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https://github.com/MewoLab/AquaDX.git
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[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
This commit is contained in:
74
AquaMai/AquaMai/AquaMai.csproj
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74
AquaMai/AquaMai/AquaMai.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{788BC472-59F7-46F6-B760-65C18BA74389}</ProjectGuid>
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<OutputType>Library</OutputType>
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<RootNamespace>AquaMai</RootNamespace>
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<AssemblyName>AquaMai</AssemblyName>
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<TargetFramework>net472</TargetFramework>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<LangVersion>12</LangVersion>
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<NoWarn>414</NoWarn>
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<AssemblySearchPaths>$(ProjectDir)../Libs/;$(AssemblySearchPaths)</AssemblySearchPaths>
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<OutputPath>$(ProjectDir)../Output/</OutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugSymbols>false</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DefineConstants>DEBUG</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../AquaMai.Config.Interfaces/AquaMai.Config.Interfaces.csproj" />
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<ProjectReference Include="../AquaMai.Config/AquaMai.Config.csproj" />
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<ProjectReference Include="../AquaMai.Core/AquaMai.Core.csproj" />
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<ProjectReference Include="../AquaMai.Mods/AquaMai.Mods.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="mscorlib" />
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<Reference Include="0Harmony" />
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<Reference Include="MelonLoader" />
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</ItemGroup>
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<UsingTask TaskName="PostBuildPatch" AssemblyFile="$(OutputPath)AquaMai.Build.dll" />
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<Target Name="PostBuildPatch" AfterTargets="AfterBuild" Condition=" '$(Configuration)' == 'Release' ">
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<PostBuildPatch DllPath="$(OutputPath)$(AssemblyName).dll" />
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</Target>
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<UsingTask TaskName="GenerateExampleConfig" AssemblyFile="$(OutputPath)AquaMai.Build.dll" />
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<Target Name="GenerateExampleConfig" AfterTargets="AfterBuild">
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<GenerateExampleConfig DllPath="$(OutputPath)$(AssemblyName).dll" OutputPath="$(OutputPath)" />
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</Target>
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<ItemGroup>
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<EmbeddedResource Include="$(OutputPath)AquaMai.Config.Interfaces.dll">
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<LogicalName>AquaMai.Config.Interfaces.dll</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="$(OutputPath)AquaMai.Config.dll">
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<LogicalName>AquaMai.Config.dll</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="$(OutputPath)AquaMai.Core.dll">
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<LogicalName>AquaMai.Core.dll</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="$(OutputPath)AquaMai.Mods.dll">
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<LogicalName>AquaMai.Mods.dll</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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70
AquaMai/AquaMai/AssemblyLoader.cs
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70
AquaMai/AquaMai/AssemblyLoader.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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namespace AquaMai;
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public static class AssemblyLoader
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{
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public enum AssemblyName
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{
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ConfigInterfaces,
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Config,
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Core,
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Mods,
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}
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private static readonly Dictionary<AssemblyName, string> Assemblies = new()
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{
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[AssemblyName.ConfigInterfaces] = "AquaMai.Config.Interfaces.dll",
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[AssemblyName.Config] = "AquaMai.Config.dll",
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[AssemblyName.Core] = "AquaMai.Core.dll",
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[AssemblyName.Mods] = "AquaMai.Mods.dll",
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};
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private static readonly Dictionary<AssemblyName, Assembly> LoadedAssemblies = [];
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public static Assembly GetAssembly(AssemblyName assemblyName) => LoadedAssemblies[assemblyName];
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public static void LoadAssemblies()
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{
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foreach (var (assemblyName, assemblyFileName) in Assemblies)
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{
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# if DEBUG
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MelonLoader.MelonLogger.Msg($"Loading assembly \"{assemblyFileName}\"...");
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# endif
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LoadedAssemblies[assemblyName] = LoadAssemblyFromResource(assemblyFileName);
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}
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}
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private static Assembly LoadAssemblyFromResource(string assemblyName)
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{
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var executingAssembly = Assembly.GetExecutingAssembly();
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using var decompressedStream = executingAssembly.GetManifestResourceStream(assemblyName);
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if (decompressedStream != null)
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{
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return AppDomain.CurrentDomain.Load(StreamToBytes(decompressedStream));
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}
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using var compressedStream = executingAssembly.GetManifestResourceStream($"{assemblyName}.compressed");
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if (compressedStream != null)
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{
