exports.id = 371; exports.ids = [371]; exports.modules = { /***/ 3353: /***/ ((module) => { "use strict"; module.exports = balanced; function balanced(a, b, str) { if (a instanceof RegExp) a = maybeMatch(a, str); if (b instanceof RegExp) b = maybeMatch(b, str); var r = range(a, b, str); return r && { start: r[0], end: r[1], pre: str.slice(0, r[0]), body: str.slice(r[0] + a.length, r[1]), post: str.slice(r[1] + b.length) }; } function maybeMatch(reg, str) { var m = str.match(reg); return m ? m[0] : null; } balanced.range = range; function range(a, b, str) { var begs, beg, left, right, result; var ai = str.indexOf(a); var bi = str.indexOf(b, ai + 1); var i = ai; if (ai >= 0 && bi > 0) { begs = []; left = str.length; while (i >= 0 && !result) { if (i == ai) { begs.push(i); ai = str.indexOf(a, i + 1); } else if (begs.length == 1) { result = [ begs.pop(), bi ]; } else { beg = begs.pop(); if (beg < left) { left = beg; right = bi; } bi = str.indexOf(b, i + 1); } i = ai < bi && ai >= 0 ? ai : bi; } if (begs.length) { result = [ left, right ]; } } return result; } /***/ }), /***/ 3197: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var concatMap = __webpack_require__(4527); var balanced = __webpack_require__(3353); module.exports = expandTop; var escSlash = '\0SLASH'+Math.random()+'\0'; var escOpen = '\0OPEN'+Math.random()+'\0'; var escClose = '\0CLOSE'+Math.random()+'\0'; var escComma = '\0COMMA'+Math.random()+'\0'; var escPeriod = '\0PERIOD'+Math.random()+'\0'; function numeric(str) { return parseInt(str, 10) == str ? parseInt(str, 10) : str.charCodeAt(0); } function escapeBraces(str) { return str.split('\\\\').join(escSlash) .split('\\{').join(escOpen) .split('\\}').join(escClose) .split('\\,').join(escComma) .split('\\.').join(escPeriod); } function unescapeBraces(str) { return str.split(escSlash).join('\\') .split(escOpen).join('{') .split(escClose).join('}') .split(escComma).join(',') .split(escPeriod).join('.'); } // Basically just str.split(","), but handling cases // where we have nested braced sections, which should be // treated as individual members, like {a,{b,c},d} function parseCommaParts(str) { if (!str) return ['']; var parts = []; var m = balanced('{', '}', str); if (!m) return str.split(','); var pre = m.pre; var body = m.body; var post = m.post; var p = pre.split(','); p[p.length-1] += '{' + body + '}'; var postParts = parseCommaParts(post); if (post.length) { p[p.length-1] += postParts.shift(); p.push.apply(p, postParts); } parts.push.apply(parts, p); return parts; } function expandTop(str) { if (!str) return []; // I don't know why Bash 4.3 does this, but it does. // Anything starting with {} will have the first two bytes preserved // but *only* at the top level, so {},a}b will not expand to anything, // but a{},b}c will be expanded to [a}c,abc]. // One could argue that this is a bug in Bash, but since the goal of // this module is to match Bash's rules, we escape a leading {} if (str.substr(0, 2) === '{}') { str = '\\{\\}' + str.substr(2); } return expand(escapeBraces(str), true).map(unescapeBraces); } function identity(e) { return e; } function embrace(str) { return '{' + str + '}'; } function isPadded(el) { return /^-?0\d/.test(el); } function lte(i, y) { return i <= y; } function gte(i, y) { return i >= y; } function expand(str, isTop) { var expansions = []; var m = balanced('{', '}', str); if (!m || /\$$/.test(m.pre)) return [str]; var isNumericSequence = /^-?\d+\.\.-?\d+(?:\.\.-?\d+)?$/.test(m.body); var isAlphaSequence = /^[a-zA-Z]\.\.[a-zA-Z](?:\.\.-?\d+)?$/.test(m.body); var isSequence = isNumericSequence || isAlphaSequence; var isOptions = m.body.indexOf(',') >= 0; if (!isSequence && !isOptions) { // {a},b} if (m.post.match(/,.*\}/)) { str = m.pre + '{' + m.body + escClose + m.post; return expand(str); } return [str]; } var n; if (isSequence) { n = m.body.split(/\.\./); } else { n = parseCommaParts(m.body); if (n.length === 1) { // x{{a,b}}y ==> x{a}y x{b}y n = expand(n[0], false).map(embrace); if (n.length === 1) { var post = m.post.length ? expand(m.post, false) : ['']; return post.map(function(p) { return m.pre + n[0] + p; }); } } } // at this point, n is the parts, and we know it's not a comma set // with a single entry. // no need to expand pre, since it is guaranteed to be free of brace-sets var pre = m.pre; var post = m.post.length ? expand(m.post, false) : ['']; var N; if (isSequence) { var x = numeric(n[0]); var y = numeric(n[1]); var width = Math.max(n[0].length, n[1].length) var incr = n.length == 3 ? Math.abs(numeric(n[2])) : 1; var test = lte; var reverse = y < x; if (reverse) { incr *= -1; test = gte; } var pad = n.some(isPadded); N = []; for (var i = x; test(i, y); i += incr) { var c; if (isAlphaSequence) { c = String.fromCharCode(i); if (c === '\\') c = ''; } else { c = String(i); if (pad) { var need = width - c.length; if (need > 0) { var z = new Array(need + 1).join('0'); if (i < 0) c = '-' + z + c.slice(1); else c = z + c; } } } N.push(c); } } else { N = concatMap(n, function(el) { return expand(el, false) }); } for (var j = 0; j < N.length; j++) { for (var k = 0; k < post.length; k++) { var expansion = pre + N[j] + post[k]; if (!isTop || isSequence || expansion) expansions.push(expansion); } } return expansions; } /***/ }), /***/ 4527: /***/ ((module) => { module.exports = function (xs, fn) { var res = []; for (var i = 0; i < xs.length; i++) { var x = fn(xs[i], i); if (isArray(x)) res.push.apply(res, x); else res.push(x); } return res; }; var isArray = Array.isArray || function (xs) { return Object.prototype.toString.call(xs) === '[object Array]'; }; /***/ }), /***/ 8945: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = realpath realpath.realpath = realpath realpath.sync = realpathSync realpath.realpathSync = realpathSync realpath.monkeypatch = monkeypatch realpath.unmonkeypatch = unmonkeypatch var fs = __webpack_require__(7147) var origRealpath = fs.realpath var origRealpathSync = fs.realpathSync var version = process.version var ok = /^v[0-5]\./.test(version) var old = __webpack_require__(4403) function newError (er) { return er && er.syscall === 'realpath' && ( er.code === 'ELOOP' || er.code === 'ENOMEM' || er.code === 'ENAMETOOLONG' ) } function realpath (p, cache, cb) { if (ok) { return origRealpath(p, cache, cb) } if (typeof cache === 'function') { cb = cache cache = null } origRealpath(p, cache, function (er, result) { if (newError(er)) { old.realpath(p, cache, cb) } else { cb(er, result) } }) } function realpathSync (p, cache) { if (ok) { return origRealpathSync(p, cache) } try { return origRealpathSync(p, cache) } catch (er) { if (newError(er)) { return old.realpathSync(p, cache) } else { throw er } } } function monkeypatch () { fs.realpath = realpath fs.realpathSync = realpathSync } function unmonkeypatch () { fs.realpath = origRealpath fs.realpathSync = origRealpathSync } /***/ }), /***/ 4403: /***/ ((__unused_webpack_module, exports, __webpack_require__) => { // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var pathModule = __webpack_require__(1017); var isWindows = process.platform === 'win32'; var fs = __webpack_require__(7147); // JavaScript implementation of realpath, ported from node pre-v6 var DEBUG = process.env.NODE_DEBUG && /fs/.test(process.env.NODE_DEBUG); function rethrow() { // Only enable in debug mode. A backtrace uses ~1000 bytes of heap space and // is fairly slow to generate. var callback; if (DEBUG) { var backtrace = new Error; callback = debugCallback; } else callback = missingCallback; return callback; function debugCallback(err) { if (err) { backtrace.message = err.message; err = backtrace; missingCallback(err); } } function missingCallback(err) { if (err) { if (process.throwDeprecation) throw err; // Forgot a callback but don't know where? Use NODE_DEBUG=fs else if (!process.noDeprecation) { var msg = 'fs: missing callback ' + (err.stack || err.message); if (process.traceDeprecation) console.trace(msg); else console.error(msg); } } } } function maybeCallback(cb) { return typeof cb === 'function' ? cb : rethrow(); } var normalize = pathModule.normalize; // Regexp that finds the next partion of a (partial) path // result is [base_with_slash, base], e.g. ['somedir/', 'somedir'] if (isWindows) { var nextPartRe = /(.*?)(?:[\/\\]+|$)/g; } else { var nextPartRe = /(.*?)(?:[\/]+|$)/g; } // Regex to find the device root, including trailing slash. E.g. 'c:\\'. if (isWindows) { var splitRootRe = /^(?:[a-zA-Z]:|[\\\/]{2}[^\\\/]+[\\\/][^\\\/]+)?[\\\/]*/; } else { var splitRootRe = /^[\/]*/; } exports.realpathSync = function realpathSync(p, cache) { // make p is absolute p = pathModule.resolve(p); if (cache && Object.prototype.hasOwnProperty.call(cache, p)) { return cache[p]; } var original = p, seenLinks = {}, knownHard = {}; // current character position in p var pos; // the partial path so far, including a trailing slash if any var current; // the partial path without a trailing slash (except when pointing at a root) var base; // the partial path scanned in the previous round, with slash var previous; start(); function start() { // Skip over roots var m = splitRootRe.exec(p); pos = m[0].length; current = m[0]; base = m[0]; previous = ''; // On windows, check that the root exists. On unix there is no need. if (isWindows && !knownHard[base]) { fs.lstatSync(base); knownHard[base] = true; } } // walk down the path, swapping out linked pathparts for their real // values // NB: p.length changes. while (pos < p.length) { // find the next part nextPartRe.lastIndex = pos; var result = nextPartRe.exec(p); previous = current; current += result[0]; base = previous + result[1]; pos = nextPartRe.lastIndex; // continue if not a symlink if (knownHard[base] || (cache && cache[base] === base)) { continue; } var resolvedLink; if (cache && Object.prototype.hasOwnProperty.call(cache, base)) { // some known symbolic link. no need to stat again. resolvedLink = cache[base]; } else { var stat = fs.lstatSync(base); if (!stat.isSymbolicLink()) { knownHard[base] = true; if (cache) cache[base] = base; continue; } // read the link if it wasn't read before // dev/ino always return 0 on windows, so skip the check. var linkTarget = null; if (!isWindows) { var id = stat.dev.toString(32) + ':' + stat.ino.toString(32); if (seenLinks.hasOwnProperty(id)) { linkTarget = seenLinks[id]; } } if (linkTarget === null) { fs.statSync(base); linkTarget = fs.readlinkSync(base); } resolvedLink = pathModule.resolve(previous, linkTarget); // track this, if given a cache. if (cache) cache[base] = resolvedLink; if (!isWindows) seenLinks[id] = linkTarget; } // resolve the link, then start over p = pathModule.resolve(resolvedLink, p.slice(pos)); start(); } if (cache) cache[original] = p; return p; }; exports.realpath = function realpath(p, cache, cb) { if (typeof cb !== 'function') { cb = maybeCallback(cache); cache = null; } // make p is absolute p = pathModule.resolve(p); if (cache && Object.prototype.hasOwnProperty.call(cache, p)) { return process.nextTick(cb.bind(null, null, cache[p])); } var original = p, seenLinks = {}, knownHard = {}; // current character position in p var pos; // the partial path so far, including a trailing slash if any var current; // the partial path without a trailing slash (except when pointing at a root) var base; // the partial path scanned in the previous round, with slash var previous; start(); function start() { // Skip over roots var m = splitRootRe.exec(p); pos = m[0].length; current = m[0]; base = m[0]; previous = ''; // On windows, check that the root exists. On unix there is no need. if (isWindows && !knownHard[base]) { fs.lstat(base, function(err) { if (err) return cb(err); knownHard[base] = true; LOOP(); }); } else { process.nextTick(LOOP); } } // walk down the path, swapping out linked pathparts for their real // values function LOOP() { // stop if scanned past end of path if (pos >= p.length) { if (cache) cache[original] = p; return cb(null, p); } // find the next part nextPartRe.lastIndex = pos; var result = nextPartRe.exec(p); previous = current; current += result[0]; base = previous + result[1]; pos = nextPartRe.lastIndex; // continue if not a symlink if (knownHard[base] || (cache && cache[base] === base)) { return process.nextTick(LOOP); } if (cache && Object.prototype.hasOwnProperty.call(cache, base)) { // known symbolic link. no need to stat again. return gotResolvedLink(cache[base]); } return fs.lstat(base, gotStat); } function gotStat(err, stat) { if (err) return cb(err); // if not a symlink, skip to the next path part if (!stat.isSymbolicLink()) { knownHard[base] = true; if (cache) cache[base] = base; return process.nextTick(LOOP); } // stat & read the link if not read before // call gotTarget as soon as the link target is known // dev/ino always return 0 on windows, so skip the check. if (!isWindows) { var id = stat.dev.toString(32) + ':' + stat.ino.toString(32); if (seenLinks.hasOwnProperty(id)) { return gotTarget(null, seenLinks[id], base); } } fs.stat(base, function(err) { if (err) return cb(err); fs.readlink(base, function(err, target) { if (!isWindows) seenLinks[id] = target; gotTarget(err, target); }); }); } function gotTarget(err, target, base) { if (err) return cb(err); var resolvedLink = pathModule.resolve(previous, target); if (cache) cache[base] = resolvedLink; gotResolvedLink(resolvedLink); } function gotResolvedLink(resolvedLink) { // resolve the link, then start over p = pathModule.resolve(resolvedLink, p.slice(pos)); start(); } }; /***/ }), /***/ 3561: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = __webpack_require__(9244) /***/ }), /***/ 9244: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { const stream = __webpack_require__(2781) const EventEmitter = __webpack_require__(2361) const LZWEncoder = __webpack_require__(4348) const NeuQuant = __webpack_require__(3829) const { OctreeQuant, Color } = __webpack_require__(9328) class ByteArray { constructor() { this.data = [] } getData() { return Buffer.from(this.data) } writeByte(val) { this.data.push(val) } writeUTFBytes(str) { for (var len = str.length, i = 0; i < len; i++) { this.writeByte(str.charCodeAt(i)) } } writeBytes(array, offset, length) { for (var len = length || array.length, i = offset || 0; i < len; i++) { this.writeByte(array[i]) } } } class GIFEncoder extends EventEmitter { constructor(width, height, algorithm = 'neuquant', useOptimizer = false, totalFrames = 0) { super() this.width = ~~width this.height = ~~height this.algorithm = algorithm this.useOptimizer = useOptimizer this.totalFrames = totalFrames this.frames = 1 this.threshold = 90 this.indexedPixels = null this.palSizeNeu = 7 this.palSizeOct = 7 this.sample = 10 this.colorTab = null this.reuseTab = null this.colorDepth = null this.usedEntry = new Array() this.firstFrame = true this.started = false this.image = null this.prevImage = null this.dispose = -1 this.repeat = 0 this.delay = 0 this.transparent = null this.transIndex = 0 this.readStreams = [] this.out = new ByteArray() } createReadStream(rs) { if (!rs) { rs = new stream.Readable() rs._read = function() {} } this.readStreams.push(rs) return rs } emitData() { if (this.readStreams.length === 0) { return } if (this.out.data.length) { this.readStreams.forEach(rs => { rs.push(Buffer.from(this.out.data)) }) this.out.data = [] } } start() { this.out.writeUTFBytes('GIF89a') this.started = true this.emitData() } end() { if (this.readStreams.length === null) { return } this.emitData() this.readStreams.forEach(rs => rs.push(null)) this.readStreams = [] } addFrame(input) { if (input && input.getImageData) { this.image = input.getImageData(0, 0, this.width, this.height).data } else { this.image = input } this.analyzePixels() if (this.firstFrame) { this.writeLSD() this.writePalette() if (this.repeat >= 0) { this.writeNetscapeExt() } } this.writeGraphicCtrlExt() this.writeImageDesc() if (!this.firstFrame) { this.writePalette() } this.writePixels() this.firstFrame = false this.emitData() if (this.totalFrames) { this.emit('progress', Math.floor((this.frames++ / this.totalFrames) * 100)) } } analyzePixels() { const w = this.width const h = this.height var data = this.image if (this.useOptimizer && this.prevImage) { var delta = 0 for (var len = data.length, i = 0; i < len; i += 4) { if ( data[i] !