641 lines
21 KiB
Python
641 lines
21 KiB
Python
import asyncio
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from collections.abc import Sequence
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from datetime import UTC, date, datetime
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import math
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from typing import TYPE_CHECKING
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from app.calculator import (
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calculate_pp,
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calculate_pp_weight,
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calculate_score_to_level,
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calculate_weighted_acc,
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calculate_weighted_pp,
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clamp,
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)
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from app.models.beatmap import BeatmapRankStatus
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from app.models.model import UTCBaseModel
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from app.models.mods import APIMod, mods_can_get_pp
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from app.models.score import (
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INT_TO_MODE,
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MODE_TO_INT,
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GameMode,
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HitResult,
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LeaderboardType,
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Rank,
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ScoreStatistics,
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SoloScoreSubmissionInfo,
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)
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from .beatmap import Beatmap, BeatmapResp
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from .beatmapset import BeatmapsetResp
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from .best_score import BestScore
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from .lazer_user import User, UserResp
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from .monthly_playcounts import MonthlyPlaycounts
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from .score_token import ScoreToken
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from redis import Redis
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from sqlalchemy import Column, ColumnExpressionArgument, DateTime
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from sqlalchemy.ext.asyncio import AsyncAttrs
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from sqlalchemy.orm import aliased
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from sqlmodel import (
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JSON,
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BigInteger,
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Field,
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ForeignKey,
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Relationship,
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SQLModel,
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col,
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false,
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func,
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select,
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)
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from sqlmodel.ext.asyncio.session import AsyncSession
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from sqlmodel.sql._expression_select_cls import SelectOfScalar
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if TYPE_CHECKING:
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from app.fetcher import Fetcher
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class ScoreBase(AsyncAttrs, SQLModel, UTCBaseModel):
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# 基本字段
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accuracy: float
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map_md5: str = Field(max_length=32, index=True)
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build_id: int | None = Field(default=None)
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classic_total_score: int | None = Field(
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default=0, sa_column=Column(BigInteger)
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) # solo_score
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ended_at: datetime = Field(sa_column=Column(DateTime))
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has_replay: bool
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max_combo: int
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mods: list[APIMod] = Field(sa_column=Column(JSON))
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passed: bool
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playlist_item_id: int | None = Field(default=None) # multiplayer
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pp: float = Field(default=0.0)
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preserve: bool = Field(default=True)
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rank: Rank
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room_id: int | None = Field(default=None) # multiplayer
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started_at: datetime = Field(sa_column=Column(DateTime))
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total_score: int = Field(default=0, sa_column=Column(BigInteger))
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total_score_without_mods: int = Field(
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default=0, sa_column=Column(BigInteger), exclude=True
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)
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type: str
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# optional
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# TODO: current_user_attributes
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position: int | None = Field(default=None) # multiplayer
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class Score(ScoreBase, table=True):
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__tablename__ = "scores" # pyright: ignore[reportAssignmentType]
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id: int | None = Field(
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default=None, sa_column=Column(BigInteger, autoincrement=True, primary_key=True)
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)
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beatmap_id: int = Field(index=True, foreign_key="beatmaps.id")
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user_id: int = Field(
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default=None,
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sa_column=Column(
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BigInteger,
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ForeignKey("lazer_users.id"),
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index=True,
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),
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)
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# ScoreStatistics
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n300: int = Field(exclude=True)
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n100: int = Field(exclude=True)
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n50: int = Field(exclude=True)
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nmiss: int = Field(exclude=True)
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ngeki: int = Field(exclude=True)
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nkatu: int = Field(exclude=True)
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nlarge_tick_miss: int | None = Field(default=None, exclude=True)
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nlarge_tick_hit: int | None = Field(default=None, exclude=True)
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nslider_tail_hit: int | None = Field(default=None, exclude=True)
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nsmall_tick_hit: int | None = Field(default=None, exclude=True)
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gamemode: GameMode = Field(index=True)
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# optional
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beatmap: Beatmap = Relationship()
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user: User = Relationship(sa_relationship_kwargs={"lazy": "joined"})
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@property
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def is_perfect_combo(self) -> bool:
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return self.max_combo == self.beatmap.max_combo
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@staticmethod
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def select_clause_unique(
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*where_clauses: ColumnExpressionArgument[bool] | bool,
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) -> SelectOfScalar["Score"]:
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rownum = (
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func.row_number()
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.over(
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partition_by=col(Score.user_id), order_by=col(Score.total_score).desc()
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)
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.label("rn")
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)
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subq = select(Score, rownum).where(*where_clauses).subquery()
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best = aliased(Score, subq, adapt_on_names=True)
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return select(best).where(subq.c.rn == 1)
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class ScoreResp(ScoreBase):
