:roclet: improve algorithm, add an intermediate phase to clean up residual cell from previous layer, before grabing the free ones

This commit is contained in:
platane
2020-10-26 00:18:50 +01:00
parent 69c3551cc5
commit a3f590a7d2
13 changed files with 565 additions and 21 deletions

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@@ -0,0 +1,12 @@
import { createEmptyGrid } from "@snk/types/grid";
import { getHeadX, getHeadY } from "@snk/types/snake";
import { snake3 } from "@snk/types/__fixtures__/snake";
import { getPathTo } from "../getPathTo";
it("should find it's way in vaccum", () => {
const grid = createEmptyGrid(5, 0);
const path = getPathTo(grid, snake3, 5, -1)!;
expect([getHeadX(path[0]), getHeadY(path[0])]).toEqual([5, -1]);
});

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@@ -0,0 +1,131 @@
import { getColor, isEmpty, setColorEmpty } from "@snk/types/grid";
import {
getHeadX,
getHeadY,
getSnakeLength,
nextSnake,
} from "@snk/types/snake";
import { getPathTo } from "./getPathTo";
import { getBestTunnel, trimTunnelEnd, trimTunnelStart } from "./getBestTunnel";
import type { Snake } from "@snk/types/snake";
import type { Color, Grid } from "@snk/types/grid";
import type { Point } from "@snk/types/point";
/**
* - list the cells lesser than <color> that are reachable going through <color>
* - for each cell of the list
* compute the best tunnel to get to the cell and back to the outside ( best = less usage of <color> )
* - for each tunnel*
* make the snake go to the start of the tunnel from where it was, traverse the tunnel
* repeat
*
* *sort the tunnel:
* - first one to go is the tunnel with the longest line on less than <color>
* - then the ones with the best ratio ( N of less than <color> ) / ( N of <color> )
*/
export const cleanIntermediateLayer = (
grid: Grid,
color: Color,
snake0: Snake
) => {
const tunnels: Point[][] = [];
const chain: Snake[] = [snake0];
for (let x = grid.width; x--; )
for (let y = grid.height; y--; ) {
const c = getColor(grid, x, y);
if (!isEmpty(c) && c < color) {
const tunnel = getBestTunnel(grid, x, y, color, getSnakeLength(snake0));
if (tunnel) tunnels.push(tunnel);
}
}
// find the best first tunnel
let i = -1;
for (let j = tunnels.length; j--; )
if (
i === -1 ||
scoreFirst(grid, color, tunnels[i]) < scoreFirst(grid, color, tunnels[j])
)
i = j;
while (i >= 0) {
const [tunnel] = tunnels.splice(i, 1);
// push to chain
// 1\ the path to the start on the tunnel
const path = getPathTo(grid, chain[0], tunnel[0].x, tunnel[0].y)!;
chain.unshift(...path);
// 2\ the path into the tunnel
for (let i = 1; i < tunnel.length; i++) {
const dx = tunnel[i].x - getHeadX(chain[0]);
const dy = tunnel[i].y - getHeadY(chain[0]);
const snake = nextSnake(chain[0], dx, dy);
chain.unshift(snake);
}
// mutate grid
for (const { x, y } of tunnel) setColorEmpty(grid, x, y);
// remove the cell that we eat
for (let j = tunnels.length; j--; ) {
updateTunnel(grid, tunnels[j], tunnel);
if (!tunnels[j].length) tunnels.splice(j, 1);
}
// select the next one
i = -1;
for (let j = tunnels.length; j--; )
if (
i === -1 ||
score(grid, color, tunnels[i]) < score(grid, color, tunnels[j])
)
i = j;
}
return chain;
};
const scoreFirst = (grid: Grid, color: Color, tunnel: Point[]) =>
tunnel.findIndex(({ x, y }) => getColor(grid, x, y) === color);
const score = (grid: Grid, color: Color, tunnel: Point[]) => {
let nColor = 0;
let nLessColor = 0;
for (let i = 0; i < tunnel.length; i++) {
const { x, y } = tunnel[i];
const j = tunnel.findIndex((u) => x === u.x && y === u.y);
if (i !== j) {
const c = getColor(grid, x, y);
if (c === color) nColor++;
else if (!isEmpty(c)) nLessColor++;
}
}
return nLessColor / nColor;
};
/**
* assuming the grid change and the colors got deleted, update the tunnel
*/
const updateTunnel = (grid: Grid, tunnel: Point[], toDelete: Point[]) => {
while (tunnel.length) {
const { x, y } = tunnel[0];
if (toDelete.some((p) => p.x === x && p.y === y)) {
tunnel.shift();
trimTunnelStart(grid, tunnel);
} else break;
}
while (tunnel.length) {
const { x, y } = tunnel[tunnel.length - 1];
if (toDelete.some((p) => p.x === x && p.y === y)) {
tunnel.pop();
trimTunnelEnd(grid, tunnel);
} else break;
}
};

