import "./menu"; import { createCanvas } from "./canvas"; import { createSnakeFromCells, snakeToCells } from "@snk/types/snake"; import { grid, snake } from "./sample"; import { getPathToPose } from "@snk/solver/getPathToPose"; const { canvas, ctx, draw, highlightCell } = createCanvas(grid); canvas.style.pointerEvents = "auto"; const target = createSnakeFromCells( snakeToCells(snake).map((p) => ({ ...p, x: p.x - 1 })) ); let chain = [snake, ...getPathToPose(snake, target)!]; let i = 0; const onChange = () => { ctx.clearRect(0, 0, 9999, 9999); draw(grid, chain[i], []); chain .map(snakeToCells) .flat() .forEach(({ x, y }) => highlightCell(x, y)); }; onChange(); const inputI = document.createElement("input") as any; inputI.type = "range"; inputI.value = 0; inputI.max = chain ? chain.length - 1 : 0; inputI.step = 1; inputI.min = 0; inputI.style.width = "90%"; inputI.style.padding = "20px 0"; inputI.addEventListener("input", () => { i = +inputI.value; onChange(); }); document.body.append(inputI);