1032 lines
35 KiB
Python
1032 lines
35 KiB
Python
from datetime import UTC, date
|
||
import time
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from typing import Annotated
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||
|
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from app.calculator import clamp
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from app.config import settings
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from app.database import (
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Beatmap,
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Playlist,
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Room,
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Score,
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ScoreToken,
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ScoreTokenResp,
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User,
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)
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from app.database.achievement import process_achievements
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from app.database.counts import ReplayWatchedCount
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from app.database.daily_challenge import process_daily_challenge_score
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from app.database.item_attempts_count import ItemAttemptsCount
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from app.database.playlist_best_score import (
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PlaylistBestScore,
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get_position,
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process_playlist_best_score,
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)
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from app.database.relationship import Relationship, RelationshipType
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from app.database.score import (
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LegacyScoreResp,
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MultiplayerScores,
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MultiplayScoreDict,
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ScoreModel,
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get_leaderboard,
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get_score_position_by_id,
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process_score,
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process_user,
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)
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from app.dependencies.api_version import APIVersion
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from app.dependencies.cache import UserCacheService
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from app.dependencies.database import Database, Redis, get_redis, with_db
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from app.dependencies.fetcher import Fetcher, get_fetcher
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from app.dependencies.storage import StorageService
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from app.dependencies.user import ClientUser, get_current_user
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from app.log import log
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from app.models.beatmap import BeatmapRankStatus
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from app.models.room import RoomCategory
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from app.models.score import (
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GameMode,
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LeaderboardType,
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Rank,
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SoloScoreSubmissionInfo,
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)
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from app.service.beatmap_cache_service import get_beatmap_cache_service
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from app.service.user_cache_service import refresh_user_cache_background
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from app.utils import api_doc, utcnow
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from .router import router
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from fastapi import (
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BackgroundTasks,
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Body,
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Depends,
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Form,
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HTTPException,
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Path,
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Query,
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Security,
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)
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from fastapi.responses import RedirectResponse
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from fastapi_limiter.depends import RateLimiter
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from httpx import HTTPError
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from pydantic import BaseModel
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from sqlalchemy.orm import joinedload
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from sqlmodel import col, exists, func, select
