[RF] AquaMai configuration refactor (#82)

更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
This commit is contained in:
Menci
2024-11-25 01:25:19 +08:00
committed by GitHub
parent e9ee31b22a
commit 37044dae01
217 changed files with 6051 additions and 3040 deletions

View File

@@ -0,0 +1,24 @@
using AquaMai.Config.Attributes;
using Fx;
using HarmonyLib;
using Monitor;
using UnityEngine;
namespace AquaMai.Mods.Fancy.GamePlay;
[ConfigSection(
en: "Hide hanabi completely.",
zh: "完全隐藏烟花")]
public class HideHanabi
{
[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
[HarmonyPostfix]
public static void FixZeroSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
{
var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
foreach (var entity in entities)
{
entity.maxParticleSize = 0f;
}
}
}