== this.prevImage[i] || data[i + 1] !== this.prevImage[i + 1] || data[i + 2] !== this.prevImage[i + 2] ) { delta++ } } const match = 100 - Math.ceil((delta / (data.length / 4)) * 100) this.reuseTab = match >= this.threshold } this.prevImage = data if (this.algorithm === 'neuquant') { var count = 0 this.pixels = new Uint8Array(w * h * 3) for (var i = 0; i < h; i++) { for (var j = 0; j < w; j++) { var b = i * w * 4 + j * 4 this.pixels[count++] = data[b] this.pixels[count++] = data[b + 1] this.pixels[count++] = data[b + 2] } } var nPix = this.pixels.length / 3 this.indexedPixels = new Uint8Array(nPix) if (!this.reuseTab) { this.quantizer = new NeuQuant(this.pixels, this.sample) this.quantizer.buildColormap() this.colorTab = this.quantizer.getColormap() } var k = 0 for (var j = 0; j < nPix; j++) { var index = this.quantizer.lookupRGB( this.pixels[k++] & 0xff, this.pixels[k++] & 0xff, this.pixels[k++] & 0xff ) this.usedEntry[index] = true this.indexedPixels[j] = index } this.colorDepth = 8 this.palSizeNeu = 7 this.pixels = null } else if (this.algorithm === 'octree') { this.colors = [] if (!this.reuseTab) { this.quantizer = new OctreeQuant() } for (var i = 0; i < h; i++) { for (var j = 0; j < w; j++) { var b = i * w * 4 + j * 4 const color = new Color(data[b], data[b + 1], data[b + 2]) this.colors.push(color) if (!this.reuseTab) { this.quantizer.addColor(color) } } } const nPix = this.colors.length this.indexedPixels = new Uint8Array(nPix) if (!this.reuseTab) { this.colorTab = [] const palette = this.quantizer.makePalette(Math.pow(2, this.palSizeOct + 1)) for (const p of palette) { this.colorTab.push(p.red, p.green, p.blue) } } for (var i = 0; i < nPix; i++) { this.indexedPixels[i] = this.quantizer.getPaletteIndex(this.colors[i]) } this.colorDepth = this.palSizeOct + 1 } if (this.transparent !== null) { this.transIndex = this.findClosest(this.transparent) for (var pixelIndex = 0; pixelIndex < nPix; pixelIndex++) { if (this.image[pixelIndex * 4 + 3] == 0) { this.indexedPixels[pixelIndex] = this.transIndex } } } } findClosest(c) { if (this.colorTab === null) { return -1 } var r = (c & 0xff0000) >> 16 var g = (c & 0x00ff00) >> 8 var b = c & 0x0000ff var minpos = 0 var dmin = 256 * 256 * 256 var len = this.colorTab.length for (var i = 0; i < len; ) { var index = i / 3 var dr = r - (this.colorTab[i++] & 0xff) var dg = g - (this.colorTab[i++] & 0xff) var db = b - (this.colorTab[i++] & 0xff) var d = dr * dr + dg * dg + db * db if (this.usedEntry[index] && d < dmin) { dmin = d minpos = index } } return minpos } setFrameRate(fps) { this.delay = Math.round(100 / fps) } setDelay(ms) { this.delay = Math.round(ms / 10) } setDispose(code) { if (code >= 0) { this.dispose = code } } setRepeat(repeat) { this.repeat = repeat } setTransparent(color) { this.transparent = color } setQuality(quality) { if (quality < 1) { quality = 1 } this.quality = quality } setThreshold(threshold) { if (threshold > 100) { threshold = 100 } else if (threshold < 0) { threshold = 0 } this.threshold = threshold } setPaletteSize(size) { if (size > 7) { size = 7 } else if (size < 4) { size = 4 } this.palSizeOct = size } writeLSD() { this.writeShort(this.width) this.writeShort(this.height) this.out.writeByte(0x80 | 0x70 | 0x00 | this.palSizeNeu) this.out.writeByte(0) this.out.writeByte(0) } writeGraphicCtrlExt() { this.out.writeByte(0x21) this.out.writeByte(0xf9) this.out.writeByte(4) var transp, disp if (this.transparent === null) { transp = 0 disp = 0 } else { transp = 1 disp = 2 } if (this.dispose >= 0) { disp = this.dispose & 7 } disp <<= 2 this.out.writeByte(0 | disp | 0 | transp) this.writeShort(this.delay) this.out.writeByte(this.transIndex) this.out.writeByte(0) } writeNetscapeExt() { this.out.writeByte(0x21) this.out.writeByte(0xff) this.out.writeByte(11) this.out.writeUTFBytes('NETSCAPE2.0') this.out.writeByte(3) this.out.writeByte(1) this.writeShort(this.repeat) this.out.writeByte(0) } writeImageDesc() { this.out.writeByte(0x2c) this.writeShort(0) this.writeShort(0) this.writeShort(this.width) this.writeShort(this.height) if (this.firstFrame) { this.out.writeByte(0) } else { this.out.writeByte(0x80 | 0 | 0 | 0 | this.palSizeNeu) } } writePalette() { this.out.writeBytes(this.colorTab) var n = 3 * 256 - this.colorTab.length for (var i = 0; i < n; i++) { this.out.writeByte(0) } } writeShort(pValue) { this.out.writeByte(pValue & 0xff) this.out.writeByte((pValue >> 8) & 0xff) } writePixels() { var enc = new LZWEncoder(this.width, this.height, this.indexedPixels, this.colorDepth) enc.encode(this.out) } finish() { this.out.writeByte(0x3b) this.end() } } module.exports = GIFEncoder /***/ }), /***/ 4348: /***/ ((module) => { /* LZWEncoder.js Authors Kevin Weiner (original Java version - kweiner@fmsware.com) Thibault Imbert (AS3 version - bytearray.org) Johan Nordberg (JS version - code@johan-nordberg.com) Acknowledgements GIFCOMPR.C - GIF Image compression routines Lempel-Ziv compression based on 'compress'. GIF modifications by David Rowley (mgardi@watdcsu.waterloo.edu) GIF Image compression - modified 'compress' Based on: compress.c - File compression ala IEEE Computer, June 1984. By Authors: Spencer W. Thomas (decvax!harpo!utah-cs!utah-gr!thomas) Jim McKie (decvax!mcvax!jim) Steve Davies (decvax!vax135!petsd!peora!srd) Ken Turkowski (decvax!decwrl!turtlevax!ken) James A. Woods (decvax!ihnp4!ames!jaw) Joe Orost (decvax!vax135!petsd!joe) */ var EOF = -1 var BITS = 12 var HSIZE = 5003 // 80% occupancy var masks = [ 0x0000, 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff, 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff ] function LZWEncoder(width, height, pixels, colorDepth) { var initCodeSize = Math.max(2, colorDepth) var accum = new Uint8Array(256) var htab = new Int32Array(HSIZE) var codetab = new Int32Array(HSIZE) var cur_accum, cur_bits = 0 var a_count var free_ent = 0 // first unused entry var maxcode // block compression parameters -- after all codes are used up, // and compression rate changes, start over. var clear_flg = false // Algorithm: use open addressing double hashing (no chaining) on the // prefix code / next character combination. We do a variant of Knuth's // algorithm D (vol. 3, sec. 6.4) along with G. Knott's relatively-prime // secondary probe. Here, the modular division first probe is gives way // to a faster exclusive-or manipulation. Also do block compression with // an adaptive reset, whereby the code table is cleared when the compression // ratio decreases, but after the table fills. The variable-length output // codes are re-sized at this point, and a special CLEAR code is generated // for the decompressor. Late addition: construct the table according to // file size for noticeable speed improvement on small files. Please direct // questions about this implementation to ames!jaw. var g_init_bits, ClearCode, EOFCode // Add a character to the end of the current packet, and if it is 254 // characters, flush the packet to disk. function char_out(c, outs) { accum[a_count++] = c if (a_count >= 254) flush_char(outs) } // Clear out the hash table // table clear for block compress function cl_block(outs) { cl_hash(HSIZE) free_ent = ClearCode + 2 clear_flg = true output(ClearCode, outs) } // Reset code table function cl_hash(hsize) { for (var i = 0; i < hsize; ++i) htab[i] = -1 } function compress(init_bits, outs) { var fcode, c, i, ent, disp, hsize_reg, hshift // Set up the globals: g_init_bits - initial number of bits g_init_bits = init_bits // Set up the necessary values clear_flg = false n_bits = g_init_bits maxcode = MAXCODE(n_bits) ClearCode = 1 << (init_bits - 1) EOFCode = ClearCode + 1 free_ent = ClearCode + 2 a_count = 0 // clear packet ent = nextPixel() hshift = 0 for (fcode = HSIZE; fcode < 65536; fcode *= 2) ++hshift hshift = 8 - hshift // set hash code range bound hsize_reg = HSIZE cl_hash(hsize_reg) // clear hash table output(ClearCode, outs) outer_loop: while ((c = nextPixel()) != EOF) { fcode = (c << BITS) + ent i = (c << hshift) ^ ent // xor hashing if (htab[i] === fcode) { ent = codetab[i] continue } else if (htab[i] >= 0) { // non-empty slot disp = hsize_reg - i // secondary hash (after G. Knott) if (i === 0) disp = 1 do { if ((i -= disp) < 0) i += hsize_reg if (htab[i] === fcode) { ent = codetab[i] continue outer_loop } } while (htab[i] >= 0) } output(ent, outs) ent = c if (free_ent < 1 << BITS) { codetab[i] = free_ent++ // code -> hashtable htab[i] = fcode } else { cl_block(outs) } } // Put out the final code. output(ent, outs) output(EOFCode, outs) } function encode(outs) { outs.writeByte(initCodeSize) // write "initial code size" byte remaining = width * height // reset navigation variables curPixel = 0 compress(initCodeSize + 1, outs) // compress and write the pixel data outs.writeByte(0) // write block terminator } // Flush the packet to disk, and reset the accumulator function flush_char(outs) { if (a_count > 0) { outs.writeByte(a_count) outs.writeBytes(accum, 0, a_count) a_count = 0 } } function MAXCODE(n_bits) { return (1 << n_bits) - 1 } // Return the next pixel from the image function nextPixel() { if (remaining === 0) return EOF --remaining var pix = pixels[curPixel++] return pix & 0xff } function output(code, outs) { cur_accum &= masks[cur_bits] if (cur_bits > 0) cur_accum |= code << cur_bits else cur_accum = code cur_bits += n_bits while (cur_bits >= 8) { char_out(cur_accum & 0xff, outs) cur_accum >>= 8 cur_bits -= 8 } // If the next entry is going to be too big for the code size, // then increase it, if possible. if (free_ent > maxcode || clear_flg) { if (clear_flg) { maxcode = MAXCODE((n_bits = g_init_bits)) clear_flg = false } else { ++n_bits if (n_bits == BITS) maxcode = 1 << BITS else maxcode = MAXCODE(n_bits) } } if (code == EOFCode) { // At EOF, write the rest of the buffer. while (cur_bits > 0) { char_out(cur_accum & 0xff, outs) cur_accum >>= 8 cur_bits -= 8 } flush_char(outs) } } this.encode = encode } module.exports = LZWEncoder /***/ }), /***/ 9328: /***/ ((module) => { /* Authors Dmitry Alimov (Python version) https://github.com/delimitry/octree_color_quantizer Tom MacWright (JavaScript version) https://observablehq.com/@tmcw/octree-color-quantization */ const MAX_DEPTH = 8 class OctreeQuant { constructor() { this.levels = Array.from({ length: MAX_DEPTH }, () => []) this.root = new Node(0, this) } addColor(color) { this.root.addColor(color, 0, this) } makePalette(colorCount) { let palette = [] let paletteIndex = 0 let leafCount = this.leafNodes.length for (let level = MAX_DEPTH - 1; level > -1; level -= 1) { if (this.levels[level]) { for (let node of this.levels[level]) { leafCount -= node.removeLeaves() if (leafCount <= colorCount) break } if (leafCount <= colorCount) break this.levels[level] = [] } } for (let node of this.leafNodes) { if (paletteIndex >= colorCount) break if (node.isLeaf) palette.push(node.color) node.paletteIndex = paletteIndex paletteIndex++ } return palette } *makePaletteIncremental(colorCount) { let palette = [] let paletteIndex = 0 let leafCount = this.leafNodes.length for (let level = MAX_DEPTH - 1; level > -1; level -= 1) { if (this.levels[level]) { for (let node of this.levels[level]) { leafCount -= node.removeLeaves() if (leafCount <= colorCount) break } if (leafCount <= colorCount) break this.levels[level] = [] } yield } for (let node of this.leafNodes) { if (paletteIndex >= colorCount) break if (node.isLeaf) palette.push(node.color) node.paletteIndex = paletteIndex paletteIndex++ } yield return palette } get leafNodes() { return this.root.leafNodes } addLevelNode(level, node) { this.levels[level].push(node) } getPaletteIndex(color) { return this.root.getPaletteIndex(color, 0) } } class Node { constructor(level, parent) { this._color = new Color(0, 0, 0) this.pixelCount = 0 this.paletteIndex = 0 this.children = [] this._debugColor if (level < MAX_DEPTH - 1) parent.addLevelNode(level, this) } get isLeaf() { return this.pixelCount > 0 } get leafNodes() { let leafNodes = [] for (let node of this.children) { if (!node) continue if (node.isLeaf) { leafNodes.push(node) } else { leafNodes.push(...node.leafNodes) } } return leafNodes } addColor(color, level, parent) { if (level >= MAX_DEPTH) { this._color.add(color) this.pixelCount++ return } let index = getColorIndex(color, level) if (!this.children[index]) { this.children[index] = new Node(level, parent) } this.children[index].addColor(color, level + 1, parent) } getPaletteIndex(color, level) { if (this.isLeaf) { return this.paletteIndex } let index = getColorIndex(color, level) if (this.children[index]) { return this.children[index].getPaletteIndex(color, level + 1) } else { for (let node of this.children) { if (node) { return node.getPaletteIndex(color, level + 1) } } } } removeLeaves() { let result = 0 for (let node of this.children) { if (!node) continue this._color.add(node._color) this.pixelCount += node.pixelCount result++ } this.children = [] return result - 1 } get debugColor() { if (this._debugColor) return this._debugColor if (this.isLeaf) return this.color let c = new Color() let count = 0 function traverse(node) { for (let child of node.children) { if (child.isLeaf) { c.add(child._color) count++ } else { traverse(child) } } } traverse(this) return c.normalized(count) } get color() { return this._color.normalized(this.pixelCount) } } class Color { constructor(red = 0, green = 0, blue = 0) { this.red = red this.green = green this.blue = blue } clone() { return new Color(this.red, this.green, this.blue) } get array() { return [this.red, this.green, this.blue, this.red + this.green + this.blue] } toString() { return [this.red, this.green, this.blue].join(',') } toCSS() { return `rgb(${[this.red, this.green, this.blue].map(n => Math.floor(n)).join(',')})` } normalized(pixelCount) { return new Color(this.red / pixelCount, this.green / pixelCount, this.blue / pixelCount) } add(color) { this.red += color.red this.green += color.green this.blue += color.blue } } function getColorIndex(color, level) { let index = 0 let mask = 0b10000000 >> level if (color.red & mask) index |= 0b100 if (color.green & mask) index |= 0b010 if (color.blue & mask) index |= 0b001 return index } module.exports = { OctreeQuant, Node, Color } /***/ }), /***/ 3829: /***/ ((module) => { /* NeuQuant Neural-Net Quantization Algorithm * ------------------------------------------ * * Copyright (c) 1994 Anthony Dekker * * NEUQUANT Neural-Net quantization algorithm by Anthony Dekker, 1994. * See "Kohonen neural networks for optimal colour quantization" * in "Network: Computation in Neural Systems" Vol. 5 (1994) pp 351-367. * for a discussion of the algorithm. * See also http://members.ozemail.com.au/~dekker/NEUQUANT.HTML * * Any party obtaining a copy of these files from the author, directly or * indirectly, is granted, free of charge, a full and unrestricted irrevocable, * world-wide, paid up, royalty-free, nonexclusive right and license to deal * in this software and documentation files (the "Software"), including without * limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons who receive * copies from any such party to do so, with the only requirement being * that this copyright notice remain intact. * * (JavaScript port 2012 by Johan Nordberg) */ var ncycles = 100 // number of learning cycles var netsize = 256 // number of colors used var maxnetpos = netsize - 1 // defs for freq and bias var netbiasshift = 4 // bias for colour values var intbiasshift = 16 // bias for fractions var intbias = 1 << intbiasshift var gammashift = 10 var gamma = 1 << gammashift var betashift = 10 var beta = intbias >> betashift /* beta = 1/1024 */ var betagamma = intbias << (gammashift - betashift) // defs for decreasing radius factor var initrad = netsize >> 3 // for 256 cols, radius starts var radiusbiasshift = 6 // at 32.0 biased by 6 bits var radiusbias = 1 << radiusbiasshift var initradius = initrad * radiusbias //and decreases by a var radiusdec = 30 // factor of 1/30 each cycle // defs for