♻️ refacto: rename options
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@@ -10,17 +10,17 @@ type Options = {
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sizeCell: number;
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sizeDot: number;
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sizeDotBorderRadius: number;
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cells?: Point[];
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};
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export const drawGrid = (
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ctx: CanvasRenderingContext2D,
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grid: Grid,
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cells: Point[] | null,
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o: Options
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) => {
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for (let x = grid.width; x--; )
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for (let y = grid.height; y--; ) {
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if (!o.cells || o.cells.some((c) => c.x === x && c.y === y)) {
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if (!cells || cells.some((c) => c.x === x && c.y === y)) {
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const c = getColor(grid, x, y);
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// @ts-ignore
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const color = !c ? o.colorEmpty : o.colorDots[c];
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@@ -1,8 +1,8 @@
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import { drawGrid } from "./drawGrid";
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import { drawSnake, drawSnakeLerp } from "./drawSnake";
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import type { Grid, Color } from "@snk/types/grid";
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import type { Point } from "@snk/types/point";
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import type { Snake } from "@snk/types/snake";
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import type { Point } from "@snk/types/point";
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export type Options = {
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colorDots: Record<Color, string>;
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@@ -12,7 +12,6 @@ export type Options = {
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sizeCell: number;
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sizeDot: number;
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sizeDotBorderRadius: number;
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cells?: Point[];
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};
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export const drawStack = (
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@@ -37,6 +36,7 @@ export const drawStack = (
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export const drawWorld = (
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ctx: CanvasRenderingContext2D,
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grid: Grid,
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cells: Point[] | null,
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snake: Snake,
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stack: Color[],
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o: Options
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@@ -44,7 +44,7 @@ export const drawWorld = (
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ctx.save();
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ctx.translate(1 * o.sizeCell, 2 * o.sizeCell);
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drawGrid(ctx, grid, o);
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drawGrid(ctx, grid, cells, o);
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drawSnake(ctx, snake, o);
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ctx.restore();
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@@ -68,6 +68,7 @@ export const drawWorld = (
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export const drawLerpWorld = (
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ctx: CanvasRenderingContext2D,
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grid: Grid,
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cells: Point[] | null,
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snake0: Snake,
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snake1: Snake,
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stack: Color[],
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@@ -77,7 +78,7 @@ export const drawLerpWorld = (
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ctx.save();
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ctx.translate(1 * o.sizeCell, 2 * o.sizeCell);
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drawGrid(ctx, grid, o);
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drawGrid(ctx, grid, cells, o);
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drawSnakeLerp(ctx, snake0, snake1, k, o);
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ctx.translate(0, (grid.height + 2) * o.sizeCell);
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