diff --git a/AquaMai/AquaMai.csproj b/AquaMai/AquaMai.csproj
index 86d93700..815e02d6 100644
--- a/AquaMai/AquaMai.csproj
+++ b/AquaMai/AquaMai.csproj
@@ -279,4 +279,4 @@
-
\ No newline at end of file
+
diff --git a/AquaMai/Config.cs b/AquaMai/Config.cs
index 1102c7a2..a9b8fb56 100644
--- a/AquaMai/Config.cs
+++ b/AquaMai/Config.cs
@@ -7,12 +7,12 @@ namespace AquaMai
{
public UXConfig UX { get; set; }
public CheatConfig Cheat { get; set; }
-
+
public class CheatConfig
{
public bool TicketUnlock { get; set; }
}
-
+
public class UXConfig
{
public bool SkipWarningScreen { get; set; }
@@ -20,4 +20,4 @@ namespace AquaMai
public bool SkipToMusicSelection { get; set; }
}
}
-}
\ No newline at end of file
+}
diff --git a/AquaMai/Main.cs b/AquaMai/Main.cs
index 0f0abeea..472533f0 100644
--- a/AquaMai/Main.cs
+++ b/AquaMai/Main.cs
@@ -50,7 +50,6 @@ namespace AquaMai
if (AppConfig.Cheat.TicketUnlock)
Patch(typeof(TicketUnlock));
-
if (AppConfig.UX.SkipToMusicSelection)
{
Patch(typeof(SkipToMusicSelection));
diff --git a/AquaMai/UX/SkipToMusicSelection.cs b/AquaMai/UX/SkipToMusicSelection.cs
index 0b63f268..42e4de48 100644
--- a/AquaMai/UX/SkipToMusicSelection.cs
+++ b/AquaMai/UX/SkipToMusicSelection.cs
@@ -3,19 +3,19 @@ using Manager;
using Process;
using Process.Information;
-namespace AquaMai.UX
+namespace AquaMai.UX
{
- public class SkipToMusicSelection
+ public class SkipToMusicSelection
{
/*
* Highly experimental, may well break some stuff
* Works by overriding the info screen (where it shows new events and stuff)
- * to directly exit to the music selection screen, skipping character and
+ * to directly exit to the music selection screen, skipping character and
* event selection, among others
*/
[HarmonyPrefix]
[HarmonyPatch(typeof(InformationProcess), "OnUpdate")]
- public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
+ public static bool OnUpdate(InformationProcess __instance, ProcessDataContainer ___container)
{
GameManager.SetMaxTrack();
___container.processManager.AddProcess(new MusicSelectProcess(___container), 50);