decreasing alpha factor var alphabiasshift = 10 // alpha starts at 1.0 var initalpha = 1 << alphabiasshift var alphadec // biased by 10 bits /* radbias and alpharadbias used for radpower calculation */ var radbiasshift = 8 var radbias = 1 << radbiasshift var alpharadbshift = alphabiasshift + radbiasshift var alpharadbias = 1 << alpharadbshift // four primes near 500 - assume no image has a length so large that it is // divisible by all four primes var prime1 = 499 var prime2 = 491 var prime3 = 487 var prime4 = 503 var minpicturebytes = 3 * prime4 /* Constructor: NeuQuant Arguments: pixels - array of pixels in RGB format samplefac - sampling factor 1 to 30 where lower is better quality > > pixels = [r, g, b, r, g, b, r, g, b, ..] > */ function NeuQuant(pixels, samplefac) { var network // int[netsize][4] var netindex // for network lookup - really 256 // bias and freq arrays for learning var bias var freq var radpower /* Private Method: init sets up arrays */ function init() { network = [] netindex = new Int32Array(256) bias = new Int32Array(netsize) freq = new Int32Array(netsize) radpower = new Int32Array(netsize >> 3) var i, v for (i = 0; i < netsize; i++) { v = (i << (netbiasshift + 8)) / netsize network[i] = new Float64Array([v, v, v, 0]) //network[i] = [v, v, v, 0] freq[i] = intbias / netsize bias[i] = 0 } } /* Private Method: unbiasnet unbiases network to give byte values 0..255 and record position i to prepare for sort */ function unbiasnet() { for (var i = 0; i < netsize; i++) { network[i][0] >>= netbiasshift network[i][1] >>= netbiasshift network[i][2] >>= netbiasshift network[i][3] = i // record color number } } /* Private Method: altersingle moves neuron *i* towards biased (b,g,r) by factor *alpha* */ function altersingle(alpha, i, b, g, r) { network[i][0] -= (alpha * (network[i][0] - b)) / initalpha network[i][1] -= (alpha * (network[i][1] - g)) / initalpha network[i][2] -= (alpha * (network[i][2] - r)) / initalpha } /* Private Method: alterneigh moves neurons in *radius* around index *i* towards biased (b,g,r) by factor *alpha* */ function alterneigh(radius, i, b, g, r) { var lo = Math.abs(i - radius) var hi = Math.min(i + radius, netsize) var j = i + 1 var k = i - 1 var m = 1 var p, a while (j < hi || k > lo) { a = radpower[m++] if (j < hi) { p = network[j++] p[0] -= (a * (p[0] - b)) / alpharadbias p[1] -= (a * (p[1] - g)) / alpharadbias p[2] -= (a * (p[2] - r)) / alpharadbias } if (k > lo) { p = network[k--] p[0] -= (a * (p[0] - b)) / alpharadbias p[1] -= (a * (p[1] - g)) / alpharadbias p[2] -= (a * (p[2] - r)) / alpharadbias } } } /* Private Method: contest searches for biased BGR values */ function contest(b, g, r) { /* finds closest neuron (min dist) and updates freq finds best neuron (min dist-bias) and returns position for frequently chosen neurons, freq[i] is high and bias[i] is negative bias[i] = gamma * ((1 / netsize) - freq[i]) */ var bestd = ~(1 << 31) var bestbiasd = bestd var bestpos = -1 var bestbiaspos = bestpos var i, n, dist, biasdist, betafreq for (i = 0; i < netsize; i++) { n = network[i] dist = Math.abs(n[0] - b) + Math.abs(n[1] - g) + Math.abs(n[2] - r) if (dist < bestd) { bestd = dist bestpos = i } biasdist = dist - (bias[i] >> (intbiasshift - netbiasshift)) if (biasdist < bestbiasd) { bestbiasd = biasdist bestbiaspos = i } betafreq = freq[i] >> betashift freq[i] -= betafreq bias[i] += betafreq << gammashift } freq[bestpos] += beta bias[bestpos] -= betagamma return bestbiaspos } /* Private Method: inxbuild sorts network and builds netindex[0..255] */ function inxbuild() { var i, j, p, q, smallpos, smallval, previouscol = 0, startpos = 0 for (i = 0; i < netsize; i++) { p = network[i] smallpos = i smallval = p[1] // index on g // find smallest in i..netsize-1 for (j = i + 1; j < netsize; j++) { q = network[j] if (q[1] < smallval) { // index on g smallpos = j smallval = q[1] // index on g } } q = network[smallpos] // swap p (i) and q (smallpos) entries if (i != smallpos) { j = q[0] q[0] = p[0] p[0] = j j = q[1] q[1] = p[1] p[1] = j j = q[2] q[2] = p[2] p[2] = j j = q[3] q[3] = p[3] p[3] = j } // smallval entry is now in position i if (smallval != previouscol) { netindex[previouscol] = (startpos + i) >> 1 for (j = previouscol + 1; j < smallval; j++) netindex[j] = i previouscol = smallval startpos = i } } netindex[previouscol] = (startpos + maxnetpos) >> 1 for (j = previouscol + 1; j < 256; j++) netindex[j] = maxnetpos // really 256 } /* Private Method: inxsearch searches for BGR values 0..255 and returns a color index */ function inxsearch(b, g, r) { var a, p, dist var bestd = 1000 // biggest possible dist is 256*3 var best = -1 var i = netindex[g] // index on g var j = i - 1 // start at netindex[g] and work outwards while (i < netsize || j >= 0) { if (i < netsize) { p = network[i] dist = p[1] - g // inx key if (dist >= bestd) i = netsize // stop iter else { i++ if (dist < 0) dist = -dist a = p[0] - b if (a < 0) a = -a dist += a if (dist < bestd) { a = p[2] - r if (a < 0) a = -a dist += a if (dist < bestd) { bestd = dist best = p[3] } } } } if (j >= 0) { p = network[j] dist = g - p[1] // inx key - reverse dif if (dist >= bestd) j = -1 // stop iter else { j-- if (dist < 0) dist = -dist a = p[0] - b if (a < 0) a = -a dist += a if (dist < bestd) { a = p[2] - r if (a < 0) a = -a dist += a if (dist < bestd) { bestd = dist best = p[3] } } } } } return best } /* Private Method: learn "Main Learning Loop" */ function learn() { var i var lengthcount = pixels.length var alphadec = 30 + (samplefac - 1) / 3 var samplepixels = lengthcount / (3 * samplefac) var delta = ~~(samplepixels / ncycles) var alpha = initalpha var radius = initradius var rad = radius >> radiusbiasshift if (rad <= 1) rad = 0 for (i = 0; i < rad; i++) radpower[i] = alpha * (((rad * rad - i * i) * radbias) / (rad * rad)) var step if (lengthcount < minpicturebytes) { samplefac = 1 step = 3 } else if (lengthcount % prime1 !== 0) { step = 3 * prime1 } else if (lengthcount % prime2 !== 0) { step = 3 * prime2 } else if (lengthcount % prime3 !== 0) { step = 3 * prime3 } else { step = 3 * prime4 } var b, g, r, j var pix = 0 // current pixel i = 0 while (i < samplepixels) { b = (pixels[pix] & 0xff) << netbiasshift g = (pixels[pix + 1] & 0xff) << netbiasshift r = (pixels[pix + 2] & 0xff) << netbiasshift j = contest(b, g, r) altersingle(alpha, j, b, g, r) if (rad !== 0) alterneigh(rad, j, b, g, r) // alter neighbours pix += step if (pix >= lengthcount) pix -= lengthcount i++ if (delta === 0) delta = 1 if (i % delta === 0) { alpha -= alpha / alphadec radius -= radius / radiusdec rad = radius >> radiusbiasshift if (rad <= 1) rad = 0 for (j = 0; j < rad; j++) radpower[j] = alpha * (((rad * rad - j * j) * radbias) / (rad * rad)) } } } /* Method: buildColormap 1. initializes network 2. trains it 3. removes misconceptions 4. builds colorindex */ function buildColormap() { init() learn() unbiasnet() inxbuild() } this.buildColormap = buildColormap /* Method: getColormap builds colormap from the index returns array in the format: > > [r, g, b, r, g, b, r, g, b, ..] > */ function getColormap() { var map = [] var index = [] for (var i = 0; i < netsize; i++) index[network[i][3]] = i var k = 0 for (var l = 0; l < netsize; l++) { var j = index[l] map[k++] = network[j][0] map[k++] = network[j][1] map[k++] = network[j][2] } return map } this.getColormap = getColormap /* Method: lookupRGB looks for the closest *r*, *g*, *b* color in the map and returns its index */ this.lookupRGB = inxsearch } module.exports = NeuQuant /***/ }), /***/ 2821: /***/ ((__unused_webpack_module, exports, __webpack_require__) => { exports.alphasort = alphasort exports.alphasorti = alphasorti exports.setopts = setopts exports.ownProp = ownProp exports.makeAbs = makeAbs exports.finish = finish exports.mark = mark exports.isIgnored = isIgnored exports.childrenIgnored = childrenIgnored function ownProp (obj, field) { return Object.prototype.hasOwnProperty.call(obj, field) } var path = __webpack_require__(1017) var minimatch = __webpack_require__(9566) var isAbsolute = __webpack_require__(1323) var Minimatch = minimatch.Minimatch function alphasorti (a, b) { return a.toLowerCase().localeCompare(b.toLowerCase()) } function alphasort (a, b) { return a.localeCompare(b) } function setupIgnores (self, options) { self.ignore = options.ignore || [] if (!Array.isArray(self.ignore)) self.ignore = [self.ignore] if (self.ignore.length) { self.ignore = self.ignore.map(ignoreMap) } } // ignore patterns are always in dot:true mode. function ignoreMap (pattern) { var gmatcher = null if (pattern.slice(-3) === '/**') { var gpattern = pattern.replace(/(\/\*\*)+$/, '') gmatcher = new Minimatch(gpattern, { dot: true }) } return { matcher: new Minimatch(pattern, { dot: true }), gmatcher: gmatcher } } function setopts (self, pattern, options) { if (!options) options = {} // base-matching: just use globstar for that. if (options.matchBase && -1 === pattern.indexOf("/")) { if (options.noglobstar) { throw new Error("base matching requires globstar") } pattern = "**/" + pattern } self.silent = !!options.silent self.pattern = pattern self.strict = options.strict !== false self.realpath = !!options.realpath self.realpathCache = options.realpathCache || Object.create(null) self.follow = !!options.follow self.dot = !!options.dot self.mark = !!options.mark self.nodir = !!options.nodir if (self.nodir) self.mark = true self.sync = !!options.sync self.nounique = !!options.nounique self.nonull = !!options.nonull self.nosort = !!options.nosort self.nocase = !!options.nocase self.stat = !!options.stat self.noprocess = !!options.noprocess self.absolute = !!options.absolute self.maxLength = options.maxLength || Infinity self.cache = options.cache || Object.create(null) self.statCache = options.statCache || Object.create(null) self.symlinks = options.symlinks || Object.create(null) setupIgnores(self, options) self.changedCwd = false var cwd = process.cwd() if (!ownProp(options, "cwd")) self.cwd = cwd else { self.cwd = path.resolve(options.cwd) self.changedCwd = self.cwd !== cwd } self.root = options.root || path.resolve(self.cwd, "/") self.root = path.resolve(self.root) if (process.platform === "win32") self.root = self.root.replace(/\\/g, "/") // TODO: is an absolute `cwd` supposed to be resolved against `root`? // e.g. { cwd: '/test', root: __dirname } === path.join(__dirname, '/test') self.cwdAbs = isAbsolute(self.cwd) ? self.cwd : makeAbs(self, self.cwd) if (process.platform === "win32") self.cwdAbs = self.cwdAbs.replace(/\\/g, "/") self.nomount = !!options.nomount // disable comments and negation in Minimatch. // Note that they are not supported in Glob itself anyway. options.nonegate = true options.nocomment = true self.minimatch = new Minimatch(pattern, options) self.options = self.minimatch.options } function finish (self) { var nou = self.nounique var all = nou ? [] : Object.create(null) for (var i = 0, l = self.matches.length; i < l; i ++) { var matches = self.matches[i] if (!matches || Object.keys(matches).length === 0) { if (self.nonull) { // do like the shell, and spit out the literal glob var literal = self.minimatch.globSet[i] if (nou) all.push(literal) else all[literal] = true } } else { // had matches var m = Object.keys(matches) if (nou) all.push.apply(all, m) else m.forEach(function (m) { all[m] = true }) } } if (!nou) all = Object.keys(all) if (!self.nosort) all = all.sort(self.nocase ? alphasorti : alphasort) // at *some* point we statted all of these if (self.mark) { for (var i = 0; i < all.length; i++) { all[i] = self._mark(all[i]) } if (self.nodir) { all = all.filter(function (e) { var notDir = !(/\/$/.test(e)) var c = self.cache[e] || self.cache[makeAbs(self, e)] if (notDir && c) notDir = c !== 'DIR' && !Array.isArray(c) return notDir }) } } if (self.ignore.length) all = all.filter(function(m) { return !isIgnored(self, m) }) self.found = all } function mark (self, p) { var abs = makeAbs(self, p) var c = self.cache[abs] var m = p if (c) { var isDir = c === 'DIR' || Array.isArray(c) var slash = p.slice(-1) === '/' if (isDir && !slash) m += '/' else if (!isDir && slash) m = m.slice(0, -1) if (m !== p) { var mabs = makeAbs(self, m) self.statCache[mabs] = self.statCache[abs] self.cache[mabs] = self.cache[abs] } } return m } // lotta situps... function makeAbs (self, f) { var abs = f if (f.charAt(0) === '/') { abs = path.join(self.root, f) } else if (isAbsolute(f) || f === '') { abs = f } else if (self.changedCwd) { abs = path.resolve(self.cwd, f) } else { abs = path.resolve(f) } if (process.platform === 'win32') abs = abs.replace(/\\/g, '/') return abs } // Return true, if pattern ends with globstar '**', for the accompanying parent directory. // Ex:- If node_modules/** is the pattern, add 'node_modules' to ignore list along with it's contents function isIgnored (self, path) { if (!self.ignore.length) return false return self.ignore.some(function(item) { return item.matcher.match(path) || !!(item.gmatcher && item.gmatcher.match(path)) }) } function childrenIgnored (self, path) { if (!self.ignore.length) return false return self.ignore.some(function(item) { return !!(item.gmatcher && item.gmatcher.match(path)) }) } /***/ }), /***/ 3700: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { // Approach: // // 1. Get the minimatch set // 2. For each pattern in the set, PROCESS(pattern, false) // 3. Store matches per-set, then uniq them // // PROCESS(pattern, inGlobStar) // Get the first [n] items from pattern that are all strings // Join these together. This is PREFIX. // If there is no more remaining, then stat(PREFIX) and // add to matches if it succeeds. END. // // If inGlobStar and PREFIX is symlink and points to dir // set ENTRIES = [] // else readdir(PREFIX) as ENTRIES // If fail, END // // with ENTRIES // If pattern[n] is GLOBSTAR // // handle the case where the globstar match is empty // // by pruning it out, and testing the resulting pattern // PROCESS(pattern[0..n] + pattern[n+1 .. $], false) // // handle other cases. // for ENTRY in ENTRIES (not dotfiles) // // attach globstar + tail onto the entry // // Mark that this entry is a globstar match // PROCESS(pattern[0..n] + ENTRY + pattern[n .. $], true) // // else // not globstar // for ENTRY in ENTRIES (not dotfiles, unless pattern[n] is dot) // Test ENTRY against pattern[n] // If fails, continue // If passes, PROCESS(pattern[0..n] + item + pattern[n+1 .. $]) // // Caveat: // Cache all stats and readdirs results to minimize syscall. Since all // we ever care about is existence and directory-ness, we can just keep // `true` for files, and [children,...] for directories, or `false` for // things that don't exist. module.exports = glob var fs = __webpack_require__(7147) var rp = __webpack_require__(8945) var minimatch = __webpack_require__(9566) var Minimatch = minimatch.Minimatch var inherits = __webpack_require__(6919) var EE = (__webpack_require__(2361).EventEmitter) var path = __webpack_require__(1017) var assert = __webpack_require__(9491) var isAbsolute = __webpack_require__(1323) var globSync = __webpack_require__(7433) var common = __webpack_require__(2821) var alphasort = common.alphasort var alphasorti = common.alphasorti var setopts = common.setopts var ownProp = common.ownProp var inflight = __webpack_require__(9442) var util = __webpack_require__(3837) var childrenIgnored = common.childrenIgnored var isIgnored = common.isIgnored var once = __webpack_require__(7197) function glob (pattern, options, cb) { if (typeof options === 'function') cb = options, options = {} if (!options) options = {} if (options.sync) { if (cb) throw new TypeError('callback provided to sync glob') return globSync(pattern, options) } return new Glob(pattern, options, cb) } glob.sync = globSync var GlobSync = glob.GlobSync = globSync.GlobSync // old api surface glob.glob = glob function extend (origin, add) { if (add === null || typeof add !== 'object') { return origin } var keys = Object.keys(add) var i = keys.length while (i--) { origin[keys[i]] = add[keys[i]] } return origin } glob.hasMagic = function (pattern, options_) { var options = extend({}, options_) options.noprocess = true var g = new Glob(pattern, options) var set = g.minimatch.set if (!pattern) return false if (set.length > 1) return true for (var j = 0; j < set[0].length; j++) { if (typeof set[0][j] !