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@@ -1,6 +1,14 @@
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import { createCanvas } from "./canvas";
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import "./menu";
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import { grid } from "./sample";
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(async () => {
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const api = await import("@snk/solver-r");
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console.log(api);
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const api = await import("@snk/solver-r");
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const g = api.Grid.create(grid.width, grid.height, grid.data);
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const { canvas, draw, highlightCell } = createCanvas(g);
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document.body.appendChild(canvas);
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draw({ width: g.width, height: g.height, data: g.cells }, [] as any, []);
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})();
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@@ -12,6 +12,7 @@ default = ["console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.100"
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js-sys = "0.3.77"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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@@ -1,3 +1,4 @@
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use js_sys;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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@@ -18,26 +19,40 @@ pub struct Point {
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#[wasm_bindgen]
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#[derive(Copy, Clone)]
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#[repr(u8)]
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pub enum Cell {
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Empty,
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Color1,
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Color2,
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Color3,
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Color4,
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Color5,
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Empty = 0,
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Color1 = 1,
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Color2 = 2,
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Color3 = 3,
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Color4 = 4,
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Color5 = 5,
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}
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct Grid {
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width: i8,
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height: i8,
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pub width: i8,
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pub height: i8,
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cells: Vec<Cell>,
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}
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#[wasm_bindgen]
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impl Grid {
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pub fn create(width: i8, height: i8) -> Grid {
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let cells = (0..width * height).map(|_| Cell::Empty).collect();
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pub fn create(width: i8, height: i8, data: js_sys::Uint8Array) -> Grid {
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let cells = data
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.to_vec()
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.iter()
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.map(|u| match u {
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0 => Cell::Empty,
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1 => Cell::Color1,
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2 => Cell::Color2,
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3 => Cell::Color3,
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4 => Cell::Color4,
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5 => Cell::Color5,
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_ => panic!("unknown cell"),
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})
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.collect();
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Grid {
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width,
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@@ -45,6 +60,12 @@ impl Grid {
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cells,
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}
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}
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#[wasm_bindgen(getter)]
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pub fn cells(&self) -> js_sys::Uint8Array {
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let o: Vec<u8> = self.cells.iter().map(|u| *u as u8).collect();
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js_sys::Uint8Array::from(&o[..])
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}
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}
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type Snake = [Point; 5];
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@@ -53,12 +74,9 @@ pub fn get_index(grid: &Grid, x: i8, y: i8) -> usize {
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return (x * grid.height + y) as usize;
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}
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// pub fn setCell(grid:&Grid,x:i8,y:i8,c:Cell) {
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// // grid.data[getIndex(grid,x,y)]=c;
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// }
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pub fn get_cell(grid: &Grid, p: &Point) -> Cell {
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let i = get_index(grid, p.x, p.y);
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#[wasm_bindgen]
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pub fn get_cell(grid: &Grid, x: i8, y: i8) -> Cell {
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let i = get_index(grid, x, y);
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return grid.cells[i];
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}
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