Files
snk/packages/demo/demo.getPathToPose.ts
2021-01-11 23:50:00 +01:00

42 lines
1.0 KiB
TypeScript

import "./menu";
import { createCanvas } from "./canvas";
import { createSnakeFromCells, snakeToCells } from "@snk/types/snake";
import { grid, snake } from "./sample";
import { getPathToPose } from "@snk/solver/getPathToPose";
const { canvas, ctx, draw, highlightCell } = createCanvas(grid);
canvas.style.pointerEvents = "auto";
const target = createSnakeFromCells(
snakeToCells(snake).map((p) => ({ ...p, x: p.x - 1 }))
);
let chain = [snake, ...getPathToPose(snake, target)!];
let i = 0;
const onChange = () => {
ctx.clearRect(0, 0, 9999, 9999);
draw(grid, chain[i], []);
chain
.map(snakeToCells)
.flat()
.forEach(({ x, y }) => highlightCell(x, y));
};
onChange();
const inputI = document.createElement("input") as any;
inputI.type = "range";
inputI.value = 0;
inputI.max = chain ? chain.length - 1 : 0;
inputI.step = 1;
inputI.min = 0;
inputI.style.width = "90%";
inputI.style.padding = "20px 0";
inputI.addEventListener("input", () => {
i = +inputI.value;
onChange();
});
document.body.append(inputI);