== 'string') return true } return false } glob.Glob = Glob inherits(Glob, EE) function Glob (pattern, options, cb) { if (typeof options === 'function') { cb = options options = null } if (options && options.sync) { if (cb) throw new TypeError('callback provided to sync glob') return new GlobSync(pattern, options) } if (!(this instanceof Glob)) return new Glob(pattern, options, cb) setopts(this, pattern, options) this._didRealPath = false // process each pattern in the minimatch set var n = this.minimatch.set.length // The matches are stored as {: true,...} so that // duplicates are automagically pruned. // Later, we do an Object.keys() on these. // Keep them as a list so we can fill in when nonull is set. this.matches = new Array(n) if (typeof cb === 'function') { cb = once(cb) this.on('error', cb) this.on('end', function (matches) { cb(null, matches) }) } var self = this this._processing = 0 this._emitQueue = [] this._processQueue = [] this.paused = false if (this.noprocess) return this if (n === 0) return done() var sync = true for (var i = 0; i < n; i ++) { this._process(this.minimatch.set[i], i, false, done) } sync = false function done () { --self._processing if (self._processing <= 0) { if (sync) { process.nextTick(function () { self._finish() }) } else { self._finish() } } } } Glob.prototype._finish = function () { assert(this instanceof Glob) if (this.aborted) return if (this.realpath && !this._didRealpath) return this._realpath() common.finish(this) this.emit('end', this.found) } Glob.prototype._realpath = function () { if (this._didRealpath) return this._didRealpath = true var n = this.matches.length if (n === 0) return this._finish() var self = this for (var i = 0; i < this.matches.length; i++) this._realpathSet(i, next) function next () { if (--n === 0) self._finish() } } Glob.prototype._realpathSet = function (index, cb) { var matchset = this.matches[index] if (!matchset) return cb() var found = Object.keys(matchset) var self = this var n = found.length if (n === 0) return cb() var set = this.matches[index] = Object.create(null) found.forEach(function (p, i) { // If there's a problem with the stat, then it means that // one or more of the links in the realpath couldn't be // resolved. just return the abs value in that case. p = self._makeAbs(p) rp.realpath(p, self.realpathCache, function (er, real) { if (!er) set[real] = true else if (er.syscall === 'stat') set[p] = true else self.emit('error', er) // srsly wtf right here if (--n === 0) { self.matches[index] = set cb() } }) }) } Glob.prototype._mark = function (p) { return common.mark(this, p) } Glob.prototype._makeAbs = function (f) { return common.makeAbs(this, f) } Glob.prototype.abort = function () { this.aborted = true this.emit('abort') } Glob.prototype.pause = function () { if (!this.paused) { this.paused = true this.emit('pause') } } Glob.prototype.resume = function () { if (this.paused) { this.emit('resume') this.paused = false if (this._emitQueue.length) { var eq = this._emitQueue.slice(0) this._emitQueue.length = 0 for (var i = 0; i < eq.length; i ++) { var e = eq[i] this._emitMatch(e[0], e[1]) } } if (this._processQueue.length) { var pq = this._processQueue.slice(0) this._processQueue.length = 0 for (var i = 0; i < pq.length; i ++) { var p = pq[i] this._processing-- this._process(p[0], p[1], p[2], p[3]) } } } } Glob.prototype._process = function (pattern, index, inGlobStar, cb) { assert(this instanceof Glob) assert(typeof cb === 'function') if (this.aborted) return this._processing++ if (this.paused) { this._processQueue.push([pattern, index, inGlobStar, cb]) return } //console.error('PROCESS %d', this._processing, pattern) // Get the first [n] parts of pattern that are all strings. var n = 0 while (typeof pattern[n] === 'string') { n ++ } // now n is the index of the first one that is *not* a string. // see if there's anything else var prefix switch (n) { // if not, then this is rather simple case pattern.length: this._processSimple(pattern.join('/'), index, cb) return case 0: // pattern *starts* with some non-trivial item. // going to readdir(cwd), but not include the prefix in matches. prefix = null break default: // pattern has some string bits in the front. // whatever it starts with, whether that's 'absolute' like /foo/bar, // or 'relative' like '../baz' prefix = pattern.slice(0, n).join('/') break } var remain = pattern.slice(n) // get the list of entries. var read if (prefix === null) read = '.' else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) { if (!prefix || !isAbsolute(prefix)) prefix = '/' + prefix read = prefix } else read = prefix var abs = this._makeAbs(read) //if ignored, skip _processing if (childrenIgnored(this, read)) return cb() var isGlobStar = remain[0] === minimatch.GLOBSTAR if (isGlobStar) this._processGlobStar(prefix, read, abs, remain, index, inGlobStar, cb) else this._processReaddir(prefix, read, abs, remain, index, inGlobStar, cb) } Glob.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar, cb) { var self = this this._readdir(abs, inGlobStar, function (er, entries) { return self._processReaddir2(prefix, read, abs, remain, index, inGlobStar, entries, cb) }) } Glob.prototype._processReaddir2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { // if the abs isn't a dir, then nothing can match! if (!entries) return cb() // It will only match dot entries if it starts with a dot, or if // dot is set. Stuff like @(.foo|.bar) isn't allowed. var pn = remain[0] var negate = !!this.minimatch.negate var rawGlob = pn._glob var dotOk = this.dot || rawGlob.charAt(0) === '.' var matchedEntries = [] for (var i = 0; i < entries.length; i++) { var e = entries[i] if (e.charAt(0) !== '.' || dotOk) { var m if (negate && !prefix) { m = !e.match(pn) } else { m = e.match(pn) } if (m) matchedEntries.push(e) } } //console.error('prd2', prefix, entries, remain[0]._glob, matchedEntries) var len = matchedEntries.length // If there are no matched entries, then nothing matches. if (len === 0) return cb() // if this is the last remaining pattern bit, then no need for // an additional stat *unless* the user has specified mark or // stat explicitly. We know they exist, since readdir returned // them. if (remain.length === 1 && !this.mark && !this.stat) { if (!this.matches[index]) this.matches[index] = Object.create(null) for (var i = 0; i < len; i ++) { var e = matchedEntries[i] if (prefix) { if (prefix !== '/') e = prefix + '/' + e else e = prefix + e } if (e.charAt(0) === '/' && !this.nomount) { e = path.join(this.root, e) } this._emitMatch(index, e) } // This was the last one, and no stats were needed return cb() } // now test all matched entries as stand-ins for that part // of the pattern. remain.shift() for (var i = 0; i < len; i ++) { var e = matchedEntries[i] var newPattern if (prefix) { if (prefix !== '/') e = prefix + '/' + e else e = prefix + e } this._process([e].concat(remain), index, inGlobStar, cb) } cb() } Glob.prototype._emitMatch = function (index, e) { if (this.aborted) return if (isIgnored(this, e)) return if (this.paused) { this._emitQueue.push([index, e]) return } var abs = isAbsolute(e) ? e : this._makeAbs(e) if (this.mark) e = this._mark(e) if (this.absolute) e = abs if (this.matches[index][e]) return if (this.nodir) { var c = this.cache[abs] if (c === 'DIR' || Array.isArray(c)) return } this.matches[index][e] = true var st = this.statCache[abs] if (st) this.emit('stat', e, st) this.emit('match', e) } Glob.prototype._readdirInGlobStar = function (abs, cb) { if (this.aborted) return // follow all symlinked directories forever // just proceed as if this is a non-globstar situation if (this.follow) return this._readdir(abs, false, cb) var lstatkey = 'lstat\0' + abs var self = this var lstatcb = inflight(lstatkey, lstatcb_) if (lstatcb) fs.lstat(abs, lstatcb) function lstatcb_ (er, lstat) { if (er && er.code === 'ENOENT') return cb() var isSym = lstat && lstat.isSymbolicLink() self.symlinks[abs] = isSym // If it's not a symlink or a dir, then it's definitely a regular file. // don't bother doing a readdir in that case. if (!isSym && lstat && !lstat.isDirectory()) { self.cache[abs] = 'FILE' cb() } else self._readdir(abs, false, cb) } } Glob.prototype._readdir = function (abs, inGlobStar, cb) { if (this.aborted) return cb = inflight('readdir\0'+abs+'\0'+inGlobStar, cb) if (!cb) return //console.error('RD %j %j', +inGlobStar, abs) if (inGlobStar && !ownProp(this.symlinks, abs)) return this._readdirInGlobStar(abs, cb) if (ownProp(this.cache, abs)) { var c = this.cache[abs] if (!c || c === 'FILE') return cb() if (Array.isArray(c)) return cb(null, c) } var self = this fs.readdir(abs, readdirCb(this, abs, cb)) } function readdirCb (self, abs, cb) { return function (er, entries) { if (er) self._readdirError(abs, er, cb) else self._readdirEntries(abs, entries, cb) } } Glob.prototype._readdirEntries = function (abs, entries, cb) { if (this.aborted) return // if we haven't asked to stat everything, then just // assume that everything in there exists, so we can avoid // having to stat it a second time. if (!this.mark && !this.stat) { for (var i = 0; i < entries.length; i ++) { var e = entries[i] if (abs === '/') e = abs + e else e = abs + '/' + e this.cache[e] = true } } this.cache[abs] = entries return cb(null, entries) } Glob.prototype._readdirError = function (f, er, cb) { if (this.aborted) return // handle errors, and cache the information switch (er.code) { case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205 case 'ENOTDIR': // totally normal. means it *does* exist. var abs = this._makeAbs(f) this.cache[abs] = 'FILE' if (abs === this.cwdAbs) { var error = new Error(er.code + ' invalid cwd ' + this.cwd) error.path = this.cwd error.code = er.code this.emit('error', error) this.abort() } break case 'ENOENT': // not terribly unusual case 'ELOOP': case 'ENAMETOOLONG': case 'UNKNOWN': this.cache[this._makeAbs(f)] = false break default: // some unusual error. Treat as failure. this.cache[this._makeAbs(f)] = false if (this.strict) { this.emit('error', er) // If the error is handled, then we abort // if not, we threw out of here this.abort() } if (!this.silent) console.error('glob error', er) break } return cb() } Glob.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar, cb) { var self = this this._readdir(abs, inGlobStar, function (er, entries) { self._processGlobStar2(prefix, read, abs, remain, index, inGlobStar, entries, cb) }) } Glob.prototype._processGlobStar2 = function (prefix, read, abs, remain, index, inGlobStar, entries, cb) { //console.error('pgs2', prefix, remain[0], entries) // no entries means not a dir, so it can never have matches // foo.txt/** doesn't match foo.txt if (!entries) return cb() // test without the globstar, and with every child both below // and replacing the globstar. var remainWithoutGlobStar = remain.slice(1) var gspref = prefix ? [ prefix ] : [] var noGlobStar = gspref.concat(remainWithoutGlobStar) // the noGlobStar pattern exits the inGlobStar state this._process(noGlobStar, index, false, cb) var isSym = this.symlinks[abs] var len = entries.length // If it's a symlink, and we're in a globstar, then stop if (isSym && inGlobStar) return cb() for (var i = 0; i < len; i++) { var e = entries[i] if (e.charAt(0) === '.' && !this.dot) continue // these two cases enter the inGlobStar state var instead = gspref.concat(entries[i], remainWithoutGlobStar) this._process(instead, index, true, cb) var below = gspref.concat(entries[i], remain) this._process(below, index, true, cb) } cb() } Glob.prototype._processSimple = function (prefix, index, cb) { // XXX review this. Shouldn't it be doing the mounting etc // before doing stat? kinda weird? var self = this this._stat(prefix, function (er, exists) { self._processSimple2(prefix, index, er, exists, cb) }) } Glob.prototype._processSimple2 = function (prefix, index, er, exists, cb) { //console.error('ps2', prefix, exists) if (!this.matches[index]) this.matches[index] = Object.create(null) // If it doesn't exist, then just mark the lack of results if (!exists) return cb() if (prefix && isAbsolute(prefix) && !this.nomount) { var trail = /[\/\\]$/.test(prefix) if (prefix.charAt(0) === '/') { prefix = path.join(this.root, prefix) } else { prefix = path.resolve(this.root, prefix) if (trail) prefix += '/' } } if (process.platform === 'win32') prefix = prefix.replace(/\\/g, '/') // Mark this as a match this._emitMatch(index, prefix) cb() } // Returns either 'DIR', 'FILE', or false Glob.prototype._stat = function (f, cb) { var abs = this._makeAbs(f) var needDir = f.slice(-1) === '/' if (f.length > this.maxLength) return cb() if (!this.stat && ownProp(this.cache, abs)) { var c = this.cache[abs] if (Array.isArray(c)) c = 'DIR' // It exists, but maybe not how we need it if (!needDir || c === 'DIR') return cb(null, c) if (needDir && c === 'FILE') return cb() // otherwise we have to stat, because maybe c=true // if we know it exists, but not what it is. } var exists var stat = this.statCache[abs] if (stat !== undefined) { if (stat === false) return cb(null, stat) else { var type = stat.isDirectory() ? 'DIR' : 'FILE' if (needDir && type === 'FILE') return cb() else return cb(null, type, stat) } } var self = this var statcb = inflight('stat\0' + abs, lstatcb_) if (statcb) fs.lstat(abs, statcb) function lstatcb_ (er, lstat) { if (lstat && lstat.isSymbolicLink()) { // If it's a symlink, then treat it as the target, unless // the target does not exist, then treat it as a file. return fs.stat(abs, function (er, stat) { if (er) self._stat2(f, abs, null, lstat, cb) else self._stat2(f, abs, er, stat, cb) }) } else { self._stat2(f, abs, er, lstat, cb) } } } Glob.prototype._stat2 = function (f, abs, er, stat, cb) { if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) { this.statCache[abs] = false return cb() } var needDir = f.slice(-1) === '/' this.statCache[abs] = stat if (abs.slice(-1) === '/' && stat && !stat.isDirectory()) return cb(null, false, stat) var c = true if (stat) c = stat.isDirectory() ? 'DIR' : 'FILE' this.cache[abs] = this.cache[abs] || c if (needDir && c === 'FILE') return cb() return cb(null, c, stat) } /***/ }), /***/ 7433: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = globSync globSync.GlobSync = GlobSync var fs = __webpack_require__(7147) var rp = __webpack_require__(8945) var minimatch = __webpack_require__(9566) var Minimatch = minimatch.Minimatch var Glob = (__webpack_require__(3700).Glob) var util = __webpack_require__(3837) var path = __webpack_require__(1017) var assert = __webpack_require__(9491) var isAbsolute = __webpack_require__(1323) var common = __webpack_require__(2821) var alphasort = common.alphasort var alphasorti = common.alphasorti var setopts = common.setopts var ownProp = common.ownProp var childrenIgnored = common.childrenIgnored var isIgnored = common.isIgnored function globSync (pattern, options) { if (typeof options === 'function' || arguments.length === 3) throw new TypeError('callback provided to sync glob\n'+ 'See: https://github.com/isaacs/node-glob/issues/167') return new GlobSync(pattern, options).found } function GlobSync (pattern, options) { if (!pattern) throw new Error('must provide pattern') if (typeof options === 'function' || arguments.length === 3) throw new TypeError('callback provided to sync glob\n'+ 'See: https://github.com/isaacs/node-glob/issues/167') if (!