:roclet: improve algorithm, add an intermediate phase to clean up residual cell from previous layer, before grabing the free ones
This commit is contained in:
54
packages/demo/demo.getBestRoundTrip.ts
Normal file
54
packages/demo/demo.getBestRoundTrip.ts
Normal file
@@ -0,0 +1,54 @@
|
||||
import "./menu";
|
||||
import { createCanvas } from "./canvas";
|
||||
import { getSnakeLength } from "@snk/types/snake";
|
||||
import { grid, snake } from "./sample";
|
||||
import { getColor } from "@snk/types/grid";
|
||||
import { getBestTunnel } from "@snk/compute/getBestTunnel";
|
||||
import type { Color } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
|
||||
document.body.appendChild(canvas);
|
||||
|
||||
const ones: Point[] = [];
|
||||
|
||||
for (let x = 0; x < grid.width; x++)
|
||||
for (let y = 0; y < grid.height; y++)
|
||||
if (getColor(grid, x, y) === 1) ones.push({ x, y });
|
||||
|
||||
const points = getBestTunnel(
|
||||
grid,
|
||||
ones[0].x,
|
||||
ones[0].y,
|
||||
3 as Color,
|
||||
getSnakeLength(snake)
|
||||
);
|
||||
|
||||
let k = 0;
|
||||
|
||||
const onChange = () => {
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
draw(grid, [] as any, []);
|
||||
|
||||
if (points) {
|
||||
points.forEach(({ x, y }) => highlightCell(x, y));
|
||||
highlightCell(points[k].x, points[k].y, "blue");
|
||||
}
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = 0;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = points ? points.length - 1 : 0;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
75
packages/demo/demo.getPathTo.ts
Normal file
75
packages/demo/demo.getPathTo.ts
Normal file
@@ -0,0 +1,75 @@
|
||||
import "./menu";
|
||||
import { createCanvas } from "./canvas";
|
||||
import { snakeToCells } from "@snk/types/snake";
|
||||
import { grid, snake } from "./sample";
|
||||
import { getColor } from "@snk/types/grid";
|
||||
import { getPathTo } from "@snk/compute/getPathTo";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
|
||||
document.body.appendChild(canvas);
|
||||
|
||||
const ones: Point[] = [];
|
||||
|
||||
for (let x = 0; x < grid.width; x++)
|
||||
for (let y = 0; y < grid.height; y++)
|
||||
if (getColor(grid, x, y) === 1) ones.push({ x, y });
|
||||
|
||||
const chains = ones.map((p) => {
|
||||
const chain = getPathTo(grid, snake, p.x, p.y);
|
||||
return chain && [...chain, snake];
|
||||
});
|
||||
|
||||
let k = 0;
|
||||
let i = 0;
|
||||
|
||||
const onChange = () => {
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
const chain = chains[k];
|
||||
|
||||
if (chain) {
|
||||
draw(grid, chain[i], []);
|
||||
chain
|
||||
.map(snakeToCells)
|
||||
.flat()
|
||||
.forEach(({ x, y }) => highlightCell(x, y));
|
||||
} else draw(grid, snake, []);
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = k;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = chains.length - 1;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
i = inputI.value = 0;
|
||||
inputI.max = chains[k] ? chains[k]!.length - 1 : 0;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
|
||||
const inputI = document.createElement("input") as any;
|
||||
inputI.type = "range";
|
||||
inputI.value = 0;
|
||||
inputI.max = chains[k] ? chains[k]!.length - 1 : 0;
|
||||
inputI.step = 1;
|
||||
inputI.min = 0;
|
||||
inputI.style.width = "90%";
|
||||
inputI.style.padding = "20px 0";
|
||||
inputI.addEventListener("input", () => {
|
||||
i = +inputI.value;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputI);
|
||||
|
||||
window.addEventListener("click", (e) => {
|
||||
if (e.target === document.body || e.target === document.body.parentElement)
|
||||
inputK.focus();
|
||||
});
|
||||
@@ -1 +1,8 @@
|
||||
["getAvailableRoutes", "pruneLayer", "getBestRoute", "interactive"]
|
||||
[
|
||||
"getAvailableRoutes",
|
||||
"pruneLayer",
|
||||
"getBestRoute",
|
||||
"getBestRoundTrip",
|
||||
"getPathTo",
|
||||
"interactive"
|
||||
]
|
||||
|
||||
@@ -3,10 +3,11 @@ import { createCanvas } from "./canvas";
|
||||
import { Color, copyGrid } from "@snk/types/grid";
|
||||
import { grid, snake } from "./sample";
|
||||
import { pruneLayer } from "@snk/compute/pruneLayer";
|
||||
import { getSnakeLength } from "@snk/types/snake";
|
||||
|
||||
const colors = [1, 2, 3] as Color[];
|
||||
|
||||
const snakeN = snake.length / 2;
|
||||
const snakeN = getSnakeLength(snake);
|
||||
|
||||
const layers = [{ grid, chunk: [] as { x: number; y: number }[] }];
|
||||
let grid0 = copyGrid(grid);
|
||||
|
||||
Reference in New Issue
Block a user