
).first()
if not score:
raise HTTPException(status_code=404, detail="Score not found")
else:
score = Score(
accuracy=info.accuracy,
max_combo=info.max_combo,
# maximum_statistics=info.maximum_statistics,
mods=info.mods,
passed=info.passed,
rank=info.rank,
total_score=info.total_score,
total_score_without_mods=info.total_score_without_mods,
beatmap_id=beatmap,
ended_at=datetime.datetime.now(datetime.UTC),
gamemode=INT_TO_MODE[info.ruleset_id],
started_at=score_token.created_at,
user_id=current_user.id,
preserve=info.passed,
map_md5=score_token.beatmap.checksum,
has_replay=False,
pp=info.pp,
type="solo",
n300=info.statistics.get(HitResult.GREAT, 0),
n100=info.statistics.get(HitResult.OK, 0),
n50=info.statistics.get(HitResult.MEH, 0),
nmiss=info.statistics.get(HitResult.MISS, 0),
ngeki=info.statistics.get(HitResult.PERFECT, 0),
nkatu=info.statistics.get(HitResult.GOOD, 0),
)
db.add(score)
await db.commit()
await db.refresh(score)
score_id = score.id
score_token.score_id = score_id
await db.commit()
score = (
await db.exec(Score.select_clause().where(Score.id == score_id))
).first()
assert score is not None
return await ScoreResp.from_db(db, score)