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@@ -1,30 +1,34 @@
import { copyGrid, isEmpty } from "@snk/types/grid";
import { copyGrid } from "@snk/types/grid";
import { pruneLayer } from "./pruneLayer";
import { cleanLayer } from "./cleanLayer-monobranch";
import type { Snake } from "@snk/types/snake";
import { getSnakeLength, Snake } from "@snk/types/snake";
import { cleanIntermediateLayer } from "./cleanIntermediateLayer";
import type { Color, Grid } from "@snk/types/grid";
export const getBestRoute = (grid0: Grid, snake0: Snake) => {
const grid = copyGrid(grid0);
const colors = extractColors(grid0);
const snakeN = snake0.length / 2;
const snakeN = getSnakeLength(snake0);
const chain: Snake[] = [snake0];
for (const color of colors) {
const gridN = copyGrid(grid);
// clear the free colors
const chunk = pruneLayer(grid, color, snakeN);
const c = cleanLayer(gridN, chain[0], chunk);
chain.unshift(...c);
chain.unshift(...cleanLayer(gridN, chain[0], chunk));
// clear the remaining colors, allowing to eat color+1
const nextColor = (color + 1) as Color;
chain.unshift(...cleanIntermediateLayer(grid, nextColor, chain[0]));
}
return chain.reverse().slice(1);
};
const extractColors = (grid: Grid): Color[] => {
const colors = new Set<Color>();
grid.data.forEach((c: any) => {
if (!isEmpty(c)) colors.add(c);
});
return Array.from(colors.keys()).sort();
// @ts-ignore
let maxColor = Math.max(...grid.data);
return Array.from({ length: maxColor }, (_, i) => (i + 1) as Color);
};

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@@ -0,0 +1,159 @@
import {
copyGrid,
getColor,
isEmpty,
isInside,
setColorEmpty,
} from "@snk/types/grid";
import { around4 } from "@snk/types/point";
import { sortPush } from "./utils/sortPush";
import {
createSnakeFromCells,
getHeadX,
getHeadY,
nextSnake,
snakeEquals,
snakeWillSelfCollide,
} from "@snk/types/snake";
import type { Snake } from "@snk/types/snake";
import type { Color, Grid } from "@snk/types/grid";
import type { Point } from "@snk/types/point";
type M = {
snake: Snake;
grid: Grid;
parent: M | null;
w: number;
h: number;
f: number;
};
const unwrap = (m: M | null): Snake[] =>
m ? [m.snake, ...unwrap(m.parent)] : [];
/**
* returns the path to reach the outside which contains the least color cell
*/
const getSnakeEscapePath = (grid0: Grid, snake0: Snake, color: Color) => {
const openList: M[] = [
{ snake: snake0, grid: grid0, w: 0, h: 0, f: 0, parent: null },
];
const closeList: Snake[] = [];
while (openList.length) {
const o = openList.shift()!;
for (const a of around4) {
if (!snakeWillSelfCollide(o.snake, a.x, a.y)) {
const y = getHeadY(o.snake) + a.y;
const x = getHeadX(o.snake) + a.x;
if (!isInside(grid0, x, y)) {
// unwrap and return
const points: Point[] = [];
points.push({ x, y });
let e: M["parent"] = o;
while (e) {
points.unshift({
y: getHeadY(e.snake),
x: getHeadX(e.snake),
});
e = e.parent;
}
return points;
}
const u = getColor(grid0, x, y);
if (isEmpty(u) || u <= color) {
const snake = nextSnake(o.snake, a.x, a.y);
if (!closeList.some((s0) => snakeEquals(s0, snake))) {
let grid = o.grid;
if (!isEmpty(u)) {
grid = copyGrid(grid);
setColorEmpty(grid, x, y);
}
const h = Math.abs(grid.height / 2 - y);
const w = o.w + (u === color ? 1 : 0);
const f = w * 1000 - h;
sortPush(
openList,
{ snake, grid, parent: o, h, w, f },
(a, b) => a.f - b.f
);
closeList.push(snake);
}
}
}
}
}
return null;
};
/**
* compute the best tunnel to get to the cell and back to the outside ( best = less usage of <color> )
*/
export const getBestTunnel = (
grid: Grid,
x: number,
y: number,
color: Color,
snakeN: number
) => {
const c = { x, y };
const snake = createSnakeFromCells(Array.from({ length: snakeN }, () => c));
const one = getSnakeEscapePath(grid, snake, color);
if (!one) return null;
// get the position of the snake if it was going to leave the x,y cell
const snakeICells = one.slice(0, snakeN);
while (snakeICells.length < snakeN)
snakeICells.push(snakeICells[snakeICells.length - 1]);
const snakeI = createSnakeFromCells(snakeICells);
// remove from the grid the colors that one eat
const gridI = copyGrid(grid);
for (const { x, y } of one) setColorEmpty(gridI, x, y);
const two = getSnakeEscapePath(gridI, snakeI, color);
if (!two) return null;
one.reverse();
one.pop();
trimTunnelStart(grid, one);
trimTunnelEnd(grid, two);
one.push(...two);
return one;
};
/**
* remove empty cell from start
*/
export const trimTunnelStart = (grid: Grid, tunnel: Point[]) => {
while (tunnel.length) {
const { x, y } = tunnel[0];
if (!isInside(grid, x, y) || isEmpty(getColor(grid, x, y))) tunnel.shift();
else break;
}
};
/**
* remove empty cell from end
*/
export const trimTunnelEnd = (grid: Grid, tunnel: Point[]) => {
while (tunnel.length) {
const { x, y } = tunnel[tunnel.length - 1];
if (!isInside(grid, x, y) || isEmpty(getColor(grid, x, y))) tunnel.pop();
else break;
}
};