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id: int
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user_id: int
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is_perfect_combo: bool = False
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legacy_perfect: bool = False
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legacy_total_score: int = 0 # FIXME
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processed: bool = False # solo_score
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weight: float = 0.0
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best_id: int | None = None
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ruleset_id: int | None = None
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beatmap: BeatmapResp | None = None
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beatmapset: BeatmapsetResp | None = None
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user: UserResp | None = None
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statistics: ScoreStatistics | None = None
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maximum_statistics: ScoreStatistics | None = None
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rank_global: int | None = None
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rank_country: int | None = None
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@classmethod
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async def from_db(
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cls, session: AsyncSession, score: Score, user: User | None = None
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) -> "ScoreResp":
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s = cls.model_validate(score.model_dump())
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assert score.id
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await score.awaitable_attrs.beatmap
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s.beatmap = await BeatmapResp.from_db(score.beatmap)
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s.beatmapset = await BeatmapsetResp.from_db(score.beatmap.beatmapset)
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s.is_perfect_combo = s.max_combo == s.beatmap.max_combo
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s.legacy_perfect = s.max_combo == s.beatmap.max_combo
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s.ruleset_id = MODE_TO_INT[score.gamemode]
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best_id = await get_best_id(session, score.id)
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if best_id:
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s.best_id = best_id
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s.weight = calculate_pp_weight(best_id - 1)
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s.statistics = {
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HitResult.MISS: score.nmiss,
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HitResult.MEH: score.n50,
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HitResult.OK: score.n100,
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HitResult.GREAT: score.n300,
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HitResult.PERFECT: score.ngeki,
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HitResult.GOOD: score.nkatu,
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}
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if score.nlarge_tick_miss is not None:
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s.statistics[HitResult.LARGE_TICK_MISS] = score.nlarge_tick_miss
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if score.nslider_tail_hit is not None:
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s.statistics[HitResult.SLIDER_TAIL_HIT] = score.nslider_tail_hit
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if score.nsmall_tick_hit is not None:
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s.statistics[HitResult.SMALL_TICK_HIT] = score.nsmall_tick_hit
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if score.nlarge_tick_hit is not None:
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s.statistics[HitResult.LARGE_TICK_HIT] = score.nlarge_tick_hit
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if score.gamemode == GameMode.MANIA:
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s.maximum_statistics = {
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HitResult.PERFECT: score.beatmap.max_combo,
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}
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else:
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s.maximum_statistics = {
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HitResult.GREAT: score.beatmap.max_combo,
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}
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if user:
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s.user = await UserResp.from_db(
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user,
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session,
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include=["statistics", "team", "daily_challenge_user_stats"],
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ruleset=score.gamemode,
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)
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s.rank_global = (
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await get_score_position_by_id(
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session,
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score.map_md5,
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score.id,
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mode=score.gamemode,
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user=user or score.user,
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)
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or None
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)
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s.rank_country = (
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await get_score_position_by_id(
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session,
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score.map_md5,
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score.id,
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score.gamemode,
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user or score.user,
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)
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or None
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)
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return s
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async def get_best_id(session: AsyncSession, score_id: int) -> None:
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rownum = (
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func.row_number()
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.over(partition_by=col(BestScore.user_id), order_by=col(BestScore.pp).desc())
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.label("rn")
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)
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subq = select(BestScore, rownum).subquery()
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stmt = select(subq.c.rn).where(subq.c.score_id == score_id)
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result = await session.exec(stmt)
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return result.one_or_none()
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async def get_leaderboard(
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session: AsyncSession,
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beatmap_md5: str,
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mode: GameMode,
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type: LeaderboardType = LeaderboardType.GLOBAL,
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mods: list[APIMod] | None = None,
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user: User | None = None,
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limit: int = 50,
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) -> list[Score]:
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scores = []
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if type == LeaderboardType.GLOBAL:
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query = (
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select(Score)
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.where(
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col(Beatmap.beatmap_status).in_(
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[
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BeatmapRankStatus.RANKED,
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BeatmapRankStatus.LOVED,
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BeatmapRankStatus.QUALIFIED,
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BeatmapRankStatus.APPROVED,
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]
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),
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Score.map_md5 == beatmap_md5,
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Score.gamemode == mode,
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col(Score.passed).is_(True),
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Score.mods == mods if user and user.is_supporter else false(),
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)
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.limit(limit)
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.order_by(
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col(Score.total_score).desc(),
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)
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)
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result = await session.exec(query)
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scores = list[Score](result.all())
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elif type == LeaderboardType.FRIENDS and user and user.is_supporter:
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# TODO
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...