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from sqlmodel.ext.asyncio.session import AsyncSession
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READ_SCORE_TIMEOUT = 10
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DEFAULT_SCORE_INCLUDES = ["user", "user.country", "user.cover", "user.team"]
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logger = log("Score")
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async def _process_user_achievement(score_id: int):
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async with with_db() as session:
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await process_achievements(session, get_redis(), score_id)
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async def _process_user(score_id: int, user_id: int, redis: Redis, fetcher: Fetcher):
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async with with_db() as session:
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user = await session.get(User, user_id)
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if not user:
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logger.warning(
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"User {user_id} not found when processing score {score_id}", user_id=user_id, score_id=score_id
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)
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return
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score = await session.get(Score, score_id)
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if not score:
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logger.warning(
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"Score {score_id} not found when processing user {user_id}", score_id=score_id, user_id=user_id
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)
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return
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score_token = (await session.exec(select(ScoreToken.id).where(ScoreToken.score_id == score_id))).first()
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if not score_token:
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logger.warning(
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"ScoreToken for score {score_id} not found when processing user {user_id}",
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score_id=score_id,
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user_id=user_id,
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)
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return
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beatmap = (
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await session.exec(
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select(Beatmap.total_length, Beatmap.beatmap_status).where(Beatmap.id == score.beatmap_id)
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)
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).first()
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if not beatmap:
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logger.warning(
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"Beatmap {beatmap_id} not found when processing user {user_id} for score {score_id}",
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beatmap_id=score.beatmap_id,
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user_id=user_id,
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score_id=score_id,
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)
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return
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await process_user(session, redis, fetcher, user, score, score_token, beatmap[0], BeatmapRankStatus(beatmap[1]))
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async def submit_score(
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background_task: BackgroundTasks,
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info: SoloScoreSubmissionInfo,
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token: int,
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current_user: User,
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db: AsyncSession,
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redis: Redis,
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fetcher: Fetcher,
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):
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# 立即获取用户ID,避免后续的懒加载问题
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user_id = current_user.id
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if not info.passed:
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info.rank = Rank.F
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score_token = (
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await db.exec(select(ScoreToken).options(joinedload(ScoreToken.beatmap)).where(ScoreToken.id == token))
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).first()
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if not score_token or score_token.user_id != user_id:
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raise HTTPException(status_code=404, detail="Score token not found")
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if score_token.score_id:
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score = (
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await db.exec(
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select(Score).where(
