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[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
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24
AquaMai/AquaMai.Mods/Fancy/GamePlay/HideHanabi.cs
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24
AquaMai/AquaMai.Mods/Fancy/GamePlay/HideHanabi.cs
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using AquaMai.Config.Attributes;
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using Fx;
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using HarmonyLib;
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using Monitor;
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using UnityEngine;
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namespace AquaMai.Mods.Fancy.GamePlay;
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[ConfigSection(
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en: "Hide hanabi completely.",
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zh: "完全隐藏烟花")]
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public class HideHanabi
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{
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[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
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[HarmonyPostfix]
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public static void FixZeroSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
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{
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var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
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foreach (var entity in entities)
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{
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entity.maxParticleSize = 0f;
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}
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}
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}
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