import "./menu"; import { createCanvas } from "./canvas"; import { copySnake, snakeToCells } from "@snk/types/snake"; import { grid, snake as snake0 } from "./sample"; import { getPathTo } from "@snk/solver/getPathTo"; const { canvas, ctx, draw, getPointedCell, highlightCell } = createCanvas(grid); canvas.style.pointerEvents = "auto"; let snake = copySnake(snake0); let chain = [snake]; canvas.addEventListener("mousemove", (e) => { const { x, y } = getPointedCell(e); chain = [...(getPathTo(grid, snake, x, y) || []), snake].reverse(); inputI.max = chain.length - 1; i = inputI.value = chain.length - 1; onChange(); }); canvas.addEventListener("click", () => { snake = chain.slice(-1)[0]; chain = [snake]; inputI.max = chain.length - 1; i = inputI.value = chain.length - 1; onChange(); }); let i = 0; const onChange = () => { ctx.clearRect(0, 0, 9999, 9999); draw(grid, chain[i], []); chain .map(snakeToCells) .flat() .forEach(({ x, y }) => highlightCell(x, y)); }; onChange(); const inputI = document.createElement("input") as any; inputI.type = "range"; inputI.value = 0; inputI.max = chain ? chain.length - 1 : 0; inputI.step = 1; inputI.min = 0; inputI.style.width = "90%"; inputI.style.padding = "20px 0"; inputI.addEventListener("input", () => { i = +inputI.value; onChange(); }); document.body.append(inputI);