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Score.id == score_token.score_id,
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Score.user_id == user_id,
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)
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)
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).first()
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if not score:
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raise HTTPException(status_code=404, detail="Score not found")
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else:
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beatmap = score_token.beatmap_id
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try:
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cache_service = get_beatmap_cache_service(redis, fetcher)
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await cache_service.smart_preload_for_score(beatmap)
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except Exception as e:
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logger.debug(f"Beatmap preload failed for {beatmap}: {e}")
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try:
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db_beatmap = await Beatmap.get_or_fetch(db, fetcher, bid=beatmap)
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except HTTPError:
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raise HTTPException(status_code=404, detail="Beatmap not found")
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status = db_beatmap.beatmap_status
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score = await process_score(
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current_user,
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beatmap,
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status.has_pp() or settings.enable_all_beatmap_pp,
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score_token,
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info,
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db,
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)
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await db.refresh(score_token)
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score_id = score.id
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score_token.score_id = score_id
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await db.commit()
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await db.refresh(score)
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background_task.add_task(_process_user, score_id, user_id, redis, fetcher)
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resp = await ScoreModel.transform(
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score,
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)
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score_gamemode = score.gamemode
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await db.commit()
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if user_id is not None:
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background_task.add_task(refresh_user_cache_background, redis, user_id, score_gamemode)
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background_task.add_task(_process_user_achievement, resp["id"])
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return resp
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async def _preload_beatmap_for_pp_calculation(beatmap_id: int) -> None:
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"""
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预缓存beatmap文件以加速PP计算
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当玩家开始游玩时异步预加载beatmap原始文件到Redis缓存
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"""
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# 检查是否启用了beatmap预加载功能
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if not settings.enable_beatmap_preload:
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return
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try:
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# 异步获取fetcher和redis连接
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fetcher = await get_fetcher()
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redis = get_redis()
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# 检查是否已经缓存,避免重复下载
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cache_key = f"beatmap:raw:{beatmap_id}"
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if await redis.exists(cache_key):
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logger.debug(f"Beatmap {beatmap_id} already cached, skipping preload")
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return
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await fetcher.get_or_fetch_beatmap_raw(redis, beatmap_id)
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logger.debug(f"Successfully preloaded beatmap {beatmap_id} for PP calculation")
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except Exception as e:
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# 预缓存失败不应该影响正常游戏流程
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logger.warning(f"Failed to preload beatmap {beatmap_id}: {e}")
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LeaderboardScoreType = ScoreModel.generate_typeddict(tuple(DEFAULT_SCORE_INCLUDES)) | LegacyScoreResp
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class BeatmapUserScore(BaseModel):