(this instanceof GlobSync)) return new GlobSync(pattern, options) setopts(this, pattern, options) if (this.noprocess) return this var n = this.minimatch.set.length this.matches = new Array(n) for (var i = 0; i < n; i ++) { this._process(this.minimatch.set[i], i, false) } this._finish() } GlobSync.prototype._finish = function () { assert(this instanceof GlobSync) if (this.realpath) { var self = this this.matches.forEach(function (matchset, index) { var set = self.matches[index] = Object.create(null) for (var p in matchset) { try { p = self._makeAbs(p) var real = rp.realpathSync(p, self.realpathCache) set[real] = true } catch (er) { if (er.syscall === 'stat') set[self._makeAbs(p)] = true else throw er } } }) } common.finish(this) } GlobSync.prototype._process = function (pattern, index, inGlobStar) { assert(this instanceof GlobSync) // Get the first [n] parts of pattern that are all strings. var n = 0 while (typeof pattern[n] === 'string') { n ++ } // now n is the index of the first one that is *not* a string. // See if there's anything else var prefix switch (n) { // if not, then this is rather simple case pattern.length: this._processSimple(pattern.join('/'), index) return case 0: // pattern *starts* with some non-trivial item. // going to readdir(cwd), but not include the prefix in matches. prefix = null break default: // pattern has some string bits in the front. // whatever it starts with, whether that's 'absolute' like /foo/bar, // or 'relative' like '../baz' prefix = pattern.slice(0, n).join('/') break } var remain = pattern.slice(n) // get the list of entries. var read if (prefix === null) read = '.' else if (isAbsolute(prefix) || isAbsolute(pattern.join('/'))) { if (!prefix || !isAbsolute(prefix)) prefix = '/' + prefix read = prefix } else read = prefix var abs = this._makeAbs(read) //if ignored, skip processing if (childrenIgnored(this, read)) return var isGlobStar = remain[0] === minimatch.GLOBSTAR if (isGlobStar) this._processGlobStar(prefix, read, abs, remain, index, inGlobStar) else this._processReaddir(prefix, read, abs, remain, index, inGlobStar) } GlobSync.prototype._processReaddir = function (prefix, read, abs, remain, index, inGlobStar) { var entries = this._readdir(abs, inGlobStar) // if the abs isn't a dir, then nothing can match! if (!entries) return // It will only match dot entries if it starts with a dot, or if // dot is set. Stuff like @(.foo|.bar) isn't allowed. var pn = remain[0] var negate = !!this.minimatch.negate var rawGlob = pn._glob var dotOk = this.dot || rawGlob.charAt(0) === '.' var matchedEntries = [] for (var i = 0; i < entries.length; i++) { var e = entries[i] if (e.charAt(0) !== '.' || dotOk) { var m if (negate && !prefix) { m = !e.match(pn) } else { m = e.match(pn) } if (m) matchedEntries.push(e) } } var len = matchedEntries.length // If there are no matched entries, then nothing matches. if (len === 0) return // if this is the last remaining pattern bit, then no need for // an additional stat *unless* the user has specified mark or // stat explicitly. We know they exist, since readdir returned // them. if (remain.length === 1 && !this.mark && !this.stat) { if (!this.matches[index]) this.matches[index] = Object.create(null) for (var i = 0; i < len; i ++) { var e = matchedEntries[i] if (prefix) { if (prefix.slice(-1) !== '/') e = prefix + '/' + e else e = prefix + e } if (e.charAt(0) === '/' && !this.nomount) { e = path.join(this.root, e) } this._emitMatch(index, e) } // This was the last one, and no stats were needed return } // now test all matched entries as stand-ins for that part // of the pattern. remain.shift() for (var i = 0; i < len; i ++) { var e = matchedEntries[i] var newPattern if (prefix) newPattern = [prefix, e] else newPattern = [e] this._process(newPattern.concat(remain), index, inGlobStar) } } GlobSync.prototype._emitMatch = function (index, e) { if (isIgnored(this, e)) return var abs = this._makeAbs(e) if (this.mark) e = this._mark(e) if (this.absolute) { e = abs } if (this.matches[index][e]) return if (this.nodir) { var c = this.cache[abs] if (c === 'DIR' || Array.isArray(c)) return } this.matches[index][e] = true if (this.stat) this._stat(e) } GlobSync.prototype._readdirInGlobStar = function (abs) { // follow all symlinked directories forever // just proceed as if this is a non-globstar situation if (this.follow) return this._readdir(abs, false) var entries var lstat var stat try { lstat = fs.lstatSync(abs) } catch (er) { if (er.code === 'ENOENT') { // lstat failed, doesn't exist return null } } var isSym = lstat && lstat.isSymbolicLink() this.symlinks[abs] = isSym // If it's not a symlink or a dir, then it's definitely a regular file. // don't bother doing a readdir in that case. if (!isSym && lstat && !lstat.isDirectory()) this.cache[abs] = 'FILE' else entries = this._readdir(abs, false) return entries } GlobSync.prototype._readdir = function (abs, inGlobStar) { var entries if (inGlobStar && !ownProp(this.symlinks, abs)) return this._readdirInGlobStar(abs) if (ownProp(this.cache, abs)) { var c = this.cache[abs] if (!c || c === 'FILE') return null if (Array.isArray(c)) return c } try { return this._readdirEntries(abs, fs.readdirSync(abs)) } catch (er) { this._readdirError(abs, er) return null } } GlobSync.prototype._readdirEntries = function (abs, entries) { // if we haven't asked to stat everything, then just // assume that everything in there exists, so we can avoid // having to stat it a second time. if (!this.mark && !this.stat) { for (var i = 0; i < entries.length; i ++) { var e = entries[i] if (abs === '/') e = abs + e else e = abs + '/' + e this.cache[e] = true } } this.cache[abs] = entries // mark and cache dir-ness return entries } GlobSync.prototype._readdirError = function (f, er) { // handle errors, and cache the information switch (er.code) { case 'ENOTSUP': // https://github.com/isaacs/node-glob/issues/205 case 'ENOTDIR': // totally normal. means it *does* exist. var abs = this._makeAbs(f) this.cache[abs] = 'FILE' if (abs === this.cwdAbs) { var error = new Error(er.code + ' invalid cwd ' + this.cwd) error.path = this.cwd error.code = er.code throw error } break case 'ENOENT': // not terribly unusual case 'ELOOP': case 'ENAMETOOLONG': case 'UNKNOWN': this.cache[this._makeAbs(f)] = false break default: // some unusual error. Treat as failure. this.cache[this._makeAbs(f)] = false if (this.strict) throw er if (!this.silent) console.error('glob error', er) break } } GlobSync.prototype._processGlobStar = function (prefix, read, abs, remain, index, inGlobStar) { var entries = this._readdir(abs, inGlobStar) // no entries means not a dir, so it can never have matches // foo.txt/** doesn't match foo.txt if (!entries) return // test without the globstar, and with every child both below // and replacing the globstar. var remainWithoutGlobStar = remain.slice(1) var gspref = prefix ? [ prefix ] : [] var noGlobStar = gspref.concat(remainWithoutGlobStar) // the noGlobStar pattern exits the inGlobStar state this._process(noGlobStar, index, false) var len = entries.length var isSym = this.symlinks[abs] // If it's a symlink, and we're in a globstar, then stop if (isSym && inGlobStar) return for (var i = 0; i < len; i++) { var e = entries[i] if (e.charAt(0) === '.' && !this.dot) continue // these two cases enter the inGlobStar state var instead = gspref.concat(entries[i], remainWithoutGlobStar) this._process(instead, index, true) var below = gspref.concat(entries[i], remain) this._process(below, index, true) } } GlobSync.prototype._processSimple = function (prefix, index) { // XXX review this. Shouldn't it be doing the mounting etc // before doing stat? kinda weird? var exists = this._stat(prefix) if (!this.matches[index]) this.matches[index] = Object.create(null) // If it doesn't exist, then just mark the lack of results if (!exists) return if (prefix && isAbsolute(prefix) && !this.nomount) { var trail = /[\/\\]$/.test(prefix) if (prefix.charAt(0) === '/') { prefix = path.join(this.root, prefix) } else { prefix = path.resolve(this.root, prefix) if (trail) prefix += '/' } } if (process.platform === 'win32') prefix = prefix.replace(/\\/g, '/') // Mark this as a match this._emitMatch(index, prefix) } // Returns either 'DIR', 'FILE', or false GlobSync.prototype._stat = function (f) { var abs = this._makeAbs(f) var needDir = f.slice(-1) === '/' if (f.length > this.maxLength) return false if (!this.stat && ownProp(this.cache, abs)) { var c = this.cache[abs] if (Array.isArray(c)) c = 'DIR' // It exists, but maybe not how we need it if (!needDir || c === 'DIR') return c if (needDir && c === 'FILE') return false // otherwise we have to stat, because maybe c=true // if we know it exists, but not what it is. } var exists var stat = this.statCache[abs] if (!stat) { var lstat try { lstat = fs.lstatSync(abs) } catch (er) { if (er && (er.code === 'ENOENT' || er.code === 'ENOTDIR')) { this.statCache[abs] = false return false } } if (lstat && lstat.isSymbolicLink()) { try { stat = fs.statSync(abs) } catch (er) { stat = lstat } } else { stat = lstat } } this.statCache[abs] = stat var c = true if (stat) c = stat.isDirectory() ? 'DIR' : 'FILE' this.cache[abs] = this.cache[abs] || c if (needDir && c === 'FILE') return false return c } GlobSync.prototype._mark = function (p) { return common.mark(this, p) } GlobSync.prototype._makeAbs = function (f) { return common.makeAbs(this, f) } /***/ }), /***/ 9442: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var wrappy = __webpack_require__(4586) var reqs = Object.create(null) var once = __webpack_require__(7197) module.exports = wrappy(inflight) function inflight (key, cb) { if (reqs[key]) { reqs[key].push(cb) return null } else { reqs[key] = [cb] return makeres(key) } } function makeres (key) { return once(function RES () { var cbs = reqs[key] var len = cbs.length var args = slice(arguments) // XXX It's somewhat ambiguous whether a new callback added in this // pass should be queued for later execution if something in the // list of callbacks throws, or if it should just be discarded. // However, it's such an edge case that it hardly matters, and either // choice is likely as surprising as the other. // As it happens, we do go ahead and schedule it for later execution. try { for (var i = 0; i < len; i++) { cbs[i].apply(null, args) } } finally { if (cbs.length > len) { // added more in the interim. // de-zalgo, just in case, but don't call again. cbs.splice(0, len) process.nextTick(function () { RES.apply(null, args) }) } else { delete reqs[key] } } }) } function slice (args) { var length = args.length var array = [] for (var i = 0; i < length; i++) array[i] = args[i] return array } /***/ }), /***/ 6919: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { try { var util = __webpack_require__(3837); /* istanbul ignore next */ if (typeof util.inherits !== 'function') throw ''; module.exports = util.inherits; } catch (e) { /* istanbul ignore next */ module.exports = __webpack_require__(7526); } /***/ }), /***/ 7526: /***/ ((module) => { if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { if (superCtor) { ctor.super_ = superCtor ctor.prototype = Object.create(superCtor.prototype, { constructor: { value: ctor, enumerable: false, writable: true, configurable: true } }) } }; } else { // old school shim for old browsers module.exports = function inherits(ctor, superCtor) { if (superCtor) { ctor.super_ = superCtor var TempCtor = function () {} TempCtor.prototype = superCtor.prototype ctor.prototype = new TempCtor() ctor.prototype.constructor = ctor } } } /***/ }), /***/ 9566: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { module.exports = minimatch minimatch.Minimatch = Minimatch var path = { sep: '/' } try { path = __webpack_require__(1017) } catch (er) {} var GLOBSTAR = minimatch.GLOBSTAR = Minimatch.GLOBSTAR = {} var expand = __webpack_require__(3197) var plTypes = { '!': { open: '(?:(?!(?:', close: '))[^/]*?)'}, '?': { open: '(?:', close: ')?' }, '+': { open: '(?:', close: ')+' }, '*': { open: '(?:', close: ')*' }, '@': { open: '(?:', close: ')' } } // any single thing other than / // don't need to escape / when using new RegExp() var qmark = '[^/]' // * => any number of characters var star = qmark + '*?' // ** when dots are allowed. Anything goes, except .. and . // not (^ or / followed by one or two dots followed by $ or /), // followed by anything, any number of times. var twoStarDot = '(?:(?!(?:\\\/|^)(?:\\.{1,2})($|\\\/)).)*?' // not a ^ or / followed by a dot, // followed by anything, any number of times. var twoStarNoDot = '(?:(?!(?:\\\/|^)\\.).)*?' // characters that need to be escaped in RegExp. var reSpecials = charSet('().*{}+?[]^$\\!') // "abc" -> { a:true, b:true, c:true } function charSet (s) { return s.split('').reduce(function (set, c) { set[c] = true return set }, {}) } // normalizes slashes. var slashSplit = /\/+/ minimatch.filter = filter function filter (pattern, options) { options = options || {} return function (p, i, list) { return minimatch(p, pattern, options) } } function ext (a, b) { a = a || {} b = b || {} var t = {} Object.keys(b).forEach(function (k) { t[k] = b[k] }) Object.keys(a).forEach(function (k) { t[k] = a[k] }) return t } minimatch.defaults = function (def) { if (!def || !Object.keys(def).length) return minimatch var orig = minimatch var m = function minimatch (p, pattern, options) { return orig.minimatch(p, pattern, ext(def, options)) } m.Minimatch = function Minimatch (pattern, options) { return new orig.Minimatch(pattern, ext(def, options)) } return m } Minimatch.defaults = function (def) { if (!def || !Object.keys(def).length) return Minimatch return minimatch.defaults(def).Minimatch } function minimatch (p, pattern, options) { if (typeof pattern !== 'string') { throw new TypeError('glob pattern string required') } if (!options) options = {} // shortcut: comments match nothing. if (!options.nocomment && pattern.charAt(0) === '#') { return false } // "" only matches "" if (pattern.trim() === '') return p === '' return new Minimatch(pattern, options).match(p) } function Minimatch (pattern, options) { if (!(this instanceof Minimatch)) { return new Minimatch(pattern, options) } if (typeof pattern !== 'string') { throw new TypeError('glob pattern string required') } if (!options) options = {} pattern = pattern.trim() // windows support: need to use /, not \ if (path.sep !== '/') { pattern = pattern.split(path.sep).join('/') } this.options = options this.set = [] this.pattern = pattern this.regexp = null this.negate = false this.comment = false this.empty = false // make the set of regexps etc. this.make() } Minimatch.prototype.debug = function () {} Minimatch.prototype.make = make function make () { // don't do it more than once. if (this._made) return var pattern = this.pattern var options = this.options // empty patterns and comments match nothing. if (!options.nocomment && pattern.charAt(0) === '#') { this.comment = true return } if (!pattern) { this.empty = true return } // step 1: figure out negation, etc. this.parseNegate() // step 2: expand braces var set = this.globSet = this.braceExpand() if (options.debug) this.debug = console.error this.debug(this.pattern, set) // step 3: now we have a set, so turn each one into a series of path-portion // matching patterns. // These will be regexps, except in the case of "**", which is // set to the GLOBSTAR object for globstar behavior, // and will not contain any / characters set = this.globParts = set.map(function (s) { return s.split(slashSplit) }) this.debug(this.pattern, set) // glob --> regexps set = set.map(function (s, si, set) { return s.map(this.parse, this) }, this) this.debug(this.pattern, set) // filter out everything that didn't compile properly. set = set.filter(function (s) { return s.indexOf(false) === -1 }) this.debug(this.pattern, set) this.set = set } Minimatch.prototype.parseNegate = parseNegate function parseNegate () { var pattern = this.pattern var negate = false var options = this.options var negateOffset = 0 if (options.nonegate) return for (var i = 0, l = pattern.length ; i < l && pattern.charAt(i) === '!' ; i++) { negate = !negate negateOffset++ } if (negateOffset) this.pattern = pattern.substr(negateOffset) this.negate = negate } // Brace expansion: // a{b,c}d -> abd acd // a{b,}c -> abc ac // a{0..3}d -> a0d a1d a2d a3d // a{b,c{d,e}f}g -> abg acdfg acefg // a{b,c}d{e,f}g -> abdeg acdeg abdeg abdfg // // Invalid sets are not expanded. // a{2..}b -> a{2..