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elif type == LeaderboardType.TEAM and user and user.team_membership:
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team_id = user.team_membership.team_id
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query = (
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select(Score)
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.join(Beatmap)
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.where(
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Score.map_md5 == beatmap_md5,
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Score.gamemode == mode,
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col(Score.passed).is_(True),
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col(Score.user.team_membership).is_not(None),
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Score.user.team_membership.team_id == team_id, # pyright: ignore[reportOptionalMemberAccess]
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Score.mods == mods if user and user.is_supporter else false(),
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)
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.limit(limit)
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.order_by(
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col(Score.total_score).desc(),
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)
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)
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result = await session.exec(query)
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scores = list[Score](result.all())
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if user:
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user_score = (
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await session.exec(
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select(Score).where(
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Score.map_md5 == beatmap_md5,
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Score.gamemode == mode,
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Score.user_id == user.id,
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col(Score.passed).is_(True),
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)
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)
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).first()
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if user_score and user_score not in scores:
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scores.append(user_score)
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return scores
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async def get_score_position_by_user(
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session: AsyncSession,
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beatmap_md5: str,
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user: User,
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mode: GameMode,
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type: LeaderboardType = LeaderboardType.GLOBAL,
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mods: list[APIMod] | None = None,
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) -> int:
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where_clause = [
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Score.map_md5 == beatmap_md5,
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Score.gamemode == mode,
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col(Score.passed).is_(True),
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col(Beatmap.beatmap_status).in_(
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[
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BeatmapRankStatus.RANKED,
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BeatmapRankStatus.LOVED,
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BeatmapRankStatus.QUALIFIED,
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BeatmapRankStatus.APPROVED,
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]
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),
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]
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if mods and user.is_supporter:
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where_clause.append(Score.mods == mods)
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else:
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where_clause.append(false())
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if type == LeaderboardType.FRIENDS and user.is_supporter:
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# TODO
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...
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elif type == LeaderboardType.TEAM and user.team_membership:
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team_id = user.team_membership.team_id
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where_clause.append(
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col(Score.user.team_membership).is_not(None),
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)
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where_clause.append(
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Score.user.team_membership.team_id == team_id, # pyright: ignore[reportOptionalMemberAccess]
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)
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rownum = (
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func.row_number()
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.over(
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partition_by=Score.map_md5,
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order_by=col(Score.total_score).desc(),
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)
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.label("row_number")
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)
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subq = select(Score, rownum).join(Beatmap).where(*where_clause).subquery()
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stmt = select(subq.c.row_number).where(subq.c.user == user)
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result = await session.exec(stmt)
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s = result.one_or_none()
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return s if s else 0
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async def get_score_position_by_id(
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session: AsyncSession,
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beatmap_md5: str,
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score_id: int,
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mode: GameMode,
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user: User | None = None,
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type: LeaderboardType = LeaderboardType.GLOBAL,
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mods: list[APIMod] | None = None,
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) -> int:
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where_clause = [
