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[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
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107
AquaMai/AquaMai.Mods/GameSystem/Window.cs
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107
AquaMai/AquaMai.Mods/GameSystem/Window.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using AquaMai.Config.Attributes;
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using UnityEngine;
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namespace AquaMai.Mods.GameSystem;
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[ConfigSection(
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en: "Windowed Mode / Window Settings.",
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zh: "窗口化/窗口设置")]
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public class Window
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{
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[ConfigEntry(
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en: "Window the game.",
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zh: "窗口化游戏")]
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private static readonly bool windowed = false;
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[ConfigEntry(
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en: """
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Window width (and height) for windowed mode, rendering resolution for fullscreen mode.
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If set to 0, windowed mode will remember the user-set size, fullscreen mode will use the current display resolution.
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""",
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zh: """
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宽度(和高度)窗口化时为游戏窗口大小,全屏时为渲染分辨率
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如果设为 0,窗口化将记住用户设定的大小,全屏时将使用当前显示器分辨率
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""")]
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private static readonly int width = 0;
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[ConfigEntry(
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en: "Height, as above.",
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zh: "高度,同上")]
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private static readonly int height = 0;
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private const int GWL_STYLE = -16;
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private const int WS_WHATEVER = 0x14CF0000;
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private static IntPtr hwnd = IntPtr.Zero;
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public static void OnBeforePatch()
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{
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if (windowed)
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{
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var alreadyWindowed = Screen.fullScreenMode == FullScreenMode.Windowed;
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if (width == 0 || height == 0)
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{
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Screen.fullScreenMode = FullScreenMode.Windowed;
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}
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else
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{
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alreadyWindowed = false;
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Screen.SetResolution(width, height, FullScreenMode.Windowed);
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}
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hwnd = GetWindowHandle();
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if (alreadyWindowed)
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{
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SetResizeable();
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}
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else
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{
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Task.Run(async () =>
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{
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await Task.Delay(3000);
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// Screen.SetResolution has delay
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SetResizeable();
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});
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}
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}
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else
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{
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var width = Window.width == 0 ? Display.main.systemWidth : Window.width;
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var height = Window.height == 0 ? Display.main.systemHeight : Window.height;
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Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow);
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}
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}
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public static void SetResizeable()
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{
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if (hwnd == IntPtr.Zero) return;
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SetWindowLongPtr(hwnd, GWL_STYLE, WS_WHATEVER);
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}
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private delegate bool EnumThreadDelegate(IntPtr hwnd, IntPtr lParam);
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[DllImport("user32.dll")]
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static extern bool EnumThreadWindows(int dwThreadId, EnumThreadDelegate lpfn, IntPtr lParam);
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[DllImport("Kernel32.dll")]
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static extern int GetCurrentThreadId();
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static IntPtr GetWindowHandle()
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{
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IntPtr returnHwnd = IntPtr.Zero;
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var threadId = GetCurrentThreadId();
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EnumThreadWindows(threadId,
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(hWnd, lParam) =>
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{
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if (returnHwnd == IntPtr.Zero) returnHwnd = hWnd;
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return true;
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}, IntPtr.Zero);
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return returnHwnd;
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}
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[DllImport("user32.dll")]
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static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, int dwNewLong);
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}
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