}b // a{b}c -> a{b}c minimatch.braceExpand = function (pattern, options) { return braceExpand(pattern, options) } Minimatch.prototype.braceExpand = braceExpand function braceExpand (pattern, options) { if (!options) { if (this instanceof Minimatch) { options = this.options } else { options = {} } } pattern = typeof pattern === 'undefined' ? this.pattern : pattern if (typeof pattern === 'undefined') { throw new TypeError('undefined pattern') } if (options.nobrace || !pattern.match(/\{.*\}/)) { // shortcut. no need to expand. return [pattern] } return expand(pattern) } // parse a component of the expanded set. // At this point, no pattern may contain "/" in it // so we're going to return a 2d array, where each entry is the full // pattern, split on '/', and then turned into a regular expression. // A regexp is made at the end which joins each array with an // escaped /, and another full one which joins each regexp with |. // // Following the lead of Bash 4.1, note that "**" only has special meaning // when it is the *only* thing in a path portion. Otherwise, any series // of * is equivalent to a single *. Globstar behavior is enabled by // default, and can be disabled by setting options.noglobstar. Minimatch.prototype.parse = parse var SUBPARSE = {} function parse (pattern, isSub) { if (pattern.length > 1024 * 64) { throw new TypeError('pattern is too long') } var options = this.options // shortcuts if (!options.noglobstar && pattern === '**') return GLOBSTAR if (pattern === '') return '' var re = '' var hasMagic = !!options.nocase var escaping = false // ? => one single character var patternListStack = [] var negativeLists = [] var stateChar var inClass = false var reClassStart = -1 var classStart = -1 // . and .. never match anything that doesn't start with ., // even when options.dot is set. var patternStart = pattern.charAt(0) === '.' ? '' // anything // not (start or / followed by . or .. followed by / or end) : options.dot ? '(?!(?:^|\\\/)\\.{1,2}(?:$|\\\/))' : '(?!\\.)' var self = this function clearStateChar () { if (stateChar) { // we had some state-tracking character // that wasn't consumed by this pass. switch (stateChar) { case '*': re += star hasMagic = true break case '?': re += qmark hasMagic = true break default: re += '\\' + stateChar break } self.debug('clearStateChar %j %j', stateChar, re) stateChar = false } } for (var i = 0, len = pattern.length, c ; (i < len) && (c = pattern.charAt(i)) ; i++) { this.debug('%s\t%s %s %j', pattern, i, re, c) // skip over any that are escaped. if (escaping && reSpecials[c]) { re += '\\' + c escaping = false continue } switch (c) { case '/': // completely not allowed, even escaped. // Should already be path-split by now. return false case '\\': clearStateChar() escaping = true continue // the various stateChar values // for the "extglob" stuff. case '?': case '*': case '+': case '@': case '!': this.debug('%s\t%s %s %j <-- stateChar', pattern, i, re, c) // all of those are literals inside a class, except that // the glob [!a] means [^a] in regexp if (inClass) { this.debug(' in class') if (c === '!' && i === classStart + 1) c = '^' re += c continue } // if we already have a stateChar, then it means // that there was something like ** or +? in there. // Handle the stateChar, then proceed with this one. self.debug('call clearStateChar %j', stateChar) clearStateChar() stateChar = c // if extglob is disabled, then +(asdf|foo) isn't a thing. // just clear the statechar *now*, rather than even diving into // the patternList stuff. if (options.noext) clearStateChar() continue case '(': if (inClass) { re += '(' continue } if (!stateChar) { re += '\\(' continue } patternListStack.push({ type: stateChar, start: i - 1, reStart: re.length, open: plTypes[stateChar].open, close: plTypes[stateChar].close }) // negation is (?:(?!js)[^/]*) re += stateChar === '!' ? '(?:(?!(?:' : '(?:' this.debug('plType %j %j', stateChar, re) stateChar = false continue case ')': if (inClass || !patternListStack.length) { re += '\\)' continue } clearStateChar() hasMagic = true var pl = patternListStack.pop() // negation is (?:(?!js)[^/]*) // The others are (?:) re += pl.close if (pl.type === '!') { negativeLists.push(pl) } pl.reEnd = re.length continue case '|': if (inClass || !patternListStack.length || escaping) { re += '\\|' escaping = false continue } clearStateChar() re += '|' continue // these are mostly the same in regexp and glob case '[': // swallow any state-tracking char before the [ clearStateChar() if (inClass) { re += '\\' + c continue } inClass = true classStart = i reClassStart = re.length re += c continue case ']': // a right bracket shall lose its special // meaning and represent itself in // a bracket expression if it occurs // first in the list. -- POSIX.2 2.8.3.2 if (i === classStart + 1 || !inClass) { re += '\\' + c escaping = false continue } // handle the case where we left a class open. // "[z-a]" is valid, equivalent to "\[z-a\]" if (inClass) { // split where the last [ was, make sure we don't have // an invalid re. if so, re-walk the contents of the // would-be class to re-translate any characters that // were passed through as-is // TODO: It would probably be faster to determine this // without a try/catch and a new RegExp, but it's tricky // to do safely. For now, this is safe and works. var cs = pattern.substring(classStart + 1, i) try { RegExp('[' + cs + ']') } catch (er) { // not a valid class! var sp = this.parse(cs, SUBPARSE) re = re.substr(0, reClassStart) + '\\[' + sp[0] + '\\]' hasMagic = hasMagic || sp[1] inClass = false continue } } // finish up the class. hasMagic = true inClass = false re += c continue default: // swallow any state char that wasn't consumed clearStateChar() if (escaping) { // no need escaping = false } else if (reSpecials[c] && !(c === '^' && inClass)) { re += '\\' } re += c } // switch } // for // handle the case where we left a class open. // "[abc" is valid, equivalent to "\[abc" if (inClass) { // split where the last [ was, and escape it // this is a huge pita. We now have to re-walk // the contents of the would-be class to re-translate // any characters that were passed through as-is cs = pattern.substr(classStart + 1) sp = this.parse(cs, SUBPARSE) re = re.substr(0, reClassStart) + '\\[' + sp[0] hasMagic = hasMagic || sp[1] } // handle the case where we had a +( thing at the *end* // of the pattern. // each pattern list stack adds 3 chars, and we need to go through // and escape any | chars that were passed through as-is for the regexp. // Go through and escape them, taking care not to double-escape any // | chars that were already escaped. for (pl = patternListStack.pop(); pl; pl = patternListStack.pop()) { var tail = re.slice(pl.reStart + pl.open.length) this.debug('setting tail', re, pl) // maybe some even number of \, then maybe 1 \, followed by a | tail = tail.replace(/((?:\\{2}){0,64})(\\?)\|/g, function (_, $1, $2) { if (!$2) { // the | isn't already escaped, so escape it. $2 = '\\' } // need to escape all those slashes *again*, without escaping the // one that we need for escaping the | character. As it works out, // escaping an even number of slashes can be done by simply repeating // it exactly after itself. That's why this trick works. // // I am sorry that you have to see this. return $1 + $1 + $2 + '|' }) this.debug('tail=%j\n %s', tail, tail, pl, re) var t = pl.type === '*' ? star : pl.type === '?' ? qmark : '\\' + pl.type hasMagic = true re = re.slice(0, pl.reStart) + t + '\\(' + tail } // handle trailing things that only matter at the very end. clearStateChar() if (escaping) { // trailing \\ re += '\\\\' } // only need to apply the nodot start if the re starts with // something that could conceivably capture a dot var addPatternStart = false switch (re.charAt(0)) { case '.': case '[': case '(': addPatternStart = true } // Hack to work around lack of negative lookbehind in JS // A pattern like: *.!(x).!(y|z) needs to ensure that a name // like 'a.xyz.yz' doesn't match. So, the first negative // lookahead, has to look ALL the way ahead, to the end of // the pattern. for (var n = negativeLists.length - 1; n > -1; n--) { var nl = negativeLists[n] var nlBefore = re.slice(0, nl.reStart) var nlFirst = re.slice(nl.reStart, nl.reEnd - 8) var nlLast = re.slice(nl.reEnd - 8, nl.reEnd) var nlAfter = re.slice(nl.reEnd) nlLast += nlAfter // Handle nested stuff like *(*.js|!(*.json)), where open parens // mean that we should *not* include the ) in the bit that is considered // "after" the negated section. var openParensBefore = nlBefore.split('(').length - 1 var cleanAfter = nlAfter for (i = 0; i < openParensBefore; i++) { cleanAfter = cleanAfter.replace(/\)[+*?]?/, '') } nlAfter = cleanAfter var dollar = '' if (nlAfter === '' && isSub !== SUBPARSE) { dollar = '$' } var newRe = nlBefore + nlFirst + nlAfter + dollar + nlLast re = newRe } // if the re is not "" at this point, then we need to make sure // it doesn't match against an empty path part. // Otherwise a/* will match a/, which it should not. if (re !== '' && hasMagic) { re = '(?=.)' + re } if (addPatternStart) { re = patternStart + re } // parsing just a piece of a larger pattern. if (isSub === SUBPARSE) { return [re, hasMagic] } // skip the regexp for non-magical patterns // unescape anything in it, though, so that it'll be // an exact match against a file etc. if (!hasMagic) { return globUnescape(pattern) } var flags = options.nocase ? 'i' : '' try { var regExp = new RegExp('^' + re + '$', flags) } catch (er) { // If it was an invalid regular expression, then it can't match // anything. This trick looks for a character after the end of // the string, which is of course impossible, except in multi-line // mode, but it's not a /m regex. return new RegExp('$.') } regExp._glob = pattern regExp._src = re return regExp } minimatch.makeRe = function (pattern, options) { return new Minimatch(pattern, options || {}).makeRe() } Minimatch.prototype.makeRe = makeRe function makeRe () { if (this.regexp || this.regexp === false) return this.regexp // at this point, this.set is a 2d array of partial // pattern strings, or "**". // // It's better to use .match(). This function shouldn't // be used, really, but it's pretty convenient sometimes, // when you just want to work with a regex. var set = this.set if (!set.length) { this.regexp = false return this.regexp } var options = this.options var twoStar = options.noglobstar ? star : options.dot ? twoStarDot : twoStarNoDot var flags = options.nocase ? 'i' : '' var re = set.map(function (pattern) { return pattern.map(function (p) { return (p === GLOBSTAR) ? twoStar : (typeof p === 'string') ? regExpEscape(p) : p._src }).join('\\\/') }).join('|') // must match entire pattern // ending in a * or ** will make it less strict. re = '^(?:' + re + ')$' // can match anything, as long as it's not this. if (this.negate) re = '^(?!' + re + ').*$' try { this.regexp = new RegExp(re, flags) } catch (ex) { this.regexp = false } return this.regexp } minimatch.match = function (list, pattern, options) { options = options || {} var mm = new Minimatch(pattern, options) list = list.filter(function (f) { return mm.match(f) }) if (mm.options.nonull && !list.length) { list.push(pattern) } return list } Minimatch.prototype.match = match function match (f, partial) { this.debug('match', f, this.pattern) // short-circuit in the case of busted things. // comments, etc. if (this.comment) return false if (this.empty) return f === '' if (f === '/' && partial) return true var options = this.options // windows: need to use /, not \ if (path.sep !== '/') { f = f.split(path.sep).join('/') } // treat the test path as a set of pathparts. f = f.split(slashSplit) this.debug(this.pattern, 'split', f) // just ONE of the pattern sets in this.set needs to match // in order for it to be valid. If negating, then just one // match means that we have failed. // Either way, return on the first hit. var set = this.set this.debug(this.pattern, 'set', set) // Find the basename of the path by looking for the last non-empty segment var filename var i for (i = f.length - 1; i >= 0; i--) { filename = f[i] if (filename) break } for (i = 0; i < set.length; i++) { var pattern = set[i] var file = f if (options.matchBase && pattern.length === 1) { file = [filename] } var hit = this.matchOne(file, pattern, partial) if (hit) { if (options.flipNegate) return true return !this.negate } } // didn't get any hits. this is success if it's a negative // pattern, failure otherwise. if (options.flipNegate) return false return this.negate } // set partial to true to test if, for example, // "/a/b" matches the start of "/*/b/*/d" // Partial means, if you run out of file before you run // out of pattern, then that's fine, as long as all // the parts match. Minimatch.prototype.matchOne = function (file, pattern, partial) { var options = this.options this.debug('matchOne', { 'this': this, file: file, pattern: pattern }) this.debug('matchOne', file.length, pattern.length) for (var fi = 0, pi = 0, fl = file.length, pl = pattern.length ; (fi < fl) && (pi < pl) ; fi++, pi++) { this.debug('matchOne loop') var p = pattern[pi] var f = file[fi] this.debug(pattern, p, f) // should be impossible. // some invalid regexp stuff in the set. if (p === false) return false if (p === GLOBSTAR) { this.debug('GLOBSTAR', [pattern, p, f]) // "**" // a/**/b/**/c would match the following: // a/b/x/y/z/c // a/x/y/z/b/c // a/b/x/b/x/c // a/b/c // To do this, take the rest of the pattern after // the **, and see if it would match the file remainder. // If so, return success. // If not, the ** "swallows" a segment, and try again. // This is recursively awful. // // a/**/b/**/c matching a/b/x/y/z/c // - a matches a // - doublestar // - matchOne(b/x/y/z/c, b/**/c) // - b matches b // - doublestar // - matchOne(x/y/z/c, c) -> no // - matchOne(y/z/c, c) -> no // - matchOne(z/c, c) -> no // - matchOne(c, c) yes, hit var fr = fi var pr = pi + 1 if (pr === pl) { this.debug('** at the end') // a ** at the end will just swallow the rest. // We have found a match. // however, it will not swallow /.x, unless // options.dot is set. // . and .. are *never* matched by **, for explosively // exponential reasons. for (; fi < fl; fi++) { if (file[fi] === '.' || file[fi] === '..' || (!options.dot && file[fi].charAt(0) === '.')) return false } return true } // ok, let's see if we can swallow whatever we can. while (fr < fl) { var swallowee = file[fr] this.debug('\nglobstar while', file, fr, pattern, pr, swallowee) // XXX remove this slice. Just pass the start index. if (this.matchOne(file.slice(fr), pattern.slice(pr), partial)) { this.debug('globstar found match!', fr, fl, swallowee) // found a match. return true } else { // can't swallow "." or ".." ever. // can only swallow ".foo" when explicitly asked. if (swallowee === '.' || swallowee === '..' || (!options.dot && swallowee.charAt(0) === '.')) { this.debug('dot detected!', file, fr, pattern, pr) break } // ** swallows a segment, and continue. this.debug('globstar swallow a segment, and continue') fr++ } } // no match was found. // However, in partial mode, we can't say this is necessarily over. // If there's more *pattern* left, then if (partial) { // ran out of file this.debug('\n>>> no match, partial?', file, fr, pattern, pr) if (fr === fl) return true } return false } // something other than ** // non-magic patterns just have to match exactly // patterns with magic have been turned into regexps. var hit if (typeof p === 'string') { if (options.nocase) { hit = f.toLowerCase() === p.toLowerCase() } else { hit = f === p } this.debug('string match', p, f, hit) } else { hit = f.match(p) this.debug('pattern match', p, f, hit) } if (!hit) return false } // Note: ending in / means that we'll get a final "" // at the end of the pattern. This can only match a // corresponding "" at the end of the file. // If the file ends in /, then it can only match a // a pattern that ends in /, unless the pattern just // doesn't have any more for it. But, a/b/ should *not* // match "a/b/*", even though "" matches against the // [^/]*? pattern, except in partial mode, where it might // simply not be reached yet. // However, a/b/ should still satisfy a/* // now either we fell off the end of the pattern, or we're done. if (fi === fl && pi === pl) { // ran out of pattern and filename at the same time. // an exact hit! return true } else if (fi === fl) { // ran out of file, but still had pattern left. // this is ok if we're doing the match as part of // a glob fs traversal. return partial } else if (pi === pl) { // ran out of pattern, still have file left. // this is only acceptable if we're on the very last // empty segment of a file with a trailing slash. // a/* should match a/b/ var emptyFileEnd = (fi === fl - 1) && (file[fi] === '') return emptyFileEnd } // should be unreachable. throw new Error('wtf?') } // replace stuff like \* with * function globUnescape (s) { return s.replace(/\\(.)