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position: int
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score: LeaderboardScoreType # pyright: ignore[reportInvalidTypeForm]
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class BeatmapScores(BaseModel):
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scores: list[LeaderboardScoreType] # pyright: ignore[reportInvalidTypeForm]
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user_score: BeatmapUserScore | None = None
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score_count: int = 0
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@router.get(
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"/beatmaps/{beatmap_id}/scores",
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tags=["成绩"],
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responses={
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200: {
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||
"model": BeatmapScores,
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||
"description": (
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||
"排行榜及当前用户成绩。\n\n"
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||
f"如果 `x-api-version >= 20220705`,返回值为 `BeatmapScores[Score]`"
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f" (包含:{', '.join([f'`{inc}`' for inc in DEFAULT_SCORE_INCLUDES])}),"
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||
"否则为 `BeatmapScores[LegacyScoreResp]`。"
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||
),
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||
}
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},
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name="获取谱面排行榜",
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||
description="获取指定谱面在特定条件下的排行榜及当前用户成绩。",
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||
)
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||
async def get_beatmap_scores(
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||
db: Database,
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||
api_version: APIVersion,
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||
beatmap_id: Annotated[int, Path(description="谱面 ID")],
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||
mode: Annotated[GameMode, Query(description="指定 auleset")],
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||
mods: Annotated[list[str], Query(default_factory=set, alias="mods[]", description="筛选使用的 Mods (可选,多值)")],
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||
current_user: Annotated[User, Security(get_current_user, scopes=["public"])],
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||
legacy_only: Annotated[bool | None, Query(description="是否只查询 Stable 分数")] = None,
|
||
type: Annotated[
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||
LeaderboardType,
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||
Query(
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||
description=("排行榜类型:GLOBAL 全局 / COUNTRY 国家 / FRIENDS 好友 / TEAM 战队"),
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||
),
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||
] = LeaderboardType.GLOBAL,
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||
limit: Annotated[int, Query(ge=1, le=200, description="返回条数 (1-200)")] = 50,
|
||
):
|
||
all_scores, user_score, count = await get_leaderboard(
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db,
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beatmap_id,
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||
mode,
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||
type=type,
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||
user=current_user,
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||
limit=limit,
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||
mods=sorted(mods),
|
||
)
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||
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||
user_score_resp = await user_score.to_resp(db, api_version, includes=DEFAULT_SCORE_INCLUDES) if user_score else None
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||
return {
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||
"scores": [await score.to_resp(db, api_version, includes=DEFAULT_SCORE_INCLUDES) for score in all_scores],
|
||
"user_score": (
|
||
{
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||
"score": user_score_resp,
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||
"position": (
|
||
await get_score_position_by_id(
|
||
db,
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||
user_score.beatmap_id,
|
||
user_score.id,
|
||
mode=user_score.gamemode,
|
||
user=user_score.user,
|
||
)
|
||
or 0
|
||
),
|
||
}
|
||
if user_score and user_score_resp
|
||
else None
|
||
),
|
||
"score_count": count,
|
||
}
|
||
|
||
|
||
@router.get(
|
||
"/beatmaps/{beatmap_id}/scores/users/{user_id}",
|
||
tags=["成绩"],
|
||
responses={
|
||
200: {
|
||
"model": BeatmapUserScore,
|
||
"description": (
|
||
"指定用户在指定谱面上的最高成绩\n\n"
|
||
"如果 `x-api-version >= 20220705`,返回值为 `BeatmapUserScore[Score]`,"
|
||
f" (包含:{', '.join([f'`{inc}`' for inc in DEFAULT_SCORE_INCLUDES])}),"
|
||
"否则为 `BeatmapUserScore[LegacyScoreResp]`。"
|
||
),
|
||
}
|
||
},
|
||
name="获取用户谱面最高成绩",
|
||
description="获取指定用户在指定谱面上的最高成绩。",
|
||
)
|
||
async def get_user_beatmap_score(
|
||
db: Database,
|
||
api_version: APIVersion,
|
||
beatmap_id: Annotated[int, Path(description="谱面 ID")],
|
||
user_id: Annotated[int, Path(description="用户 ID")],
|
||