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return AppDomain.CurrentDomain.Load(DecompressToBytes(compressedStream));
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}
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throw new Exception($"Embedded assembly \"{assemblyName}\" not found.");
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}
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private static byte[] StreamToBytes(Stream stream)
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{
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if (stream == null)
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{
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return [];
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}
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using var memoryStream = new MemoryStream();
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stream.CopyTo(memoryStream);
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return memoryStream.ToArray();
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}
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private static byte[] DecompressToBytes(Stream stream) => StreamToBytes(new DeflateStream(stream, CompressionMode.Decompress));
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}
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12
AquaMai/AquaMai/BuildInfo.cs
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12
AquaMai/AquaMai/BuildInfo.cs
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namespace AquaMai;
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public static class BuildInfo
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{
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public const string Name = "AquaMai";
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public const string Description = "Mod for Sinmai";
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public const string Author = "Aza ft. Clansty ft. Menci";
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public const string Company = null;
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public const string Version = "1.2.2";
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public const string DownloadLink = null;
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}
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39
AquaMai/AquaMai/Main.cs
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39
AquaMai/AquaMai/Main.cs
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using System.Reflection;
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using System.Runtime.InteropServices;
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using MelonLoader;
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namespace AquaMai;
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public class AquaMai : MelonMod
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{
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public const string AQUAMAI_SAY = """
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如果你在 dnSpy / ILSpy 里看到了这行字,请从 resources 中解包 DLLs。
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If you see this line in dnSpy / ILSpy, please unpack the DLLs from resources.
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""";
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[DllImport("kernel32.dll", SetLastError = true)]
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private static extern bool SetConsoleOutputCP(uint wCodePageID);
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public override void OnInitializeMelon()
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{
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// Prevent Chinese characters from being garbled
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SetConsoleOutputCP(65001);
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AssemblyLoader.LoadAssemblies();
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var modsAssembly = AssemblyLoader.GetAssembly(AssemblyLoader.AssemblyName.Mods);
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var coreAssembly = AssemblyLoader.GetAssembly(AssemblyLoader.AssemblyName.Core);
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coreAssembly.GetType("AquaMai.Core.Startup")
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.GetMethod("Initialize", BindingFlags.Public | BindingFlags.Static)
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.Invoke(null, [modsAssembly, HarmonyInstance]);
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}
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public override void OnGUI()
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{
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var coreAssembly = AssemblyLoader.GetAssembly(AssemblyLoader.AssemblyName.Core);
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coreAssembly.GetType("AquaMai.Core.Startup")
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.GetMethod("OnGUI", BindingFlags.Public | BindingFlags.Static)
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.Invoke(null, []);
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base.OnGUI();
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}
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}
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19
AquaMai/AquaMai/Properties/AssemblyInfo.cs
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19
AquaMai/AquaMai/Properties/AssemblyInfo.cs
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using System.Reflection;
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using MelonLoader;
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[assembly: AssemblyTitle(AquaMai.BuildInfo.Description)]
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[assembly: AssemblyDescription(AquaMai.BuildInfo.Description)]
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[assembly: AssemblyCompany(AquaMai.BuildInfo.Company)]
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[assembly: AssemblyProduct(AquaMai.BuildInfo.Name)]
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[assembly: AssemblyCopyright("Created by " + AquaMai.BuildInfo.Author)]
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[assembly: AssemblyTrademark(AquaMai.BuildInfo.Company)]
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[assembly: AssemblyVersion(AquaMai.BuildInfo.Version)]
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[assembly: AssemblyFileVersion(AquaMai.BuildInfo.Version)]
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[assembly: MelonInfo(typeof(AquaMai.AquaMai), AquaMai.BuildInfo.Name, AquaMai.BuildInfo.Version, AquaMai.BuildInfo.Author, AquaMai.BuildInfo.DownloadLink)]
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[assembly: MelonColor()]
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[assembly: HarmonyDontPatchAll]
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// Create and Setup a MelonGame Attribute to mark a Melon as Universal or Compatible with specific Games.
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// If no MelonGame Attribute is found or any of the Values for any MelonGame Attribute on the Melon is null or empty it will be assumed the Melon is Universal.
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// Values for MelonGame Attribute can be found in the Game's app.info file or printed at the top of every log directly beneath the Unity version.
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[assembly: MelonGame(null, null)]
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