/g, '$1') } function regExpEscape (s) { return s.replace(/[-[\]{}()*+?.,\\^$|#\s]/g, '\\$&') } /***/ }), /***/ 7197: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { var wrappy = __webpack_require__(4586) module.exports = wrappy(once) module.exports.strict = wrappy(onceStrict) once.proto = once(function () { Object.defineProperty(Function.prototype, 'once', { value: function () { return once(this) }, configurable: true }) Object.defineProperty(Function.prototype, 'onceStrict', { value: function () { return onceStrict(this) }, configurable: true }) }) function once (fn) { var f = function () { if (f.called) return f.value f.called = true return f.value = fn.apply(this, arguments) } f.called = false return f } function onceStrict (fn) { var f = function () { if (f.called) throw new Error(f.onceError) f.called = true return f.value = fn.apply(this, arguments) } var name = fn.name || 'Function wrapped with `once`' f.onceError = name + " shouldn't be called more than once" f.called = false return f } /***/ }), /***/ 1323: /***/ ((module) => { "use strict"; function posix(path) { return path.charAt(0) === '/'; } function win32(path) { // https://github.com/nodejs/node/blob/b3fcc245fb25539909ef1d5eaa01dbf92e168633/lib/path.js#L56 var splitDeviceRe = /^([a-zA-Z]:|[\\\/]{2}[^\\\/]+[\\\/]+[^\\\/]+)?([\\\/])?([\s\S]*?)$/; var result = splitDeviceRe.exec(path); var device = result[1] || ''; var isUnc = Boolean(device && device.charAt(1) !== ':'); // UNC paths are always absolute return Boolean(result[2] || isUnc); } module.exports = process.platform === 'win32' ? win32 : posix; module.exports.posix = posix; module.exports.win32 = win32; /***/ }), /***/ 2780: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { const assert = __webpack_require__(9491) const path = __webpack_require__(1017) const fs = __webpack_require__(7147) let glob = undefined try { glob = __webpack_require__(3700) } catch (_err) { // treat glob as optional. } const defaultGlobOpts = { nosort: true, silent: true } // for EMFILE handling let timeout = 0 const isWindows = (process.platform === "win32") const defaults = options => { const methods = [ 'unlink', 'chmod', 'stat', 'lstat', 'rmdir', 'readdir' ] methods.forEach(m => { options[m] = options[m] || fs[m] m = m + 'Sync' options[m] = options[m] || fs[m] }) options.maxBusyTries = options.maxBusyTries || 3 options.emfileWait = options.emfileWait || 1000 if (options.glob === false) { options.disableGlob = true } if (options.disableGlob !== true && glob === undefined) { throw Error('glob dependency not found, set `options.disableGlob = true` if intentional') } options.disableGlob = options.disableGlob || false options.glob = options.glob || defaultGlobOpts } const rimraf = (p, options, cb) => { if (typeof options === 'function') { cb = options options = {} } assert(p, 'rimraf: missing path') assert.equal(typeof p, 'string', 'rimraf: path should be a string') assert.equal(typeof cb, 'function', 'rimraf: callback function required') assert(options, 'rimraf: invalid options argument provided') assert.equal(typeof options, 'object', 'rimraf: options should be object') defaults(options) let busyTries = 0 let errState = null let n = 0 const next = (er) => { errState = errState || er if (--n === 0) cb(errState) } const afterGlob = (er, results) => { if (er) return cb(er) n = results.length if (n === 0) return cb() results.forEach(p => { const CB = (er) => { if (er) { if ((er.code === "EBUSY" || er.code === "ENOTEMPTY" || er.code === "EPERM") && busyTries < options.maxBusyTries) { busyTries ++ // try again, with the same exact callback as this one. return setTimeout(() => rimraf_(p, options, CB), busyTries * 100) } // this one won't happen if graceful-fs is used. if (er.code === "EMFILE" && timeout < options.emfileWait) { return setTimeout(() => rimraf_(p, options, CB), timeout ++) } // already gone if (er.code === "ENOENT") er = null } timeout = 0 next(er) } rimraf_(p, options, CB) }) } if (options.disableGlob || !glob.hasMagic(p)) return afterGlob(null, [p]) options.lstat(p, (er, stat) => { if (!er) return afterGlob(null, [p]) glob(p, options.glob, afterGlob) }) } // Two possible strategies. // 1. Assume it's a file. unlink it, then do the dir stuff on EPERM or EISDIR // 2. Assume it's a directory. readdir, then do the file stuff on ENOTDIR // // Both result in an extra syscall when you guess wrong. However, there // are likely far more normal files in the world than directories. This // is based on the assumption that a the average number of files per // directory is >= 1. // // If anyone ever complains about this, then I guess the strategy could // be made configurable somehow. But until then, YAGNI. const rimraf_ = (p, options, cb) => { assert(p) assert(options) assert(typeof cb === 'function') // sunos lets the root user unlink directories, which is... weird. // so we have to lstat here and make sure it's not a dir. options.lstat(p, (er, st) => { if (er && er.code === "ENOENT") return cb(null) // Windows can EPERM on stat. Life is suffering. if (er && er.code === "EPERM" && isWindows) fixWinEPERM(p, options, er, cb) if (st && st.isDirectory()) return rmdir(p, options, er, cb) options.unlink(p, er => { if (er) { if (er.code === "ENOENT") return cb(null) if (er.code === "EPERM") return (isWindows) ? fixWinEPERM(p, options, er, cb) : rmdir(p, options, er, cb) if (er.code === "EISDIR") return rmdir(p, options, er, cb) } return cb(er) }) }) } const fixWinEPERM = (p, options, er, cb) => { assert(p) assert(options) assert(typeof cb === 'function') options.chmod(p, 0o666, er2 => { if (er2) cb(er2.code === "ENOENT" ? null : er) else options.stat(p, (er3, stats) => { if (er3) cb(er3.code === "ENOENT" ? null : er) else if (stats.isDirectory()) rmdir(p, options, er, cb) else options.unlink(p, cb) }) }) } const fixWinEPERMSync = (p, options, er) => { assert(p) assert(options) try { options.chmodSync(p, 0o666) } catch (er2) { if (er2.code === "ENOENT") return else throw er } let stats try { stats = options.statSync(p) } catch (er3) { if (er3.code === "ENOENT") return else throw er } if (stats.isDirectory()) rmdirSync(p, options, er) else options.unlinkSync(p) } const rmdir = (p, options, originalEr, cb) => { assert(p) assert(options) assert(typeof cb === 'function') // try to rmdir first, and only readdir on ENOTEMPTY or EEXIST (SunOS) // if we guessed wrong, and it's not a directory, then // raise the original error. options.rmdir(p, er => { if (er && (er.code === "ENOTEMPTY" || er.code === "EEXIST" || er.code === "EPERM")) rmkids(p, options, cb) else if (er && er.code === "ENOTDIR") cb(originalEr) else cb(er) }) } const rmkids = (p, options, cb) => { assert(p) assert(options) assert(typeof cb === 'function') options.readdir(p, (er, files) => { if (er) return cb(er) let n = files.length if (n === 0) return options.rmdir(p, cb) let errState files.forEach(f => { rimraf(path.join(p, f), options, er => { if (errState) return if (er) return cb(errState = er) if (--n === 0) options.rmdir(p, cb) }) }) }) } // this looks simpler, and is strictly *faster*, but will // tie up the JavaScript thread and fail on excessively // deep directory trees. const rimrafSync = (p, options) => { options = options || {} defaults(options) assert(p, 'rimraf: missing path') assert.equal(typeof p, 'string', 'rimraf: path should be a string') assert(options, 'rimraf: missing options') assert.equal(typeof options, 'object', 'rimraf: options should be object') let results if (options.disableGlob || !glob.hasMagic(p)) { results = [p] } else { try { options.lstatSync(p) results = [p] } catch (er) { results = glob.sync(p, options.glob) } } if (!results.length) return for (let i = 0; i < results.length; i++) { const p = results[i] let st try { st = options.lstatSync(p) } catch (er) { if (er.code === "ENOENT") return // Windows can EPERM on stat. Life is suffering. if (er.code === "EPERM" && isWindows) fixWinEPERMSync(p, options, er) } try { // sunos lets the root user unlink directories, which is... weird. if (st && st.isDirectory()) rmdirSync(p, options, null) else options.unlinkSync(p) } catch (er) { if (er.code === "ENOENT") return if (er.code === "EPERM") return isWindows ? fixWinEPERMSync(p, options, er) : rmdirSync(p, options, er) if (er.code !== "EISDIR") throw er rmdirSync(p, options, er) } } } const rmdirSync = (p, options, originalEr) => { assert(p) assert(options) try { options.rmdirSync(p) } catch (er) { if (er.code === "ENOENT") return if (er.code === "ENOTDIR") throw originalEr if (er.code === "ENOTEMPTY" || er.code === "EEXIST" || er.code === "EPERM") rmkidsSync(p, options) } } const rmkidsSync = (p, options) => { assert(p) assert(options) options.readdirSync(p).forEach(f => rimrafSync(path.join(p, f), options)) // We only end up here once we got ENOTEMPTY at least once, and // at this point, we are guaranteed to have removed all the kids. // So, we know that it won't be ENOENT or ENOTDIR or anything else. // try really hard to delete stuff on windows, because it has a // PROFOUNDLY annoying habit of not closing handles promptly when // files are deleted, resulting in spurious ENOTEMPTY errors. const retries = isWindows ? 100 : 1 let i = 0 do { let threw = true try { const ret = options.rmdirSync(p, options) threw = false return ret } finally { if (++i < retries && threw) continue } } while (true) } module.exports = rimraf rimraf.sync = rimrafSync /***/ }), /***/ 6382: /***/ ((module, __unused_webpack_exports, __webpack_require__) => { /*! * Tmp * * Copyright (c) 2011-2017 KARASZI Istvan * * MIT Licensed */ /* * Module dependencies. */ const fs = __webpack_require__(7147); const os = __webpack_require__(2037); const path = __webpack_require__(1017); const crypto = __webpack_require__(6113); const _c = { fs: fs.constants, os: os.constants }; const rimraf = __webpack_require__(2780); /* * The working inner variables. */ const // the random characters to choose from RANDOM_CHARS = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz', TEMPLATE_PATTERN = /XXXXXX/, DEFAULT_TRIES = 3, CREATE_FLAGS = (_c.O_CREAT || _c.fs.O_CREAT) | (_c.O_EXCL || _c.fs.O_EXCL) | (_c.O_RDWR || _c.fs.O_RDWR), // constants are off on the windows platform and will not match the actual errno codes IS_WIN32 = os.platform() === 'win32', EBADF = _c.EBADF || _c.os.errno.EBADF, ENOENT = _c.ENOENT || _c.os.errno.ENOENT, DIR_MODE = 0o700 /* 448 */, FILE_MODE = 0o600 /* 384 */, EXIT = 'exit', // this will hold the objects need to be removed on exit _removeObjects = [], // API change in fs.rmdirSync leads to error when passing in a second parameter, e.g. the callback FN_RMDIR_SYNC = fs.rmdirSync.bind(fs), FN_RIMRAF_SYNC = rimraf.sync; let _gracefulCleanup = false; /** * Gets a temporary file name. * * @param {(Options|tmpNameCallback)} options options or callback * @param {?tmpNameCallback} callback the callback function */ function tmpName(options, callback) { const args = _parseArguments(options, callback), opts = args[0], cb = args[1]; try { _assertAndSanitizeOptions(opts); } catch (err) { return cb(err); } let tries = opts.tries; (function _getUniqueName() { try { const name = _generateTmpName(opts); // check whether the path exists then retry if needed fs.stat(name, function (err) { /* istanbul ignore else */ if (!err) { /* istanbul ignore else */ if (tries-- > 0) return _getUniqueName(); return cb(new Error('Could not get a unique tmp filename, max tries reached ' + name)); } cb(null, name); }); } catch (err) { cb(err); } }()); } /** * Synchronous version of tmpName. * * @param {Object} options * @returns {string} the generated random name * @throws {Error} if the options are invalid or could not generate a filename */ function tmpNameSync(options) { const args = _parseArguments(options), opts = args[0]; _assertAndSanitizeOptions(opts); let tries = opts.tries; do { const name = _generateTmpName(opts); try { fs.statSync(name); } catch (e) { return name; } } while (tries-- > 0); throw new Error('Could not get a unique tmp filename, max tries reached'); } /** * Creates and opens a temporary file. * * @param {(Options|null|undefined|fileCallback)} options the config options or the callback function or null or undefined * @param {?fileCallback} callback */ function file(options, callback) { const args = _parseArguments(options, callback), opts = args[0], cb = args[1]; // gets a temporary filename tmpName(opts, function _tmpNameCreated(err, name) { /* istanbul ignore else */ if (err) return cb(err); // create and open the file fs.open(name, CREATE_FLAGS, opts.mode || FILE_MODE, function _fileCreated(err, fd) { /* istanbu ignore else */ if (err) return cb(err); if (opts.discardDescriptor) { return fs.close(fd, function _discardCallback(possibleErr) { // the chance of getting an error on close here is rather low and might occur in the most edgiest cases only return cb(possibleErr, name, undefined, _prepareTmpFileRemoveCallback(name, -1, opts, false)); }); } else { // detachDescriptor passes the descriptor whereas discardDescriptor closes it, either way, we no longer care // about the descriptor const discardOrDetachDescriptor = opts.discardDescriptor || opts.detachDescriptor; cb(null, name, fd, _prepareTmpFileRemoveCallback(name, discardOrDetachDescriptor ? -1 : fd, opts, false)); } }); }); } /** * Synchronous version of file. * * @param {Options} options * @returns {FileSyncObject} object consists of name, fd and removeCallback * @throws {Error} if cannot create a file */ function fileSync(options) { const args = _parseArguments(options), opts = args[0]; const discardOrDetachDescriptor = opts.discardDescriptor || opts.detachDescriptor; const name = tmpNameSync(opts); var fd = fs.openSync(name, CREATE_FLAGS, opts.mode || FILE_MODE); /* istanbul ignore else */ if (opts.discardDescriptor) { fs.closeSync(fd); fd = undefined; } return { name: name, fd: fd, removeCallback: _prepareTmpFileRemoveCallback(name, discardOrDetachDescriptor ? -1 : fd, opts, true) }; } /** * Creates a temporary directory. * * @param {(Options|dirCallback)} options the options or the callback function * @param {?dirCallback} callback */ function dir(options, callback) { const args = _parseArguments(options, callback), opts = args[0], cb = args[1]; // gets a temporary filename tmpName(opts, function _tmpNameCreated(err, name) { /* istanbul ignore else */ if (err) return cb(err); // create the directory fs.mkdir(name, opts.mode || DIR_MODE, function _dirCreated(err) { /* istanbul ignore else */ if (err) return cb(err); cb(null, name, _prepareTmpDirRemoveCallback(name, opts, false)); }); }); } /** * Synchronous version of dir. * * @param {Options} options * @returns {DirSyncObject} object consists of name and removeCallback * @throws {Error} if it cannot create a directory */ function dirSync(options) { const args = _parseArguments(options), opts = args[0]; const name = tmpNameSync(opts); fs.mkdirSync(name, opts.mode || DIR_MODE); return { name: name, removeCallback: _prepareTmpDirRemoveCallback(name, opts, true) }; } /** * Removes files asynchronously. * * @param {Object} fdPath * @param {Function} next * @private */ function _removeFileAsync(fdPath, next) { const _handler = function (err) { if (err && !