current_user: Annotated[User, Security(get_current_user, scopes=["public"])],
|
||
legacy_only: Annotated[bool | None, Query(description="是否只查询 Stable 分数")] = None,
|
||
mode: Annotated[GameMode | None, Query(description="指定 ruleset (可选)")] = None,
|
||
mods: Annotated[str | None, Query(description="筛选使用的 Mods (暂未实现)")] = None,
|
||
):
|
||
user_score = (
|
||
await db.exec(
|
||
select(Score)
|
||
.where(
|
||
Score.gamemode == mode if mode is not None else True,
|
||
Score.beatmap_id == beatmap_id,
|
||
Score.user_id == user_id,
|
||
col(Score.passed).is_(True),
|
||
)
|
||
.order_by(col(Score.total_score).desc())
|
||
.limit(1)
|
||
)
|
||
).first()
|
||
|
||
if not user_score:
|
||
raise HTTPException(
|
||
status_code=404,
|
||
detail=f"Cannot find user {user_id}'s score on this beatmap",
|
||
)
|
||
else:
|
||
resp = await user_score.to_resp(db, api_version=api_version, includes=DEFAULT_SCORE_INCLUDES)
|
||
return {
|
||
"position": (
|
||
await get_score_position_by_id(
|
||
db,
|
||
user_score.beatmap_id,
|
||
user_score.id,
|
||
mode=user_score.gamemode,
|
||
user=user_score.user,
|
||
)
|
||
or 0
|
||
),
|
||
"score": resp,
|
||
}
|
||
|
||
|
||
@router.get(
|
||
"/beatmaps/{beatmap_id}/scores/users/{user_id}/all",
|
||
tags=["成绩"],
|
||
responses={
|
||
200: api_doc(
|
||
(
|
||
"用户谱面全部成绩\n\n"
|
||
"如果 `x-api-version >= 20220705`,返回值为 `Score`列表,"
|
||
"否则为 `LegacyScoreResp`列表。"
|
||
),
|
||
list[ScoreModel] | list[LegacyScoreResp],
|
||
DEFAULT_SCORE_INCLUDES,
|
||
)
|
||
},
|
||
name="获取用户谱面全部成绩",
|
||
description="获取指定用户在指定谱面上的全部成绩列表。",
|
||
)
|
||
async def get_user_all_beatmap_scores(
|
||
db: Database,
|
||
api_version: APIVersion,
|
||
beatmap_id: Annotated[int, Path(description="谱面 ID")],
|
||
user_id: Annotated[int, Path(description="用户 ID")],
|
||
current_user: Annotated[User, Security(get_current_user, scopes=["public"])],
|
||
legacy_only: Annotated[bool | None, Query(description="是否只查询 Stable 分数")] = None,
|
||
ruleset: Annotated[GameMode | None, Query(description="指定 ruleset (可选)")] = None,
|
||
):
|
||
all_user_scores = (
|
||
await db.exec(
|
||
select(Score)
|
||
.where(
|
||
Score.gamemode == ruleset if ruleset is not None else True,
|
||
Score.beatmap_id == beatmap_id,
|
||
Score.user_id == user_id,
|
||
col(Score.passed).is_(True),
|
||
~User.is_restricted_query(col(Score.user_id)),
|
||
)
|
||
.order_by(col(Score.total_score).desc())
|
||
)
|
||
).all()
|
||
|
||
return [await score.to_resp(db, api_version, includes=DEFAULT_SCORE_INCLUDES) for score in all_user_scores]
|
||
|
||
|
||
@router.post(
|
||
"/beatmaps/{beatmap_id}/solo/scores",
|
||
tags=["游玩"],
|
||
response_model=ScoreTokenResp,
|
||
name="创建单曲成绩提交令牌",
|
||
description="\n为指定谱面创建一次性的成绩提交令牌。",
|
||
)
|
||
async def create_solo_score(
|
||
background_task: BackgroundTasks,
|
||
db: Database,
|
||
beatmap_id: Annotated[int, Path(description="谱面 ID")],
|
||
beatmap_hash: Annotated[str, Form(description="谱面文件哈希")],
|
||
ruleset_id: Annotated[int, Form(..., description="ruleset 数字 ID (0-3)")],
|
||
current_user: ClientUser,
|
||
version_hash: Annotated[str, Form(description="游戏版本哈希")] = "",
|
||
ruleset_hash: Annotated[str, Form(description="ruleset 版本哈希")] = "",
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
try:
|
||
gamemode = GameMode.from_int(ruleset_id)
|
||
except ValueError:
|
||
raise HTTPException(status_code=400, detail="Invalid ruleset ID")
|
||
|
||
if not (result := gamemode.check_ruleset_version(ruleset_hash)):
|
||
logger.info(
|
||
f"Ruleset version check failed for user {current_user.id} on beatmap {beatmap_id} "
|
||
f"(ruleset: {ruleset_id}, hash: {ruleset_hash})"
|
||
)
|
||
raise HTTPException(
|
||
status_code=422,
|
||
detail=result.error_msg or "Ruleset version check failed",
|
||
)
|
||
|
||
background_task.add_task(_preload_beatmap_for_pp_calculation, beatmap_id)
|
||
async with db:
|
||
score_token = ScoreToken(
|
||
user_id=user_id,
|
||
beatmap_id=beatmap_id,
|
||
ruleset_id=GameMode.from_int(ruleset_id),
|
||
)
|
||
db.add(score_token)
|
||
await db.commit()
|
||
await db.refresh(score_token)
|
||
return ScoreTokenResp.from_db(score_token)
|
||
|
||
|
||
@router.put(
|
||
"/beatmaps/{beatmap_id}/solo/scores/{token}",
|
||
tags=["游玩"],
|
||
name="提交单曲成绩",
|
||
description="\n使用令牌提交单曲成绩。",
|
||
responses={200: api_doc("单曲成绩提交结果。", ScoreModel)},
|
||
)
|
||
async def submit_solo_score(
|
||
background_task: BackgroundTasks,
|
||
db: Database,
|
||
beatmap_id: Annotated[int, Path(description="谱面 ID")],
|
||
token: Annotated[int, Path(description="成绩令牌 ID")],
|
||
info: Annotated[SoloScoreSubmissionInfo, Body(description="成绩提交信息")],
|
||
current_user: ClientUser,
|
||
redis: Redis,
|
||
fetcher: Fetcher,
|
||
):
|
||
return await submit_score(background_task, info, token, current_user, db, redis, fetcher)
|
||
|
||
|
||
@router.post(
|
||
"/rooms/{room_id}/playlist/{playlist_id}/scores",
|
||
tags=["游玩"],
|
||
response_model=ScoreTokenResp,
|
||
name="创建房间项目成绩令牌",
|
||
description="\n为房间游玩项目创建成绩提交令牌。",
|
||
)
|
||
async def create_playlist_score(
|
||
session: Database,
|
||
background_task: BackgroundTasks,
|
||
room_id: int,
|
||
playlist_id: int,
|
||
beatmap_id: Annotated[int, Form(description="谱面 ID")],
|
||
beatmap_hash: Annotated[str, Form(description="游戏版本哈希")],
|
||
ruleset_id: Annotated[int, Form(..., description="ruleset 数字 ID (0-3)")],
|
||
current_user: ClientUser,
|
||
version_hash: Annotated[str, Form(description="谱面版本哈希")] = "",
|
||
ruleset_hash: Annotated[str, Form(description="ruleset 版本哈希")] = "",
|
||
):
|
||
try:
|
||
