[RF] AquaMai configuration refactor (#82)

更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
This commit is contained in:
Menci
2024-11-25 01:25:19 +08:00
committed by GitHub
parent e9ee31b22a
commit 37044dae01
217 changed files with 6051 additions and 3040 deletions

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using System;
namespace AquaMai.Core.Attributes;
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Class)]
public class EnableGameVersionAttribute(uint minVersion = 0, uint maxVersion = 0, bool noWarn = false) : Attribute
{
public uint MinVersion { get; } = minVersion;
public uint MaxVersion { get; } = maxVersion;
public bool NoWarn { get; } = noWarn;
public bool ShouldEnable(uint gameVersion)
{
if (MinVersion > 0 && MinVersion > gameVersion) return false;
if (MaxVersion > 0 && MaxVersion < gameVersion) return false;
return true;
}
}

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using System;
namespace AquaMai.Core.Attributes;
public enum EnableConditionOperator
{
Equal,
NotEqual,
GreaterThan,
LessThan,
GreaterThanOrEqual,
LessThanOrEqual
}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Class)]
public class EnableIfAttribute(
Type referenceType,
string referenceMember,
EnableConditionOperator @operator,
object rightSideValue) : Attribute
{
public Type ReferenceType { get; } = referenceType;
public string ReferenceMember { get; } = referenceMember;
public EnableConditionOperator Operator { get; } = @operator;
public object RightSideValue { get; } = rightSideValue;
// Referencing a field in another class and checking if it's true.
public EnableIfAttribute(Type referenceType, string referenceMember)
: this(referenceType, referenceMember, EnableConditionOperator.Equal, true)
{ }
// Referencing a field in the same class and comparing it with a value.
public EnableIfAttribute(string referenceMember, EnableConditionOperator condition, object value)
: this(null, referenceMember, condition, value)
{ }
// Referencing a field in the same class and checking if it's true.
public EnableIfAttribute(string referenceMember)
: this(referenceMember, EnableConditionOperator.Equal, true)
{ }
public bool ShouldEnable(Type selfType)
{
var referenceType = ReferenceType ?? selfType;
var referenceField = referenceType.GetField(
ReferenceMember,
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic);
var referenceProperty = referenceType.GetProperty(
ReferenceMember,
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic);
if (referenceField == null && referenceProperty == null)
{
throw new ArgumentException($"Field or property {ReferenceMember} not found in {referenceType.FullName}");
}
var referenceMemberValue = referenceField != null ? referenceField.GetValue(null) : referenceProperty.GetValue(null);
switch (Operator)
{
case EnableConditionOperator.Equal:
return referenceMemberValue.Equals(RightSideValue);
case EnableConditionOperator.NotEqual:
return !referenceMemberValue.Equals(RightSideValue);
case EnableConditionOperator.GreaterThan:
case EnableConditionOperator.LessThan:
case EnableConditionOperator.GreaterThanOrEqual:
case EnableConditionOperator.LessThanOrEqual:
var comparison = (IComparable)referenceMemberValue;
return Operator switch
{
EnableConditionOperator.GreaterThan => comparison.CompareTo(RightSideValue) > 0,
EnableConditionOperator.LessThan => comparison.CompareTo(RightSideValue) < 0,
EnableConditionOperator.GreaterThanOrEqual => comparison.CompareTo(RightSideValue) >= 0,
EnableConditionOperator.LessThanOrEqual => comparison.CompareTo(RightSideValue) <= 0,
_ => throw new NotImplementedException(),
};
default:
throw new NotImplementedException();
}
}
}

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using System;
namespace AquaMai.Core.Attributes;
// If the field or property with this name is true, the patch will be implicitly enabled, regardless of the config state.
// This is handled outside the config module, while The config state won't be actually set to enabled by it.
// Won't bypass the restriction of [EnableIf()] and [EnableGameVersion()].
[AttributeUsage(AttributeTargets.Class)]
public class EnableImplicitlyIf(string memberName) : Attribute
{
public string MemberName { get; } = memberName;
}