⬆️ update prettier
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@@ -59,7 +59,7 @@ export const getCircleSize = (n: number) => {
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export const drawCircleStack = (
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ctx: CanvasRenderingContext2D,
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stack: Color[],
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o: Options
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o: Options,
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) => {
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for (let i = stack.length; i--; ) {
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const { x, y } = cellPath[i];
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@@ -67,7 +67,7 @@ export const drawCircleStack = (
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ctx.save();
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ctx.translate(
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x * o.sizeCell + (o.sizeCell - o.sizeDot) / 2,
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y * o.sizeCell + (o.sizeCell - o.sizeDot) / 2
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y * o.sizeCell + (o.sizeCell - o.sizeDot) / 2,
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);
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//@ts-ignore
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@@ -16,7 +16,7 @@ export const drawGrid = (
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ctx: CanvasRenderingContext2D,
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grid: Grid,
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cells: Point[] | null,
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o: Options
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o: Options,
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) => {
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for (let x = grid.width; x--; )
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for (let y = grid.height; y--; ) {
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@@ -27,7 +27,7 @@ export const drawGrid = (
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ctx.save();
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ctx.translate(
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x * o.sizeCell + (o.sizeCell - o.sizeDot) / 2,
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y * o.sizeCell + (o.sizeCell - o.sizeDot) / 2
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y * o.sizeCell + (o.sizeCell - o.sizeDot) / 2,
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);
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ctx.fillStyle = color;
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@@ -10,7 +10,7 @@ type Options = {
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export const drawSnake = (
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ctx: CanvasRenderingContext2D,
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snake: Snake,
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o: Options
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o: Options,
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) => {
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const cells = snakeToCells(snake);
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@@ -25,7 +25,7 @@ export const drawSnake = (
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ctx,
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o.sizeCell - u * 2,
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o.sizeCell - u * 2,
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(o.sizeCell - u * 2) * 0.25
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(o.sizeCell - u * 2) * 0.25,
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);
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ctx.fill();
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ctx.restore();
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@@ -40,7 +40,7 @@ export const drawSnakeLerp = (
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snake0: Snake,
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snake1: Snake,
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k: number,
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o: Options
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o: Options,
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) => {
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const m = 0.8;
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const n = snake0.length / 2;
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@@ -61,7 +61,7 @@ export const drawSnakeLerp = (
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ctx,
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o.sizeCell - u * 2,
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o.sizeCell - u * 2,
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(o.sizeCell - u * 2) * 0.25
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(o.sizeCell - u * 2) * 0.25,
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);
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ctx.fill();
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ctx.restore();
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@@ -19,7 +19,7 @@ export const drawStack = (
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stack: Color[],
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max: number,
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width: number,
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o: { colorDots: Record<Color, string> }
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o: { colorDots: Record<Color, string> },
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) => {
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ctx.save();
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@@ -39,7 +39,7 @@ export const drawWorld = (
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cells: Point[] | null,
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snake: Snake,
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stack: Color[],
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o: Options
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o: Options,
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) => {
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ctx.save();
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@@ -73,7 +73,7 @@ export const drawLerpWorld = (
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snake1: Snake,
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stack: Color[],
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k: number,
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o: Options
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o: Options,
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) => {
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ctx.save();
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@@ -2,7 +2,7 @@ export const pathRoundedRect = (
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ctx: CanvasRenderingContext2D,
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width: number,
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height: number,
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borderRadius: number
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borderRadius: number,
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) => {
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ctx.moveTo(borderRadius, 0);
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ctx.arcTo(width, 0, width, height, borderRadius);
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