🚀 go back to first position
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69
packages/compute/getPathToPose.ts
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69
packages/compute/getPathToPose.ts
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import {
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getHeadX,
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getHeadY,
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nextSnake,
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snakeEquals,
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snakeToCells,
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snakeWillSelfCollide,
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} from "@snk/types/snake";
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import type { Snake } from "@snk/types/snake";
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import { getColor, Grid, isEmpty, isInside } from "@snk/types/grid";
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import { getTunnelPath } from "./tunnel";
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import { around4 } from "@snk/types/point";
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import { sortPush } from "./utils/sortPush";
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const isEmptySafe = (grid: Grid, x: number, y: number) =>
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!isInside(grid, x, y) || isEmpty(getColor(grid, x, y));
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type M = { snake: Snake; parent: M | null; w: number; f: number };
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export const getPathToPose = (snake0: Snake, target: Snake, grid?: Grid) => {
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const targetCells = snakeToCells(target).reverse();
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const [t0] = targetCells;
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const openList: M[] = [{ snake: snake0, w: 0 } as any];
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const closeList: Snake[] = [];
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while (openList.length) {
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const o = openList.shift()!;
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const x = getHeadX(o.snake);
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const y = getHeadY(o.snake);
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if (x === t0.x && y === t0.y) {
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const path: Snake[] = [];
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let e: M["parent"] = o;
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while (e) {
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path.push(e.snake);
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e = e.parent;
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}
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path.unshift(...getTunnelPath(path[0], targetCells));
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path.pop();
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path.reverse();
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return path;
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}
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for (let i = 0; i < around4.length; i++) {
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const { x: dx, y: dy } = around4[i];
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const nx = x + dx;
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const ny = y + dy;
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if (
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!snakeWillSelfCollide(o.snake, dx, dy) &&
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(!grid || isEmptySafe(grid, nx, ny))
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) {
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const snake = nextSnake(o.snake, dx, dy);
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if (!closeList.some((s) => snakeEquals(snake, s))) {
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const w = o.w + 1;
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const h = Math.abs(nx - x) + Math.abs(ny - y);
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const f = w + h;
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sortPush(openList, { f, w, snake, parent: o }, (a, b) => a.f - b.f);
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closeList.push(snake);
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}
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}
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}
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}
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};
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