_isENOENT(err)) { // reraise any unanticipated error return next(err); } next(); }; if (0 <= fdPath[0]) fs.close(fdPath[0], function () { fs.unlink(fdPath[1], _handler); }); else fs.unlink(fdPath[1], _handler); } /** * Removes files synchronously. * * @param {Object} fdPath * @private */ function _removeFileSync(fdPath) { let rethrownException = null; try { if (0 <= fdPath[0]) fs.closeSync(fdPath[0]); } catch (e) { // reraise any unanticipated error if (!_isEBADF(e) && !_isENOENT(e)) throw e; } finally { try { fs.unlinkSync(fdPath[1]); } catch (e) { // reraise any unanticipated error if (!_isENOENT(e)) rethrownException = e; } } if (rethrownException !== null) { throw rethrownException; } } /** * Prepares the callback for removal of the temporary file. * * Returns either a sync callback or a async callback depending on whether * fileSync or file was called, which is expressed by the sync parameter. * * @param {string} name the path of the file * @param {number} fd file descriptor * @param {Object} opts * @param {boolean} sync * @returns {fileCallback | fileCallbackSync} * @private */ function _prepareTmpFileRemoveCallback(name, fd, opts, sync) { const removeCallbackSync = _prepareRemoveCallback(_removeFileSync, [fd, name], sync); const removeCallback = _prepareRemoveCallback(_removeFileAsync, [fd, name], sync, removeCallbackSync); if (!opts.keep) _removeObjects.unshift(removeCallbackSync); return sync ? removeCallbackSync : removeCallback; } /** * Prepares the callback for removal of the temporary directory. * * Returns either a sync callback or a async callback depending on whether * tmpFileSync or tmpFile was called, which is expressed by the sync parameter. * * @param {string} name * @param {Object} opts * @param {boolean} sync * @returns {Function} the callback * @private */ function _prepareTmpDirRemoveCallback(name, opts, sync) { const removeFunction = opts.unsafeCleanup ? rimraf : fs.rmdir.bind(fs); const removeFunctionSync = opts.unsafeCleanup ? FN_RIMRAF_SYNC : FN_RMDIR_SYNC; const removeCallbackSync = _prepareRemoveCallback(removeFunctionSync, name, sync); const removeCallback = _prepareRemoveCallback(removeFunction, name, sync, removeCallbackSync); if (!opts.keep) _removeObjects.unshift(removeCallbackSync); return sync ? removeCallbackSync : removeCallback; } /** * Creates a guarded function wrapping the removeFunction call. * * The cleanup callback is save to be called multiple times. * Subsequent invocations will be ignored. * * @param {Function} removeFunction * @param {string} fileOrDirName * @param {boolean} sync * @param {cleanupCallbackSync?} cleanupCallbackSync * @returns {cleanupCallback | cleanupCallbackSync} * @private */ function _prepareRemoveCallback(removeFunction, fileOrDirName, sync, cleanupCallbackSync) { let called = false; // if sync is true, the next parameter will be ignored return function _cleanupCallback(next) { /* istanbul ignore else */ if (!called) { // remove cleanupCallback from cache const toRemove = cleanupCallbackSync || _cleanupCallback; const index = _removeObjects.indexOf(toRemove); /* istanbul ignore else */ if (index >= 0) _removeObjects.splice(index, 1); called = true; if (sync || removeFunction === FN_RMDIR_SYNC || removeFunction === FN_RIMRAF_SYNC) { return removeFunction(fileOrDirName); } else { return removeFunction(fileOrDirName, next || function() {}); } } }; } /** * The garbage collector. * * @private */ function _garbageCollector() { /* istanbul ignore else */ if (!_gracefulCleanup) return; // the function being called removes itself from _removeObjects, // loop until _removeObjects is empty while (_removeObjects.length) { try { _removeObjects[0](); } catch (e) { // already removed? } } } /** * Random name generator based on crypto. * Adapted from http://blog.tompawlak.org/how-to-generate-random-values-nodejs-javascript * * @param {number} howMany * @returns {string} the generated random name * @private */ function _randomChars(howMany) { let value = [], rnd = null; // make sure that we do not fail because we ran out of entropy try { rnd = crypto.randomBytes(howMany); } catch (e) { rnd = crypto.pseudoRandomBytes(howMany); } for (var i = 0; i < howMany; i++) { value.push(RANDOM_CHARS[rnd[i] % RANDOM_CHARS.length]); } return value.join(''); } /** * Helper which determines whether a string s is blank, that is undefined, or empty or null. * * @private * @param {string} s * @returns {Boolean} true whether the string s is blank, false otherwise */ function _isBlank(s) { return s === null || _isUndefined(s) || !s.trim(); } /** * Checks whether the `obj` parameter is defined or not. * * @param {Object} obj * @returns {boolean} true if the object is undefined * @private */ function _isUndefined(obj) { return typeof obj === 'undefined'; } /** * Parses the function arguments. * * This function helps to have optional arguments. * * @param {(Options|null|undefined|Function)} options * @param {?Function} callback * @returns {Array} parsed arguments * @private */ function _parseArguments(options, callback) { /* istanbul ignore else */ if (typeof options === 'function') { return [{}, options]; } /* istanbul ignore else */ if (_isUndefined(options)) { return [{}, callback]; } // copy options so we do not leak the changes we make internally const actualOptions = {}; for (const key of Object.getOwnPropertyNames(options)) { actualOptions[key] = options[key]; } return [actualOptions, callback]; } /** * Generates a new temporary name. * * @param {Object} opts * @returns {string} the new random name according to opts * @private */ function _generateTmpName(opts) { const tmpDir = opts.tmpdir; /* istanbul ignore else */ if (!_isUndefined(opts.name)) return path.join(tmpDir, opts.dir, opts.name); /* istanbul ignore else */ if (!_isUndefined(opts.template)) return path.join(tmpDir, opts.dir, opts.template).replace(TEMPLATE_PATTERN, _randomChars(6)); // prefix and postfix const name = [ opts.prefix ? opts.prefix : 'tmp', '-', process.pid, '-', _randomChars(12), opts.postfix ? '-' + opts.postfix : '' ].join(''); return path.join(tmpDir, opts.dir, name); } /** * Asserts whether the specified options are valid, also sanitizes options and provides sane defaults for missing * options. * * @param {Options} options * @private */ function _assertAndSanitizeOptions(options) { options.tmpdir = _getTmpDir(options); const tmpDir = options.tmpdir; /* istanbul ignore else */ if (!_isUndefined(options.name)) _assertIsRelative(options.name, 'name', tmpDir); /* istanbul ignore else */ if (!_isUndefined(options.dir)) _assertIsRelative(options.dir, 'dir', tmpDir); /* istanbul ignore else */ if (!_isUndefined(options.template)) { _assertIsRelative(options.template, 'template', tmpDir); if (!options.template.match(TEMPLATE_PATTERN)) throw new Error(`Invalid template, found "${options.template}".`); } /* istanbul ignore else */ if (!_isUndefined(options.tries) && isNaN(options.tries) || options.tries < 0) throw new Error(`Invalid tries, found "${options.tries}".`); // if a name was specified we will try once options.tries = _isUndefined(options.name) ? options.tries || DEFAULT_TRIES : 1; options.keep = !!options.keep; options.detachDescriptor = !!options.detachDescriptor; options.discardDescriptor = !!options.discardDescriptor; options.unsafeCleanup = !!options.unsafeCleanup; // sanitize dir, also keep (multiple) blanks if the user, purportedly sane, requests us to options.dir = _isUndefined(options.dir) ? '' : path.relative(tmpDir, _resolvePath(options.dir, tmpDir)); options.template = _isUndefined(options.template) ? undefined : path.relative(tmpDir, _resolvePath(options.template, tmpDir)); // sanitize further if template is relative to options.dir options.template = _isBlank(options.template) ? undefined : path.relative(options.dir, options.template); // for completeness' sake only, also keep (multiple) blanks if the user, purportedly sane, requests us to options.name = _isUndefined(options.name) ? undefined : _sanitizeName(options.name); options.prefix = _isUndefined(options.prefix) ? '' : options.prefix; options.postfix = _isUndefined(options.postfix) ? '' : options.postfix; } /** * Resolve the specified path name in respect to tmpDir. * * The specified name might include relative path components, e.g. ../ * so we need to resolve in order to be sure that is is located inside tmpDir * * @param name * @param tmpDir * @returns {string} * @private */ function _resolvePath(name, tmpDir) { const sanitizedName = _sanitizeName(name); if (sanitizedName.startsWith(tmpDir)) { return path.resolve(sanitizedName); } else { return path.resolve(path.join(tmpDir, sanitizedName)); } } /** * Sanitize the specified path name by removing all quote characters. * * @param name * @returns {string} * @private */ function _sanitizeName(name) { if (_isBlank(name)) { return name; } return name.replace(/["']/g, ''); } /** * Asserts whether specified name is relative to the specified tmpDir. * * @param {string} name * @param {string} option * @param {string} tmpDir * @throws {Error} * @private */ function _assertIsRelative(name, option, tmpDir) { if (option === 'name') { // assert that name is not absolute and does not contain a path if (path.isAbsolute(name)) throw new Error(`${option} option must not contain an absolute path, found "${name}".`); // must not fail on valid . or .. or similar such constructs let basename = path.basename(name); if (basename === '..' || basename === '.' || basename !== name) throw new Error(`${option} option must not contain a path, found "${name}".`); } else { // if (option === 'dir' || option === 'template') { // assert that dir or template are relative to tmpDir if (path.isAbsolute(name) && !name.startsWith(tmpDir)) { throw new Error(`${option} option must be relative to "${tmpDir}", found "${name}".`); } let resolvedPath = _resolvePath(name, tmpDir); if (!resolvedPath.startsWith(tmpDir)) throw new Error(`${option} option must be relative to "${tmpDir}", found "${resolvedPath}".`); } } /** * Helper for testing against EBADF to compensate changes made to Node 7.x under Windows. * * @private */ function _isEBADF(error) { return _isExpectedError(error, -EBADF, 'EBADF'); } /** * Helper for testing against ENOENT to compensate changes made to Node 7.x under Windows. * * @private */ function _isENOENT(error) { return _isExpectedError(error, -ENOENT, 'ENOENT'); } /** * Helper to determine whether the expected error code matches the actual code and errno, * which will differ between the supported node versions. * * - Node >= 7.0: * error.code {string} * error.errno {number} any numerical value will be negated * * CAVEAT * * On windows, the errno for EBADF is -4083 but os.constants.errno.EBADF is different and we must assume that ENOENT * is no different here. * * @param {SystemError} error * @param {number} errno * @param {string} code * @private */ function _isExpectedError(error, errno, code) { return IS_WIN32 ? error.code === code : error.code === code && error.errno === errno; } /** * Sets the graceful cleanup. * * If graceful cleanup is set, tmp will remove all controlled temporary objects on process exit, otherwise the * temporary objects will remain in place, waiting to be cleaned up on system restart or otherwise scheduled temporary * object removals. */ function setGracefulCleanup() { _gracefulCleanup = true; } /** * Returns the currently configured tmp dir from os.tmpdir(). * * @private * @param {?Options} options * @returns {string} the currently configured tmp dir */ function _getTmpDir(options) { return path.resolve(_sanitizeName(options && options.tmpdir || os.tmpdir())); } // Install process exit listener process.addListener(EXIT, _garbageCollector); /** * Configuration options. * * @typedef {Object} Options * @property {?boolean} keep the temporary object (file or dir) will not be garbage collected * @property {?number} tries the number of tries before give up the name generation * @property (?int) mode the access mode, defaults are 0o700 for directories and 0o600 for files * @property {?string} template the "mkstemp" like filename template * @property {?string} name fixed name relative to tmpdir or the specified dir option * @property {?string} dir tmp directory relative to the root tmp directory in use * @property {?string} prefix prefix for the generated name * @property {?string} postfix postfix for the generated name * @property {?string} tmpdir the root tmp directory which overrides the os tmpdir * @property {?boolean} unsafeCleanup recursively removes the created temporary directory, even when it's not empty * @property {?boolean} detachDescriptor detaches the file descriptor, caller is responsible for closing the file, tmp will no longer try closing the file during garbage collection * @property {?boolean} discardDescriptor discards the file descriptor (closes file, fd is -1), tmp will no longer try closing the file during garbage collection */ /** * @typedef {Object} FileSyncObject * @property {string} name the name of the file * @property {string} fd the file descriptor or -1 if the fd has been discarded * @property {fileCallback} removeCallback the callback function to remove the file */ /** * @typedef {Object} DirSyncObject * @property {string} name the name of the directory * @property {fileCallback} removeCallback the callback function to remove the directory */ /** * @callback tmpNameCallback * @param {?Error} err the error object if anything goes wrong * @param {string} name the temporary file name */ /** * @callback fileCallback * @param {?Error} err the error object if anything goes wrong * @param {string} name the temporary file name * @param {number} fd the file descriptor or -1 if the fd had been discarded * @param {cleanupCallback} fn the cleanup callback function */ /** * @callback fileCallbackSync * @param {?Error} err the error object if anything goes wrong * @param {string} name the temporary file name * @param {number} fd the file descriptor or -1 if the fd had been discarded * @param {cleanupCallbackSync} fn the cleanup callback function */ /** * @callback dirCallback * @param {?Error} err the error object if anything goes wrong * @param {string} name the temporary file name * @param {cleanupCallback} fn the cleanup callback function */ /** * @callback dirCallbackSync * @param {?Error} err the error object if anything goes wrong * @param {string} name the temporary file name * @param {cleanupCallbackSync} fn the cleanup callback function */ /** * Removes the temporary created file or directory. * * @callback cleanupCallback * @param {simpleCallback} [next] function to call whenever the tmp object needs to be removed */ /** * Removes the temporary created file or directory. * * @callback cleanupCallbackSync */ /** * Callback function for function composition. * @see {@link https://github.com/raszi/node-tmp/issues/57|raszi/node-tmp#57} * * @callback simpleCallback */ // exporting all the needed methods // evaluate _getTmpDir() lazily, mainly for simplifying testing but it also will // allow users to reconfigure the temporary directory Object.defineProperty(module.exports, "tmpdir", ({ enumerable: true, configurable: false, get: function () { return _getTmpDir(); } })); module.exports.dir = dir; module.exports.dirSync = dirSync; module.exports.file = file; module.exports.fileSync = fileSync; module.exports.tmpName = tmpName; module.exports.tmpNameSync = tmpNameSync; module.exports.setGracefulCleanup = setGracefulCleanup; /***/ }), /***/ 4586: /***/ ((module) => { // Returns a wrapper function that returns a wrapped callback // The wrapper function should do some stuff, and return a // presumably different callback function. // This makes sure that own properties are retained, so that // decorations and such are not lost along the way. module.exports = wrappy function wrappy (fn, cb) { if (fn && cb) return wrappy(fn)(cb) if (typeof fn !== 'function') throw new TypeError('need wrapper function') Object.keys(fn).forEach(function (k) { wrapper[k] = fn[k] }) return wrapper function wrapper() { var args = new Array(arguments.length) for (var i = 0; i < args.length; i++) { args[i] = arguments[i] } var ret = fn.apply(this, args) var cb = args[args.length-1] if (typeof ret === 'function' && ret !== cb) { Object.keys(cb).forEach(function (k) { ret[k] = cb[k] }) } return ret } } /***/ }) }; ;