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[RF] AquaMai configuration refactor (#82)
更新了配置文件格式,原有的配置文件将被自动无缝迁移,详情请见新的配置文件中的注释(例外:`SlideJudgeTweak` 不再默认启用) 旧配置文件将被重命名备份,如果更新到此版本遇到 Bug 请联系我们 Updated configuration file schema. The old config file will be migrated automatically and seamlessly. See the comments in the new configuration file for details. (Except for `SlideJudgeTweak` is no longer enabled by default) Your old configuration file will be renamed as a backup. If you encounter any bug with this version, please contact us.
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72
AquaMai/AquaMai.Mods/Utils/ShowNetErrorDetail.cs
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72
AquaMai/AquaMai.Mods/Utils/ShowNetErrorDetail.cs
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using System.Collections.Generic;
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using AquaMai.Config.Attributes;
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using AquaMai.Core.Helpers;
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using AquaMai.Core.Resources;
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using HarmonyLib;
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using MAI2.Util;
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using Manager;
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using Monitor;
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using Process;
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using UnityEngine;
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namespace AquaMai.Mods.Utils;
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[ConfigSection(
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en: "Show Network error detail in the game when gray network icon appears.",
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zh: "出现灰网时显示原因")]
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public class ShowNetErrorDetail
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{
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[HarmonyPatch(typeof(CommonProcess), "OnStart")]
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[HarmonyPostfix]
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public static void SetIconStatus(CommonMonitor[] ____monitors)
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{
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____monitors[0].gameObject.AddComponent<DetailUi>();
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}
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private class DetailUi : MonoBehaviour
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{
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public void OnGUI()
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{
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var errors = new List<string>();
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if (!Singleton<OperationManager>.Instance.IsAliveServer)
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{
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errors.Add(Locale.NetErrIsAliveServer);
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}
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if (!Singleton<OperationManager>.Instance.IsAliveAimeReader)
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{
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errors.Add(Locale.NetErrIsAliveAimeReader);
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}
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if (!Singleton<OperationManager>.Instance.IsAliveAimeServer)
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{
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errors.Add(Locale.NetErrIsAliveAimeServer);
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}
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if (!Singleton<OperationManager>.Instance.WasDownloadSuccessOnce)
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{
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errors.Add(Locale.NetErrWasDownloadSuccessOnce);
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}
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if (errors.Count == 0)
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{
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return;
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}
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var labelStyle = GUI.skin.GetStyle("label");
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labelStyle.fontSize = GuiSizes.FontSize;
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labelStyle.alignment = TextAnchor.MiddleCenter;
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var x = GuiSizes.PlayerCenter + GuiSizes.PlayerWidth * .2f;
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var y = Screen.height * .01f;
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var width = GuiSizes.FontSize * 15f;
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var height = GuiSizes.LabelHeight * errors.Count + GuiSizes.Margin * 2;
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GUI.Box(new Rect(x, y, width, height), "");
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for (var i = 0; i < errors.Count; i++)
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{
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GUI.Label(new Rect(x, y + GuiSizes.Margin + GuiSizes.LabelHeight * i, width, GuiSizes.LabelHeight), errors[i]);
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}
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}
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}
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}
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