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Score.map_md5 == beatmap_md5,
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Score.id == score_id,
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Score.gamemode == mode,
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col(Score.passed).is_(True),
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col(Beatmap.beatmap_status).in_(
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[
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BeatmapRankStatus.RANKED,
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BeatmapRankStatus.LOVED,
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BeatmapRankStatus.QUALIFIED,
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BeatmapRankStatus.APPROVED,
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]
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),
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]
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if mods and user and user.is_supporter:
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where_clause.append(Score.mods == mods)
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elif mods:
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where_clause.append(false())
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rownum = (
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func.row_number()
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.over(
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partition_by=[col(Score.user_id), col(Score.map_md5)],
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order_by=col(Score.total_score).desc(),
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)
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.label("rownum")
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)
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subq = (
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select(Score.user_id, Score.id, Score.total_score, rownum)
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.join(Beatmap)
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.where(*where_clause)
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.subquery()
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)
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best_scores = aliased(subq)
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overall_rank = (
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func.rank().over(order_by=best_scores.c.total_score.desc()).label("global_rank")
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)
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final_q = (
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select(best_scores.c.id, overall_rank)
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.select_from(best_scores)
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.where(best_scores.c.rownum == 1)
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.subquery()
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)
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stmt = select(final_q.c.global_rank).where(final_q.c.id == score_id)
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result = await session.exec(stmt)
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s = result.one_or_none()
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return s if s else 0
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async def get_user_best_score_in_beatmap(
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session: AsyncSession,
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beatmap: int,
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user: int,
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mode: GameMode | None = None,
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) -> Score | None:
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return (
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await session.exec(
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select(Score)
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.where(
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Score.gamemode == mode if mode is not None else True,
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Score.beatmap_id == beatmap,
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Score.user_id == user,
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)
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.order_by(col(Score.total_score).desc())
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)
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).first()
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|
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async def get_user_best_pp_in_beatmap(
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session: AsyncSession,
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beatmap: int,
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user: int,
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mode: GameMode,
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) -> BestScore | None:
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return (
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await session.exec(
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select(BestScore).where(
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BestScore.beatmap_id == beatmap,
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BestScore.user_id == user,
|
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BestScore.gamemode == mode,
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)
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)
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).first()
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|
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async def get_user_best_pp(
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session: AsyncSession,
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user: int,
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limit: int = 200,
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) -> Sequence[BestScore]:
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return (
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await session.exec(
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select(BestScore)
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.where(BestScore.user_id == user)
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.order_by(col(BestScore.pp).desc())
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.limit(limit)
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)
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).all()
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|
|
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async def process_user(
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session: AsyncSession, user: User, score: Score, ranked: bool = False
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):
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assert user.id