gamemode = GameMode.from_int(ruleset_id)
|
||
except ValueError:
|
||
raise HTTPException(status_code=400, detail="Invalid ruleset ID")
|
||
|
||
if not (result := gamemode.check_ruleset_version(ruleset_hash)):
|
||
logger.info(
|
||
f"Ruleset version check failed for user {current_user.id} on room {room_id}, playlist {playlist_id},"
|
||
f" (ruleset: {ruleset_id}, hash: {ruleset_hash})"
|
||
)
|
||
raise HTTPException(
|
||
status_code=422,
|
||
detail=result.error_msg or "Ruleset version check failed",
|
||
)
|
||
|
||
if await current_user.is_restricted(session):
|
||
raise HTTPException(status_code=403, detail="You are restricted from submitting multiplayer scores")
|
||
|
||
user_id = current_user.id
|
||
|
||
room = await session.get(Room, room_id)
|
||
if not room:
|
||
raise HTTPException(status_code=404, detail="Room not found")
|
||
db_room_time = room.ends_at.replace(tzinfo=UTC) if room.ends_at else None
|
||
if db_room_time and db_room_time < utcnow().replace(tzinfo=UTC):
|
||
raise HTTPException(status_code=400, detail="Room has ended")
|
||
item = (await session.exec(select(Playlist).where(Playlist.id == playlist_id, Playlist.room_id == room_id))).first()
|
||
if not item:
|
||
raise HTTPException(status_code=404, detail="Playlist not found")
|
||
|
||
# validate
|
||
if not item.freestyle:
|
||
if item.ruleset_id != ruleset_id:
|
||
raise HTTPException(status_code=400, detail="Ruleset mismatch in playlist item")
|
||
if item.beatmap_id != beatmap_id:
|
||
raise HTTPException(status_code=400, detail="Beatmap ID mismatch in playlist item")
|
||
agg = await session.exec(
|
||
select(ItemAttemptsCount).where(
|
||
ItemAttemptsCount.room_id == room_id,
|
||
ItemAttemptsCount.user_id == user_id,
|
||
)
|
||
)
|
||
agg = agg.first()
|
||
if agg and room.max_attempts and agg.attempts >= room.max_attempts:
|
||
raise HTTPException(
|
||
status_code=422,
|
||
detail="You have reached the maximum attempts for this room",
|
||
)
|
||
if item.expired:
|
||
raise HTTPException(status_code=400, detail="Playlist item has expired")
|
||
if item.played_at:
|
||
raise HTTPException(status_code=400, detail="Playlist item has already been played")
|
||
# 这里应该不用验证mod了吧。。。
|
||
background_task.add_task(_preload_beatmap_for_pp_calculation, beatmap_id)
|
||
score_token = ScoreToken(
|
||
user_id=user_id,
|
||
beatmap_id=beatmap_id,
|
||
ruleset_id=GameMode.from_int(ruleset_id),
|
||
playlist_item_id=playlist_id,
|
||
room_id=room_id,
|
||
)
|
||
session.add(score_token)
|
||
await session.commit()
|
||
await session.refresh(score_token)
|
||
return ScoreTokenResp.from_db(score_token)
|
||
|
||
|
||
@router.put(
|
||
"/rooms/{room_id}/playlist/{playlist_id}/scores/{token}",
|
||
tags=["游玩"],
|
||
name="提交房间项目成绩",
|
||
description="\n提交房间游玩项目成绩。",
|
||
responses={200: api_doc("单曲成绩提交结果。", ScoreModel)},
|
||
)
|
||
async def submit_playlist_score(
|
||
background_task: BackgroundTasks,
|
||
session: Database,
|
||
room_id: int,
|
||
playlist_id: int,
|
||
token: int,
|
||
info: SoloScoreSubmissionInfo,
|
||
current_user: ClientUser,
|
||
redis: Redis,
|
||
fetcher: Fetcher,
|
||
):
|
||
if await current_user.is_restricted(session):
|
||
raise HTTPException(status_code=403, detail="You are restricted from submitting multiplayer scores")
|
||
|
||
user_id = current_user.id
|
||
|
||
item = (await session.exec(select(Playlist).where(Playlist.id == playlist_id, Playlist.room_id == room_id))).first()
|
||
if not item:
|
||
raise HTTPException(status_code=404, detail="Playlist item not found")
|
||
room = await session.get(Room, room_id)
|
||
if not room:
|
||
raise HTTPException(status_code=404, detail="Room not found")
|
||
room_category = room.category
|
||
score_resp = await submit_score(
|
||
background_task,
|
||
info,
|
||
token,
|
||
current_user,
|
||
session,
|
||
redis,
|
||
fetcher,
|
||
)
|
||
await process_playlist_best_score(
|
||
room_id,
|
||
playlist_id,
|
||
user_id,
|
||
score_resp["id"],
|
||
score_resp["total_score"],
|
||
session,
|
||
redis,
|
||
)
|
||
await session.commit()
|
||
if room_category == RoomCategory.DAILY_CHALLENGE and score_resp["passed"]:
|
||
await process_daily_challenge_score(session, user_id, room_id)
|
||
await ItemAttemptsCount.get_or_create(room_id, user_id, session)
|
||
await session.commit()
|
||
return score_resp
|
||
|
||
|
||
class IndexedScoreResp(MultiplayerScores):
|
||
total: int
|
||
user_score: MultiplayScoreDict | None = None # pyright: ignore[reportInvalidTypeForm]
|
||
|
||
|
||
@router.get(
|
||
"/rooms/{room_id}/playlist/{playlist_id}/scores",
|
||
# response_model=IndexedScoreResp,
|
||
name="获取房间项目排行榜",
|
||
description="获取房间游玩项目排行榜。",
|
||
tags=["成绩"],
|
||
responses={
|
||
200: {
|
||
"description": (
|
||
f"房间项目排行榜。\n\n包含:{', '.join([f'`{inc}`' for inc in Score.MULTIPLAYER_BASE_INCLUDES])}"
|
||
),
|
||
"model": IndexedScoreResp,
|
||
}
|
||
},
|
||
)
|
||
async def index_playlist_scores(
|
||
session: Database,
|
||
room_id: int,
|
||
playlist_id: int,
|
||
current_user: Annotated[User, Security(get_current_user, scopes=["public"])],
|
||
limit: Annotated[int, Query(ge=1, le=50, description="返回条数 (1-50)")] = 50,
|
||
cursor: Annotated[int, Query(alias="cursor[total_score]", description="分页游标(上一页最低分)")] = 2000000,
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
room = await session.get(Room, room_id)
|
||
if not room:
|
||
raise HTTPException(status_code=404, detail="Room not found")
|
||
|
||
limit = clamp(limit, 1, 50)
|
||
|
||
scores = (
|
||
await session.exec(
|
||
select(PlaylistBestScore)
