Files
g0v0-server/app/models/multiplayer.py

102 lines
2.4 KiB
Python

from __future__ import annotations
from datetime import datetime
from enum import Enum
from app.database.user import User
from app.models.mods import APIMod
from pydantic import BaseModel
class RoomCategory(str, Enum):
NORMAL = "normal"
SPOTLIGHT = "spotlight"
FEATURED_ARTIST = "featured_artist"
DAILY_CHALLENGE = "daily_challenge"
class MatchType(str, Enum):
PLAYLISTS = "playlists"
HEAD_TO_HEAD = "head_to_head"
TEAM_VERSUS = "team_versus"
class QueueMode(str, Enum):
HOST_ONLY = "host_only"
ALL_PLAYERS = "all_players"
ALL_PLAYERS_ROUND_ROBIN = "all_players_round_robin"
class RoomAvailability(str, Enum):
PUBLIC = "public"
FRIENDS_ONLY = "friends_only"
INVITE_ONLY = "invite_only"
class RoomStatus(str, Enum):
IDLE = "idle"
PLAYING = "playing"
class PlaylistItem(BaseModel):
id: int | None
owner_id: int
ruleset_id: int
expired: bool
playlist_order: int | None
played_at: datetime | None
allowed_mods: list[APIMod] = []
required_mods: list[APIMod] = []
beatmap_id: int
freestyle: bool
class RoomPlaylistItemStats(BaseModel):
count_active: int
count_total: int
ruleset_ids: list[int] = []
class RoomDifficultyRange(BaseModel):
min: float
max: float
class ItemAttemptsCount(BaseModel):
id: int
attempts: int
passed: bool
class PlaylistAggregateScore(BaseModel):
playlist_item_attempts: list[ItemAttemptsCount]
class Room(BaseModel):
id: int | None
name: str = ""
password: str | None
has_password: bool = False
host: User | None
category: RoomCategory = RoomCategory.NORMAL
duration: int | None
starts_at: datetime | None
ends_at: datetime | None
participant_count: int = 0
recent_participants: list[User] = []
max_attempts: int | None
playlist: list[PlaylistItem] = []
playlist_item_stats: RoomPlaylistItemStats | None
difficulty_range: RoomDifficultyRange | None
type: MatchType = MatchType.PLAYLISTS
queue_mode: QueueMode = QueueMode.HOST_ONLY
auto_skip: bool = False
auto_start_duration: int = 0
current_user_score: PlaylistAggregateScore | None
current_playlist_item: PlaylistItem | None
channel_id: int = 0
status: RoomStatus = RoomStatus.IDLE
# availability 字段在当前序列化中未包含,但可能在某些场景下需要
availability: RoomAvailability | None