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https://github.com/MewoLab/AquaDX.git
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[+] i18n
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@@ -1,6 +1,7 @@
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using System;
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using AquaMai.Fix;
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using AquaMai.Helpers;
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using AquaMai.Resources;
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using Manager;
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using UnityEngine;
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@@ -55,31 +56,31 @@ public class PractiseModeUI : MonoBehaviour
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controlHeight * 4 + GuiSizes.Margin * 5
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), "");
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GUI.Button(GetButtonRect(0, 0), "Seek <<");
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GUI.Button(GetButtonRect(1, 0), "Pause");
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GUI.Button(GetButtonRect(2, 0), "Seek >>");
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GUI.Button(GetButtonRect(0, 0), Locale.SeekBackward);
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GUI.Button(GetButtonRect(1, 0), Locale.Pause);
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GUI.Button(GetButtonRect(2, 0), Locale.SeekForward);
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if (PractiseMode.repeatStart == -1)
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{
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GUI.Button(GetButtonRect(0, 1), "Start");
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GUI.Label(GetButtonRect(1, 1), "Loop not set");
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GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatStart);
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatNotSet);
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}
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else if (PractiseMode.repeatEnd == -1)
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{
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GUI.Button(GetButtonRect(0, 1), "End");
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GUI.Label(GetButtonRect(1, 1), "Loop start set");
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GUI.Button(GetButtonRect(2, 1), "Reset");
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GUI.Button(GetButtonRect(0, 1), Locale.MarkRepeatEnd);
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartSet);
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GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
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}
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else
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{
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GUI.Label(GetButtonRect(1, 1), "Loop set");
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GUI.Button(GetButtonRect(2, 1), "Reset");
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GUI.Label(GetButtonRect(1, 1), Locale.RepeatStartEndSet);
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GUI.Button(GetButtonRect(2, 1), Locale.RepeatReset);
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}
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GUI.Button(GetButtonRect(0, 2), "Speed -");
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GUI.Label(GetButtonRect(1, 2), $"Speed {PractiseMode.speed * 100:000}%");
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GUI.Button(GetButtonRect(2, 2), "Speed +");
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GUI.Button(GetButtonRect(1, 3), "Speed Reset");
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GUI.Button(GetButtonRect(0, 2), Locale.SpeedDown);
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GUI.Label(GetButtonRect(1, 2), $"{Locale.Speed} {PractiseMode.speed * 100:000}%");
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GUI.Button(GetButtonRect(2, 2), Locale.SpeedUp);
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GUI.Button(GetButtonRect(1, 3), Locale.SpeedReset);
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}
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public void Update()
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