🔨 fix getPathToPose
This commit is contained in:
22
packages/action/__tests__/generateContributionSnake.spec.ts
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22
packages/action/__tests__/generateContributionSnake.spec.ts
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@@ -0,0 +1,22 @@
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import * as fs from "fs";
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import * as path from "path";
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import { generateContributionSnake } from "../generateContributionSnake";
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it("should generate contribution snake", async () => {
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const outputSvg = path.join(__dirname, "__snapshots__/out.svg");
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const outputGif = path.join(__dirname, "__snapshots__/out.gif");
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const buffer = await generateContributionSnake("platane", {
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svg: true,
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gif: true,
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});
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expect(buffer.svg).toBeDefined();
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expect(buffer.gif).toBeDefined();
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console.log("💾 writing to", outputSvg);
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fs.writeFileSync(outputSvg, buffer.svg);
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console.log("💾 writing to", outputGif);
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fs.writeFileSync(outputGif, buffer.gif);
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});
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@@ -1,13 +1,20 @@
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import {
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import {
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getHeadX,
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getHeadX,
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getHeadY,
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getHeadY,
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getSnakeLength,
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nextSnake,
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nextSnake,
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snakeEquals,
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snakeEquals,
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snakeToCells,
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snakeToCells,
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snakeWillSelfCollide,
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snakeWillSelfCollide,
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} from "@snk/types/snake";
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} from "@snk/types/snake";
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import type { Snake } from "@snk/types/snake";
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import type { Snake } from "@snk/types/snake";
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import { getColor, Grid, isEmpty, isInside } from "@snk/types/grid";
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import {
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getColor,
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Grid,
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isEmpty,
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isInside,
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isInsideLarge,
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} from "@snk/types/grid";
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import { getTunnelPath } from "./tunnel";
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import { getTunnelPath } from "./tunnel";
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import { around4 } from "@snk/types/point";
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import { around4 } from "@snk/types/point";
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import { sortPush } from "./utils/sortPush";
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import { sortPush } from "./utils/sortPush";
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@@ -19,6 +26,18 @@ type M = { snake: Snake; parent: M | null; w: number; f: number };
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export const getPathToPose = (snake0: Snake, target: Snake, grid?: Grid) => {
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export const getPathToPose = (snake0: Snake, target: Snake, grid?: Grid) => {
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const targetCells = snakeToCells(target).reverse();
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const targetCells = snakeToCells(target).reverse();
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const snakeN = getSnakeLength(snake0);
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const box = {
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min: {
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x: Math.min(getHeadX(snake0), getHeadX(target)) - snakeN - 1,
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y: Math.min(getHeadY(snake0), getHeadY(target)) - snakeN - 1,
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},
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max: {
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x: Math.max(getHeadX(snake0), getHeadX(target)) + snakeN + 1,
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y: Math.max(getHeadY(snake0), getHeadY(target)) + snakeN + 1,
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},
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};
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const [t0] = targetCells;
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const [t0] = targetCells;
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const openList: M[] = [{ snake: snake0, w: 0 } as any];
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const openList: M[] = [{ snake: snake0, w: 0 } as any];
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@@ -51,7 +70,13 @@ export const getPathToPose = (snake0: Snake, target: Snake, grid?: Grid) => {
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if (
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if (
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!snakeWillSelfCollide(o.snake, dx, dy) &&
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!snakeWillSelfCollide(o.snake, dx, dy) &&
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(!grid || isEmptySafe(grid, nx, ny))
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(!grid || isEmptySafe(grid, nx, ny)) &&
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(grid
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? isInsideLarge(grid, 2, nx, ny)
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: box.min.x <= nx &&
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nx <= box.max.x &&
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box.min.y <= ny &&
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ny <= box.max.y)
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) {
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) {
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const snake = nextSnake(o.snake, dx, dy);
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const snake = nextSnake(o.snake, dx, dy);
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