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import { isInsideLarge, getColor, isInside, isEmpty } from "@snk/types/grid";
import { around4 } from "@snk/types/point";
import {
getHeadX,
getHeadY,
nextSnake,
snakeEquals,
snakeWillSelfCollide,
} from "@snk/types/snake";
import { sortPush } from "./utils/sortPush";
import type { Snake } from "@snk/types/snake";
import type { Grid } from "@snk/types/grid";
type M = { parent: M | null; snake: Snake; w: number; h: number; f: number };
/**
* starting from snake0, get to the cell x,y
* return the snake chain (reversed)
*/
export const getPathTo = (grid: Grid, snake0: Snake, x: number, y: number) => {
const openList: M[] = [{ snake: snake0, w: 0 } as any];
const closeList: Snake[] = [];
while (openList.length) {
const c = openList.shift()!;
const cx = getHeadX(c.snake);
const cy = getHeadY(c.snake);
for (let i = 0; i < around4.length; i++) {
const { x: dx, y: dy } = around4[i];
const nx = cx + dx;
const ny = cy + dy;
if (nx === x && ny === y) {
// unwrap
const path = [nextSnake(c.snake, dx, dy)];
let e: M["parent"] = c;
while (e.parent) {
path.push(e.snake);
e = e.parent;
}
return path;
}
if (
isInsideLarge(grid, 2, nx, ny) &&
!snakeWillSelfCollide(c.snake, dx, dy) &&
(!isInside(grid, nx, ny) || isEmpty(getColor(grid, nx, ny)))
) {
const nsnake = nextSnake(c.snake, dx, dy);
if (!closeList.some((s) => snakeEquals(nsnake, s))) {
const w = c.w + 1;
const h = Math.abs(nx - x) + Math.abs(ny - y);
const f = w + h;
const o = { snake: nsnake, parent: c, w, h, f };
sortPush(openList, o, (a, b) => a.f - b.f);
closeList.push(nsnake);
}
}
}
}
};

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@@ -15,8 +15,7 @@ import {
type M = Point & { parent: M | null; h: number };
const unwrap = (grid: Grid, m: M | null): Point[] =>
m ? [...unwrap(grid, m.parent), m] : [];
const unwrap = (m: M | null): Point[] => (m ? [...unwrap(m.parent), m] : []);
const getEscapePath = (grid: Grid, x: number, y: number, color: Color) => {
const openList: M[] = [{ x, y, h: 0, parent: null }];
@@ -25,14 +24,13 @@ const getEscapePath = (grid: Grid, x: number, y: number, color: Color) => {
while (openList.length) {
const c = openList.shift()!;
if (c.y === -1 || c.y === grid.height) return unwrap(grid, c);
if (c.y === -1 || c.y === grid.height) return unwrap(c);
for (const a of around4) {
const x = c.x + a.x;
const y = c.y + a.y;
if (!isInside(grid, x, y))
return unwrap(grid, { x, y, parent: c } as any);
if (!isInside(grid, x, y)) return unwrap({ x, y, parent: c } as any);
const u = getColor(grid, x, y);
@@ -63,10 +61,10 @@ const snakeCanEscape = (grid: Grid, snake: Snake, color: Color) => {
const s = openList.shift()!;
for (const a of around4) {
const x = getHeadX(s) + a.x;
const y = getHeadY(s) + a.y;
if (!snakeWillSelfCollide(s, a.x, a.y)) {
const x = getHeadX(s) + a.x;
const y = getHeadY(s) + a.y;
if (!isInside(grid, x, y)) return true;
const u = getColor(grid, x, y);