|
||
.where(
|
||
PlaylistBestScore.playlist_id == playlist_id,
|
||
PlaylistBestScore.room_id == room_id,
|
||
PlaylistBestScore.total_score < cursor,
|
||
~User.is_restricted_query(col(PlaylistBestScore.user_id)),
|
||
)
|
||
.order_by(col(PlaylistBestScore.total_score).desc())
|
||
.limit(limit + 1)
|
||
)
|
||
).all()
|
||
has_more = len(scores) > limit
|
||
if has_more:
|
||
scores = scores[:-1]
|
||
|
||
user_score = None
|
||
score_resp = [await ScoreModel.transform(score.score, includes=Score.MULTIPLAYER_BASE_INCLUDES) for score in scores]
|
||
for score in score_resp:
|
||
if (room.category == RoomCategory.DAILY_CHALLENGE and score["user_id"] == user_id and score["passed"]) or score[
|
||
"user_id"
|
||
] == user_id:
|
||
user_score = score
|
||
user_score["position"] = await get_position(room_id, playlist_id, score["id"], session)
|
||
break
|
||
|
||
resp = IndexedScoreResp(
|
||
scores=score_resp,
|
||
user_score=user_score,
|
||
total=len(scores),
|
||
params={
|
||
"limit": limit,
|
||
},
|
||
)
|
||
if has_more:
|
||
resp.cursor = {
|
||
"total_score": scores[-1].total_score,
|
||
}
|
||
return resp
|
||
|
||
|
||
@router.get(
|
||
"/rooms/{room_id}/playlist/{playlist_id}/scores/{score_id}",
|
||
name="获取房间项目单个成绩",
|
||
description="获取指定房间游玩项目中单个成绩详情。",
|
||
tags=["成绩"],
|
||
responses={
|
||
200: api_doc(
|
||
"房间项目单个成绩详情。",
|
||
ScoreModel,
|
||
[*Score.MULTIPLAYER_BASE_INCLUDES, "position", "scores_around"],
|
||
)
|
||
},
|
||
)
|
||
async def show_playlist_score(
|
||
session: Database,
|
||
room_id: int,
|
||
playlist_id: int,
|
||
score_id: int,
|
||
current_user: ClientUser,
|
||
redis: Redis,
|
||
):
|
||
room = await session.get(Room, room_id)
|
||
if not room:
|
||
raise HTTPException(status_code=404, detail="Room not found")
|
||
|
||
start_time = time.time()
|
||
score_record = None
|
||
is_playlist = room.category != RoomCategory.REALTIME
|
||
completed = is_playlist
|
||
while time.time() - start_time < READ_SCORE_TIMEOUT:
|
||
if score_record is None:
|
||
score_record = (
|
||
await session.exec(
|
||
select(PlaylistBestScore).where(
|
||
PlaylistBestScore.score_id == score_id,
|
||
PlaylistBestScore.playlist_id == playlist_id,
|
||
PlaylistBestScore.room_id == room_id,
|
||
~User.is_restricted_query(col(PlaylistBestScore.user_id)),
|
||
)
|
||
)
|
||
).first()
|
||
if completed_players := await redis.get(f"multiplayer:{room_id}:gameplay:players"):
|
||
completed = completed_players == "0"
|
||
if score_record and completed:
|
||
break
|
||
if not score_record:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
includes = [
|
||
*Score.MULTIPLAYER_BASE_INCLUDES,
|
||
"position",
|
||
]
|
||
if completed:
|
||
includes.append("scores_around")
|
||
resp = await ScoreModel.transform(
|
||
score_record.score, includes=includes, playlist_id=playlist_id, room_id=room_id, is_playlist=is_playlist,
|
||
)
|
||
return resp
|
||
|
||
|
||
@router.get(
|
||
"rooms/{room_id}/playlist/{playlist_id}/scores/users/{user_id}",
|
||
responses={
|
||
200: api_doc(
|
||
"房间项目单个成绩详情。",
|
||
ScoreModel,
|
||
[*Score.MULTIPLAYER_BASE_INCLUDES, "position", "scores_around"],
|
||
)
|
||
},
|
||
name="获取房间项目用户成绩",
|
||
description="获取指定用户在房间游玩项目中的成绩。",
|
||
tags=["成绩"],
|
||
)
|
||
async def get_user_playlist_score(
|
||
session: Database,
|
||
room_id: int,
|
||
playlist_id: int,
|
||
user_id: int,
|
||
current_user: ClientUser,
|
||
):
|
||
score_record = None
|
||
start_time = time.time()
|
||
while time.time() - start_time < READ_SCORE_TIMEOUT:
|
||
score_record = (
|
||
await session.exec(
|
||
select(PlaylistBestScore).where(
|
||
PlaylistBestScore.user_id == user_id,
|
||
PlaylistBestScore.playlist_id == playlist_id,
|
||
PlaylistBestScore.room_id == room_id,
|
||
~User.is_restricted_query(col(PlaylistBestScore.user_id)),
|
||
)
|
||
)
|
||
).first()
|
||
if score_record:
|
||
break
|
||
if not score_record:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
|
||
resp = await ScoreModel.transform(
|
||
score_record.score,
|
||
includes=[
|
||
*Score.MULTIPLAYER_BASE_INCLUDES,
|
||
"position",
|
||
"scores_around",
|
||
],
|
||
)
|
||
return resp
|
||
|
||
|
||
@router.put(
|
||
"/score-pins/{score_id}",
|
||
status_code=204,
|
||
name="置顶成绩",
|
||
description="\n将指定成绩置顶到用户主页 (按顺序)。",
|
||
tags=["成绩"],
|
||
)
|
||
async def pin_score(
|
||
db: Database,
|
||
current_user: ClientUser,
|
||
user_cache_service: UserCacheService,
|
||
score_id: Annotated[int, Path(description="成绩 ID")],
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
score_record = (
|
||
await db.exec(
|
||
select(Score).where(
|
||
Score.id == score_id,
|
||
Score.user_id == user_id,
|
||
col(Score.passed).is_(True),
|
||
)
|
||
)
|
||
).first()
|
||
if not score_record:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
|
||
if score_record.pinned_order > 0:
|
||
return
|
||
|
||
next_order = (
|
||
(
|
||
await db.exec(
|
||
select(func.max(Score.pinned_order)).where(
|
||
Score.user_id == current_user.id,
|
||
Score.gamemode == score_record.gamemode,
|
||
)
|
||
)
|
||
).first()
|
||
or 0
|
||
) + 1
|
||
score_record.pinned_order = next_order
|
||
await user_cache_service.invalidate_user_scores_cache(user_id, score_record.gamemode)
|
||
await db.commit()
|
||
|
||
|
||
@router.delete(
|
||
"/score-pins/{score_id}",
|
||
status_code=204,
|
||
name="取消置顶成绩",
|
||
description="\n取消置顶指定成绩。",
|
||
tags=["成绩"],
|
||
)
|
||
async def unpin_score(
|
||
db: Database,
|
||
user_cache_service: UserCacheService,
|
||
score_id: Annotated[int, Path(description="成绩 ID")],
