:roclet: improve algorithm, add an intermediate phase to clean up residual cell from previous layer, before grabing the free ones
This commit is contained in:
54
packages/demo/demo.getBestRoundTrip.ts
Normal file
54
packages/demo/demo.getBestRoundTrip.ts
Normal file
@@ -0,0 +1,54 @@
|
||||
import "./menu";
|
||||
import { createCanvas } from "./canvas";
|
||||
import { getSnakeLength } from "@snk/types/snake";
|
||||
import { grid, snake } from "./sample";
|
||||
import { getColor } from "@snk/types/grid";
|
||||
import { getBestTunnel } from "@snk/compute/getBestTunnel";
|
||||
import type { Color } from "@snk/types/grid";
|
||||
import type { Point } from "@snk/types/point";
|
||||
|
||||
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
|
||||
document.body.appendChild(canvas);
|
||||
|
||||
const ones: Point[] = [];
|
||||
|
||||
for (let x = 0; x < grid.width; x++)
|
||||
for (let y = 0; y < grid.height; y++)
|
||||
if (getColor(grid, x, y) === 1) ones.push({ x, y });
|
||||
|
||||
const points = getBestTunnel(
|
||||
grid,
|
||||
ones[0].x,
|
||||
ones[0].y,
|
||||
3 as Color,
|
||||
getSnakeLength(snake)
|
||||
);
|
||||
|
||||
let k = 0;
|
||||
|
||||
const onChange = () => {
|
||||
ctx.clearRect(0, 0, 9999, 9999);
|
||||
|
||||
draw(grid, [] as any, []);
|
||||
|
||||
if (points) {
|
||||
points.forEach(({ x, y }) => highlightCell(x, y));
|
||||
highlightCell(points[k].x, points[k].y, "blue");
|
||||
}
|
||||
};
|
||||
|
||||
onChange();
|
||||
|
||||
const inputK = document.createElement("input") as any;
|
||||
inputK.type = "range";
|
||||
inputK.value = 0;
|
||||
inputK.step = 1;
|
||||
inputK.min = 0;
|
||||
inputK.max = points ? points.length - 1 : 0;
|
||||
inputK.style.width = "90%";
|
||||
inputK.style.padding = "20px 0";
|
||||
inputK.addEventListener("input", () => {
|
||||
k = +inputK.value;
|
||||
onChange();
|
||||
});
|
||||
document.body.append(inputK);
|
||||
Reference in New Issue
Block a user