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[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
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129
AquaMai/AquaMai.Mods/Fancy/GamePlay/ExtendNotesPool.cs
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129
AquaMai/AquaMai.Mods/Fancy/GamePlay/ExtendNotesPool.cs
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using System.Collections.Generic;
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using AquaMai.Core.Attributes;
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using AquaMai.Config.Attributes;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Monitor;
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using Monitor.Game;
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using UnityEngine;
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namespace AquaMai.Mods.Fancy.GamePlay;
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[ConfigSection(
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en: "Add notes sprite to the pool to prevent use up.",
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zh: "增加更多待命的音符贴图,防止奇怪的自制谱用完音符贴图池")]
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[EnableGameVersion(23000)]
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public class ExtendNotesPool
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{
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[ConfigEntry(
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en: "Number of objects to add.",
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zh: "要增加的对象数量")]
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private readonly static int count = 128;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameCtrl), "CreateNotePool")]
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public static void CreateNotePool(ref GameCtrl __instance,
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GameObject ____tapListParent, List<TapNote> ____tapObjectList,
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GameObject ____holdListParent, List<HoldNote> ____holdObjectList,
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GameObject ____breakHoldListParent, List<BreakHoldNote> ____breakHoldObjectList,
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GameObject ____starListParent, List<StarNote> ____starObjectList,
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GameObject ____breakStarListParent, List<BreakStarNote> ____breakStarObjectList,
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GameObject ____breakListParent, List<BreakNote> ____breakObjectList,
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GameObject ____touchListParent, List<TouchNoteB> ____touchBObjectList,
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GameObject ____touchCTapListParent, List<TouchNoteC> ____touchCTapObjectList,
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GameObject ____touchCHoldListParent, List<TouchHoldC> ____touchCHoldObjectList,
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GameObject ____slideListParent, List<SlideRoot> ____slideObjectList,
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GameObject ____fanSlideListParent, List<SlideFan> ____fanSlideObjectList,
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GameObject ____slideJudgeListParent, List<SlideJudge> ____judgeSlideObjectList,
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GameObject ____guideListParent, List<NoteGuide> ____guideObjectList,
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GameObject ____barGuideListParent, List<BarGuide> ____barGuideObjectList,
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List<SpriteRenderer> ____arrowObjectList, List<BreakSlide> ____breakArrowObjectList
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)
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{
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for (var i = 0; i < count; i++)
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{
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var tapNote = Object.Instantiate(GameNotePrefabContainer.Tap, ____tapListParent.transform);
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tapNote.gameObject.SetActive(false);
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tapNote.ParentTransform = ____tapListParent.transform;
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____tapObjectList.Add(tapNote);
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var holdNote = Object.Instantiate(GameNotePrefabContainer.Hold, ____holdListParent.transform);
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holdNote.gameObject.SetActive(false);
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holdNote.ParentTransform = ____holdListParent.transform;
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____holdObjectList.Add(holdNote);
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var breakHoldNote = Object.Instantiate(GameNotePrefabContainer.BreakHold, ____breakHoldListParent.transform);
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breakHoldNote.gameObject.SetActive(false);
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breakHoldNote.ParentTransform = ____holdListParent.transform;
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____breakHoldObjectList.Add(breakHoldNote);
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var starNote = Object.Instantiate(GameNotePrefabContainer.Star, ____starListParent.transform);
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starNote.gameObject.SetActive(false);
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starNote.ParentTransform = ____starListParent.transform;
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____starObjectList.Add(starNote);
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var breakStarNote = Object.Instantiate(GameNotePrefabContainer.BreakStar, ____breakStarListParent.transform);
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breakStarNote.gameObject.SetActive(false);
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breakStarNote.ParentTransform = ____breakStarListParent.transform;
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____breakStarObjectList.Add(breakStarNote);
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var breakNote = Object.Instantiate(GameNotePrefabContainer.Break, ____breakListParent.transform);
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breakNote.gameObject.SetActive(false);
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breakNote.ParentTransform = ____breakListParent.transform;
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____breakObjectList.Add(breakNote);
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var touchNoteB = Object.Instantiate(GameNotePrefabContainer.TouchTapB, ____touchListParent.transform);
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touchNoteB.gameObject.SetActive(false);
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touchNoteB.ParentTransform = ____touchListParent.transform;
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____touchBObjectList.Add(touchNoteB);
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var touchNoteC = Object.Instantiate(GameNotePrefabContainer.TouchTapC, ____touchCTapListParent.transform);
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touchNoteC.gameObject.SetActive(false);
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touchNoteC.ParentTransform = ____touchCTapListParent.transform;
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____touchCTapObjectList.Add(touchNoteC);
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var touchHoldC = Object.Instantiate(GameNotePrefabContainer.TouchHoldC, ____touchCHoldListParent.transform);
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touchHoldC.gameObject.SetActive(false);
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touchHoldC.ParentTransform = ____touchCHoldListParent.transform;
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____touchCHoldObjectList.Add(touchHoldC);
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var slideRoot = Object.Instantiate(GameNotePrefabContainer.Slide, ____slideListParent.transform);
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slideRoot.gameObject.SetActive(false);
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slideRoot.ParentTransform = ____slideListParent.transform;
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____slideObjectList.Add(slideRoot);
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var slideFan = Object.Instantiate(GameNotePrefabContainer.SlideFan, ____fanSlideListParent.transform);
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slideFan.gameObject.SetActive(false);
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slideFan.ParentTransform = ____fanSlideListParent.transform;
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____fanSlideObjectList.Add(slideFan);
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var slideJudge = Object.Instantiate(GameNotePrefabContainer.SlideJudge, ____slideJudgeListParent.transform);
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slideJudge.gameObject.SetActive(false);
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slideJudge.ParentTransform = ____slideJudgeListParent.transform;
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slideJudge.SetOption(Singleton<GamePlayManager>.Instance.GetGameScore(__instance.MonitorIndex).UserOption.DispJudge);
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____judgeSlideObjectList.Add(slideJudge);
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for (var j = 0; j < 50; j++)
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{
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var spriteRenderer = Object.Instantiate(GameNotePrefabContainer.Arrow, ____slideListParent.transform);
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spriteRenderer.gameObject.SetActive(false);
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____arrowObjectList.Add(spriteRenderer);
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var breakSlide = Object.Instantiate(GameNotePrefabContainer.BreakArrow, ____slideListParent.transform);
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breakSlide.gameObject.SetActive(false);
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____breakArrowObjectList.Add(breakSlide);
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}
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var noteGuide = Object.Instantiate(GameNotePrefabContainer.Guide, ____guideListParent.transform);
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noteGuide.gameObject.SetActive(false);
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noteGuide.ParentTransform = ____guideListParent.transform;
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____guideObjectList.Add(noteGuide);
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var barGuide = Object.Instantiate(GameNotePrefabContainer.BarGuide, ____barGuideListParent.transform);
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barGuide.gameObject.SetActive(false);
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barGuide.ParentTransform = ____barGuideListParent.transform;
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____barGuideObjectList.Add(barGuide);
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}
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}
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}
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