🚀 add test for path to pose + fix path to pose
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41
packages/demo/demo.getPathToPose.ts
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41
packages/demo/demo.getPathToPose.ts
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import "./menu";
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import { createCanvas } from "./canvas";
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import { createSnakeFromCells, snakeToCells } from "@snk/types/snake";
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import { grid, snake } from "./sample";
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import { getPathToPose } from "@snk/compute/getPathToPose";
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const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
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canvas.style.pointerEvents = "auto";
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const target = createSnakeFromCells(
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snakeToCells(snake).map((p) => ({ ...p, x: p.x - 1 }))
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);
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let chain = [snake, ...getPathToPose(snake, target)!];
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let i = 0;
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const onChange = () => {
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ctx.clearRect(0, 0, 9999, 9999);
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draw(grid, chain[i], []);
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chain
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.map(snakeToCells)
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.flat()
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.forEach(({ x, y }) => highlightCell(x, y));
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};
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onChange();
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const inputI = document.createElement("input") as any;
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inputI.type = "range";
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inputI.value = 0;
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inputI.max = chain ? chain.length - 1 : 0;
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inputI.step = 1;
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inputI.min = 0;
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inputI.style.width = "90%";
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inputI.style.padding = "20px 0";
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inputI.addEventListener("input", () => {
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i = +inputI.value;
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onChange();
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});
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document.body.append(inputI);
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