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previous_score_best = await get_user_best_score_in_beatmap(
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session, score.beatmap_id, user.id, score.gamemode
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)
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add_to_db = False
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mouthly_playcount = (
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await session.exec(
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select(MonthlyPlaycounts).where(
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MonthlyPlaycounts.user_id == user.id,
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MonthlyPlaycounts.year == date.today().year,
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MonthlyPlaycounts.month == date.today().month,
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)
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)
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).first()
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if mouthly_playcount is None:
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mouthly_playcount = MonthlyPlaycounts(
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user_id=user.id, year=date.today().year, month=date.today().month
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)
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add_to_db = True
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statistics = None
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for i in user.statistics:
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if i.mode == score.gamemode.value:
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statistics = i
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break
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if statistics is None:
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raise ValueError(
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f"User {user.id} does not have statistics for mode {score.gamemode.value}"
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)
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# pc, pt, tth, tts
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statistics.total_score += score.total_score
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difference = (
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score.total_score - previous_score_best.total_score
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if previous_score_best and previous_score_best.id != score.id
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else score.total_score
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)
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if difference > 0 and score.passed and ranked:
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match score.rank:
|
|
case Rank.X:
|
|
statistics.grade_ss += 1
|
|
case Rank.XH:
|
|
statistics.grade_ssh += 1
|
|
case Rank.S:
|
|
statistics.grade_s += 1
|
|
case Rank.SH:
|
|
statistics.grade_sh += 1
|
|
case Rank.A:
|
|
statistics.grade_a += 1
|
|
if previous_score_best is not None:
|
|
match previous_score_best.rank:
|
|
case Rank.X:
|
|
statistics.grade_ss -= 1
|
|
case Rank.XH:
|
|
statistics.grade_ssh -= 1
|
|
case Rank.S:
|
|
statistics.grade_s -= 1
|
|
case Rank.SH:
|
|
statistics.grade_sh -= 1
|
|
case Rank.A:
|
|
statistics.grade_a -= 1
|
|
statistics.ranked_score += difference
|
|
statistics.level_current = calculate_score_to_level(statistics.ranked_score)
|
|
statistics.maximum_combo = max(statistics.maximum_combo, score.max_combo)
|
|
statistics.play_count += 1
|
|
mouthly_playcount.playcount += 1
|
|
statistics.play_time += int((score.ended_at - score.started_at).total_seconds())
|
|
statistics.count_100 += score.n100 + score.nkatu
|
|
statistics.count_300 += score.n300 + score.ngeki
|
|
statistics.count_50 += score.n50
|
|
statistics.count_miss += score.nmiss
|
|
statistics.total_hits += (
|
|
score.n300 + score.n100 + score.n50 + score.ngeki + score.nkatu
|
|
)
|
|
|
|
if score.passed and ranked:
|
|
best_pp_scores = await get_user_best_pp(session, user.id)
|
|
pp_sum = 0.0
|
|
acc_sum = 0.0
|
|
for i, bp in enumerate(best_pp_scores):
|
|
pp_sum += calculate_weighted_pp(bp.pp, i)
|
|
acc_sum += calculate_weighted_acc(bp.acc, i)
|
|
if len(best_pp_scores):
|
|
# https://github.com/ppy/osu-queue-score-statistics/blob/c538ae/osu.Server.Queues.ScoreStatisticsProcessor/Helpers/UserTotalPerformanceAggregateHelper.cs#L41-L45
|
|
acc_sum *= 100 / (20 * (1 - math.pow(0.95, len(best_pp_scores))))
|
|
acc_sum = clamp(acc_sum, 0.0, 100.0)
|
|
statistics.pp = pp_sum
|
|
statistics.hit_accuracy = acc_sum
|
|
if add_to_db:
|
|
session.add(mouthly_playcount)
|
|
await session.commit()
|
|
await session.refresh(user)
|
|
|
|
|
|
async def process_score(
|
|
user: User,
|
|
beatmap_id: int,
|
|
ranked: bool,
|
|
score_token: ScoreToken,
|
|
info: SoloScoreSubmissionInfo,
|
|
fetcher: "Fetcher",
|
|
session: AsyncSession,
|
|
redis: Redis,
|
|
) -> Score:
|
|
assert user.id
|
|
can_get_pp = info.passed and ranked and mods_can_get_pp(info.ruleset_id, info.mods)
|
|
score = Score(
|
|
accuracy=info.accuracy,
|
|
max_combo=info.max_combo,
|
|
# maximum_statistics=info.maximum_statistics,
|
|
mods=info.mods,
|
|
passed=info.passed,
|
|
rank=info.rank,
|
|
total_score=info.total_score,
|
|
total_score_without_mods=info.total_score_without_mods,
|
|
beatmap_id=beatmap_id,
|
|
ended_at=datetime.now(UTC),
|
|
gamemode=INT_TO_MODE[info.ruleset_id],
|
|
started_at=score_token.created_at,
|
|
user_id=user.id,
|
|
preserve=info.passed,
|
|
map_md5=score_token.beatmap.checksum,
|
|
has_replay=False,
|
|
type="solo",
|
|
n300=info.statistics.get(HitResult.GREAT, 0),
|
|
n100=info.statistics.get(HitResult.OK, 0),
|
|
n50=info.statistics.get(HitResult.MEH, 0),
|
|
nmiss=info.statistics.get(HitResult.MISS, 0),
|
|
ngeki=info.statistics.get(HitResult.PERFECT, 0),
|
|
nkatu=info.statistics.get(HitResult.GOOD, 0),
|
|
nlarge_tick_miss=info.statistics.get(HitResult.LARGE_TICK_MISS, 0),
|
|
nsmall_tick_hit=info.statistics.get(HitResult.SMALL_TICK_HIT, 0),
|
|
nlarge_tick_hit=info.statistics.get(HitResult.LARGE_TICK_HIT, 0),
|
|
nslider_tail_hit=info.statistics.get(HitResult.SLIDER_TAIL_HIT, 0),
|
|
)
|
|
if can_get_pp:
|
|
beatmap_raw = await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
|
|
pp = await asyncio.get_event_loop().run_in_executor(
|
|
None, calculate_pp, score, beatmap_raw
|
|
)
|
|
score.pp = pp
|
|
session.add(score)
|
|
user_id = user.id
|
|
await session.commit()
|
|
await session.refresh(score)
|
|
if can_get_pp:
|
|
previous_pp_best = await get_user_best_pp_in_beatmap(
|
|
session, beatmap_id, user_id, score.gamemode
|
|
)
|
|
if previous_pp_best is None or score.pp > previous_pp_best.pp:
|
|
assert score.id
|
|
best_score = BestScore(
|
|
user_id=user_id,
|
|
score_id=score.id,
|
|
beatmap_id=beatmap_id,
|
|
gamemode=score.gamemode,
|
|
pp=score.pp,
|
|
acc=score.accuracy,
|
|
)
|
|
session.add(best_score)
|
|
session.delete(previous_pp_best) if previous_pp_best else None
|
|
await session.commit()
|
|
await session.refresh(score)
|
|
await session.refresh(score_token)
|
|
await session.refresh(user)
|
|
return score
|