🚀 demo + spring

This commit is contained in:
platane
2020-10-08 19:29:04 +02:00
committed by Platane
parent 16a47349be
commit bb0750e8ba
9 changed files with 208 additions and 49 deletions

View File

@@ -1,5 +1,5 @@
import { Color, Grid } from "@snk/compute/grid";
import { drawWorld } from "@snk/draw/drawWorld";
import { drawLerpWorld, drawWorld } from "@snk/draw/drawWorld";
import { Snake } from "@snk/compute/snake";
export const drawOptions = {
@@ -44,5 +44,16 @@ export const createCanvas = ({
drawWorld(ctx, grid, snake, stack, drawOptions);
};
return { draw, canvas, ctx };
const drawLerp = (
grid: Grid,
snake0: Snake,
snake1: Snake,
stack: Color[],
k: number
) => {
ctx.clearRect(0, 0, 9999, 9999);
drawLerpWorld(ctx, grid, snake0, snake1, stack, k, drawOptions);
};
return { draw, drawLerp, canvas, ctx };
};

View File

@@ -3,30 +3,43 @@ import { getBestRoute } from "../compute/getBestRoute";
import { Color, copyGrid } from "../compute/grid";
import { grid, snake } from "./sample";
import { step } from "@snk/compute/step";
import { isStableAndBound, stepSpring } from "./springUtils";
const chain = [snake, ...getBestRoute(grid, snake)!];
//
// draw
let k = 0;
const spring = { x: 0, v: 0, target: 0 };
const springParams = { tension: 120, friction: 20, maxVelocity: 50 };
let animationFrame: number;
const { canvas, draw } = createCanvas(grid);
const { canvas, drawLerp } = createCanvas(grid);
document.body.appendChild(canvas);
const onChange = () => {
const clamp = (x: number, a: number, b: number) => Math.max(a, Math.min(b, x));
const loop = () => {
cancelAnimationFrame(animationFrame);
stepSpring(spring, springParams, spring.target);
const stable = isStableAndBound(spring, spring.target);
const grid0 = copyGrid(grid);
const stack0: Color[] = [];
let snake0 = snake;
chain.slice(0, k).forEach((s) => {
snake0 = s;
step(grid0, stack0, snake0);
});
for (let i = 0; i < Math.min(chain.length, spring.x); i++)
step(grid0, stack0, chain[i]);
draw(grid0, snake0, stack0);
const snake0 = chain[clamp(Math.floor(spring.x), 0, chain.length - 1)];
const snake1 = chain[clamp(Math.ceil(spring.x), 0, chain.length - 1)];
const k = spring.x % 1;
drawLerp(grid0, snake0, snake1, stack0, k);
if (!stable) animationFrame = requestAnimationFrame(loop);
};
onChange();
loop();
const input = document.createElement("input") as any;
input.type = "range";
@@ -36,8 +49,9 @@ input.min = 0;
input.max = chain.length;
input.style.width = "90%";
input.addEventListener("input", () => {
k = +input.value;
onChange();
spring.target = +input.value;
cancelAnimationFrame(animationFrame);
animationFrame = requestAnimationFrame(loop);
});
document.body.append(input);
document.body.addEventListener("click", () => input.focus());

View File

@@ -0,0 +1,63 @@
const epsilon = 0.01;
export const clamp = (a: number, b: number) => (x: number) =>
Math.max(a, Math.min(b, x));
/**
* step the spring, mutate the state to reflect the state at t+dt
*
*/
const stepSpringOne = (
s: { x: number; v: number },
{
tension,
friction,
maxVelocity = Infinity,
}: { tension: number; friction: number; maxVelocity?: number },
target: number,
dt = 1 / 60
) => {
const a = -tension * (s.x - target) - friction * s.v;
s.v += a * dt;
s.v = clamp(-maxVelocity / dt, maxVelocity / dt)(s.v);
s.x += s.v * dt;
};
/**
* return true if the spring is to be considered in a stable state
* ( close enough to the target and with a small enough velocity )
*/
export const isStable = (
s: { x: number; v: number },
target: number,
dt = 1 / 60
) => Math.abs(s.x - target) < epsilon && Math.abs(s.v * dt) < epsilon;
export const isStableAndBound = (
s: { x: number; v: number },
target: number,
dt?: number
) => {
const stable = isStable(s, target, dt);
if (stable) {
s.x = target;
s.v = 0;
}
return stable;
};
export const stepSpring = (
s: { x: number; v: number },
params: { tension: number; friction: number; maxVelocity?: number },
target: number,
dt = 1 / 60
) => {
const interval = 1 / 60;
while (dt > 0) {
stepSpringOne(s, params, target, Math.min(interval, dt));
// eslint-disable-next-line no-param-reassign
dt -= interval;
}
};