[RF] AquaMai configuration refactor (#82)

更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用)
旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们

Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default)
Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
This commit is contained in:
Menci
2024-11-25 01:25:19 +08:00
committed by GitHub
parent e9ee31b22a
commit 37044dae01
217 changed files with 6051 additions and 3040 deletions

View File

@@ -0,0 +1,107 @@
using System;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using AquaMai.Config.Attributes;
using UnityEngine;
namespace AquaMai.Mods.GameSystem;
[ConfigSection(
en: "Windowed Mode / Window Settings.",
zh: "窗口化/窗口设置")]
public class Window
{
[ConfigEntry(
en: "Window the game.",
zh: "窗口化游戏")]
private static readonly bool windowed = false;
[ConfigEntry(
en: """
Window width (and height) for windowed mode, rendering resolution for fullscreen mode.
If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution.
""",
zh: """
宽度(和高度)窗口化时为游戏窗口大小,全屏时为渲染分辨率
如果设为 0窗口化将记住用户设定的大小全屏时将使用当前显示器分辨率
""")]
private static readonly int width = 0;
[ConfigEntry(
en: "Height, as above.",
zh: "高度,同上")]
private static readonly int height = 0;
private const int GWL_STYLE = -16;
private const int WS_WHATEVER = 0x14CF0000;
private static IntPtr hwnd = IntPtr.Zero;
public static void OnBeforePatch()
{
if (windowed)
{
var alreadyWindowed = Screen.fullScreenMode == FullScreenMode.Windowed;
if (width == 0 || height == 0)
{
Screen.fullScreenMode = FullScreenMode.Windowed;
}
else
{
alreadyWindowed = false;
Screen.SetResolution(width, height, FullScreenMode.Windowed);
}
hwnd = GetWindowHandle();
if (alreadyWindowed)
{
SetResizeable();
}
else
{
Task.Run(async () =>
{
await Task.Delay(3000);
// Screen.SetResolution has delay
SetResizeable();
});
}
}
else
{
var width = Window.width == 0 ? Display.main.systemWidth : Window.width;
var height = Window.height == 0 ? Display.main.systemHeight : Window.height;
Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow);
}
}
public static void SetResizeable()
{
if (hwnd == IntPtr.Zero) return;
SetWindowLongPtr(hwnd, GWL_STYLE, WS_WHATEVER);
}
private delegate bool EnumThreadDelegate(IntPtr hwnd, IntPtr lParam);
[DllImport("user32.dll")]
static extern bool EnumThreadWindows(int dwThreadId, EnumThreadDelegate lpfn, IntPtr lParam);
[DllImport("Kernel32.dll")]
static extern int GetCurrentThreadId();
static IntPtr GetWindowHandle()
{
IntPtr returnHwnd = IntPtr.Zero;
var threadId = GetCurrentThreadId();
EnumThreadWindows(threadId,
(hWnd, lParam) =>
{
if (returnHwnd == IntPtr.Zero) returnHwnd = hWnd;
return true;
}, IntPtr.Zero);
return returnHwnd;
}
[DllImport("user32.dll")]
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, int dwNewLong);
}