|
||
current_user: ClientUser,
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
score_record = (await db.exec(select(Score).where(Score.id == score_id, Score.user_id == user_id))).first()
|
||
if not score_record:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
|
||
if score_record.pinned_order == 0:
|
||
return
|
||
changed_score = (
|
||
await db.exec(
|
||
select(Score).where(
|
||
Score.user_id == user_id,
|
||
Score.pinned_order > score_record.pinned_order,
|
||
Score.gamemode == score_record.gamemode,
|
||
)
|
||
)
|
||
).all()
|
||
for s in changed_score:
|
||
s.pinned_order -= 1
|
||
score_record.pinned_order = 0
|
||
await user_cache_service.invalidate_user_scores_cache(user_id, score_record.gamemode)
|
||
await db.commit()
|
||
|
||
|
||
@router.post(
|
||
"/score-pins/{score_id}/reorder",
|
||
status_code=204,
|
||
name="调整置顶成绩顺序",
|
||
description=("\n调整已置顶成绩的展示顺序。仅提供 after_score_id 或 before_score_id 之一。"),
|
||
tags=["成绩"],
|
||
)
|
||
async def reorder_score_pin(
|
||
db: Database,
|
||
user_cache_service: UserCacheService,
|
||
current_user: ClientUser,
|
||
score_id: Annotated[int, Path(description="成绩 ID")],
|
||
after_score_id: Annotated[int | None, Body(description="放在该成绩之后")] = None,
|
||
before_score_id: Annotated[int | None, Body(description="放在该成绩之前")] = None,
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
score_record = (await db.exec(select(Score).where(Score.id == score_id, Score.user_id == user_id))).first()
|
||
if not score_record:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
|
||
if score_record.pinned_order == 0:
|
||
raise HTTPException(status_code=400, detail="Score is not pinned")
|
||
|
||
if (after_score_id is None) == (before_score_id is None):
|
||
raise HTTPException(
|
||
status_code=400,
|
||
detail="Either after_score_id or before_score_id must be provided (but not both)",
|
||
)
|
||
|
||
all_pinned_scores = (
|
||
await db.exec(
|
||
select(Score)
|
||
.where(
|
||
Score.user_id == current_user.id,
|
||
Score.pinned_order > 0,
|
||
Score.gamemode == score_record.gamemode,
|
||
)
|
||
.order_by(col(Score.pinned_order))
|
||
)
|
||
).all()
|
||
|
||
target_order = None
|
||
reference_score_id = after_score_id or before_score_id
|
||
|
||
reference_score = next((s for s in all_pinned_scores if s.id == reference_score_id), None)
|
||
if not reference_score:
|
||
detail = "After score not found" if after_score_id else "Before score not found"
|
||
raise HTTPException(status_code=404, detail=detail)
|
||
|
||
target_order = reference_score.pinned_order + 1 if after_score_id else reference_score.pinned_order
|
||
|
||
current_order = score_record.pinned_order
|
||
|
||
if current_order == target_order:
|
||
return
|
||
|
||
updates = []
|
||
|
||
if current_order < target_order:
|
||
for s in all_pinned_scores:
|
||
if current_order < s.pinned_order <= target_order and s.id != score_id:
|
||
updates.append((s.id, s.pinned_order - 1))
|
||
if after_score_id:
|
||
final_target = target_order - 1 if target_order > current_order else target_order
|
||
else:
|
||
final_target = target_order
|
||
else:
|
||
for s in all_pinned_scores:
|
||
if target_order <= s.pinned_order < current_order and s.id != score_id:
|
||
updates.append((s.id, s.pinned_order + 1))
|
||
final_target = target_order
|
||
|
||
for score_id, new_order in updates:
|
||
await db.exec(select(Score).where(Score.id == score_id))
|
||
score_to_update = (await db.exec(select(Score).where(Score.id == score_id))).first()
|
||
if score_to_update:
|
||
score_to_update.pinned_order = new_order
|
||
|
||
score_record.pinned_order = final_target
|
||
await user_cache_service.invalidate_user_scores_cache(user_id, score_record.gamemode)
|
||
await db.commit()
|
||
|
||
|
||
@router.get(
|
||
"/scores/{score_id}/download",
|
||
name="下载成绩回放",
|
||
description="下载指定成绩的回放文件。",
|
||
tags=["成绩"],
|
||
dependencies=[Depends(RateLimiter(times=10, minutes=1))],
|
||
)
|
||
async def download_score_replay(
|
||
score_id: int,
|
||
db: Database,
|
||
current_user: Annotated[User, Security(get_current_user, scopes=["public"])],
|
||
storage_service: StorageService,
|
||
):
|
||
# 立即获取用户ID,避免懒加载问题
|
||
user_id = current_user.id
|
||
|
||
score = (await db.exec(select(Score).where(Score.id == score_id))).first()
|
||
if not score:
|
||
raise HTTPException(status_code=404, detail="Score not found")
|
||
|
||
filepath = score.replay_filename
|
||
|
||
if not await storage_service.is_exists(filepath):
|
||
raise HTTPException(status_code=404, detail="Replay file not found")
|
||
|
||
is_friend = (
|
||
score.user_id == user_id
|
||
or (
|
||
await db.exec(
|
||
select(exists()).where(
|
||
Relationship.user_id == user_id,
|
||
Relationship.target_id == score.user_id,
|
||
Relationship.type == RelationshipType.FOLLOW,
|
||
)
|
||
)
|
||
).first()
|
||
)
|
||
if not is_friend:
|
||
replay_watched_count = (
|
||
await db.exec(
|
||
select(ReplayWatchedCount).where(
|
||
ReplayWatchedCount.user_id == score.user_id,
|
||
ReplayWatchedCount.year == date.today().year,
|
||
ReplayWatchedCount.month == date.today().month,
|
||
)
|
||
)
|
||
).first()
|
||
if replay_watched_count is None:
|
||
replay_watched_count = ReplayWatchedCount(
|
||
user_id=score.user_id, year=date.today().year, month=date.today().month
|
||
)
|
||
db.add(replay_watched_count)
|
||
replay_watched_count.count += 1
|
||
await db.commit()
|
||
return RedirectResponse(
|
||
await storage_service.get_file_url(filepath), 301, headers={"Content-Type": "application/x-osu-replay"}
|
||
)
|