[+] Game settings tab

This commit is contained in:
Azalea
2024-04-01 23:38:15 -04:00
parent c6cce7aa9a
commit 2d229b82c3
3 changed files with 80 additions and 38 deletions

View File

@@ -1,18 +1,22 @@
<!-- Svelte 4.2.11 -->
<script lang="ts">
import { slide } from "svelte/transition";
import { slide, fade } from "svelte/transition";
import type { AquaNetUser } from "../../libs/generalTypes";
import { USER } from "../../libs/sdk";
import StatusOverlays from "../../components/StatusOverlays.svelte";
import Icon from "@iconify/svelte";
import { pfp } from "../../libs/ui";
import { t, ts } from "../../libs/i18n";
import { FADE_IN, FADE_OUT } from "../../libs/config";
USER.ensureLoggedIn()
let me: AquaNetUser;
let error: string;
let submitting = ""
let tab = 0
const tabs = [ 'profile', 'game' ]
const fields = [
[ 'displayName', "Display Name" ],
@@ -59,45 +63,64 @@
</script>
<main class="content">
<h2 class="outer-title">Profile Settings</h2>
<div class="field">
<label for="profile-upload">Profile Picture</label>
<div>
{#if me && me.profilePicture}
<div on:click={() => pfpField.click()} on:keydown={e => e.key === 'Enter' && pfpField.click()}
role="button" tabindex="0" class="clickable">
<img use:pfp={me} alt="Profile" />
<div class="outer-title-options">
<h2>{t('settings.title')}</h2>
<nav>
{#each tabs as tabName, i}
<div transition:slide={{axis: 'x'}} class:active={tab === i}
on:click={() => tab = i} on:keydown={e => e.key === 'Enter' && (tab = i)}
role="button" tabindex="0">
{ts(`settings.tabs.${tabName}`)}
</div>
{:else}
<button on:click={() => pfpField.click()}>
Upload New
</button>
{/if}
</div>
<input id="profile-upload" type="file" accept="image/*" style="display: none" bind:this={pfpField}
on:change={() => pfpField.files && uploadPfp(pfpField.files[0])} />
{/each}
</nav>
</div>
{#each fields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text" use:passwordAction={field === 'password'}
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? 'Unchanged' : 'Unset'}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop" />
{:else}
Save
{/if}
</button>
{/if}
{#if tab === 0}
<!-- Tab 0: Profile settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN}>
<div class="field">
<label for="profile-upload">Profile Picture</label>
<div>
{#if me && me.profilePicture}
<div on:click={() => pfpField.click()} on:keydown={e => e.key === 'Enter' && pfpField.click()}
role="button" tabindex="0" class="clickable">
<img use:pfp={me} alt="Profile" />
</div>
{:else}
<button on:click={() => pfpField.click()}>
Upload New
</button>
{/if}
</div>
<input id="profile-upload" type="file" accept="image/*" style="display: none" bind:this={pfpField}
on:change={() => pfpField.files && uploadPfp(pfpField.files[0])} />
</div>
{#each fields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text" use:passwordAction={field === 'password'}
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? 'Unchanged' : 'Unset'}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop" />
{:else}
Save
{/if}
</button>
{/if}
</div>
</div>
{/each}
</div>
{/each}
{:else if tab === 1}
<!-- Tab 1: Game settings -->
<div out:fade={FADE_OUT} in:fade={FADE_IN}>Hello world</div>
{/if}
<StatusOverlays {error} loading={!me} />
</main>