diff --git a/AquaMai/RenderTweak/SlideJudgeTweak.cs b/AquaMai/RenderTweak/SlideJudgeTweak.cs new file mode 100644 index 00000000..25377a11 --- /dev/null +++ b/AquaMai/RenderTweak/SlideJudgeTweak.cs @@ -0,0 +1,89 @@ +using System; +using HarmonyLib; +using Manager; +using Monitor; +using Process; +using UnityEngine; + +namespace AquaMai.RenderTweak; + +public class SlideJudgeTweak +{ + /* + * 这个 Patch 让 BreakSlide 的 Critical 判定也可以像 BreakTap 一样闪烁 + */ + [HarmonyPostfix] + [HarmonyPatch(typeof(SlideJudge), "UpdateBreakEffectAdd")] + private static void FixBreakSlideJudgeBlink( + SpriteRenderer ___SpriteRenderAdd, SpriteRenderer ___SpriteRender, + SlideJudge.SlideJudgeType ____judgeType, SlideJudge.SlideAngle ____angle + ) + { + if (!___SpriteRenderAdd.gameObject.activeSelf) return; + float num = ___SpriteRenderAdd.color.r; + ___SpriteRenderAdd.color = new Color(num, num, num, 0.3f); + if (num > 0.9f) + { + ___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCriticalBreak[(int) ____judgeType, (int) ____angle]; + } + else if (num < 0.1f) + { + ___SpriteRender.sprite = GameNoteImageContainer.JudgeSlideCritical[(int) ____judgeType, (int) ____angle]; + } + } + + /* + * 这个 Patch 让圆弧形的 Slide 的判定显示与判定线精确对齐 (原本会有一点歪), 就像 majdata 里那样 + */ + [HarmonyPostfix] + [HarmonyPatch(typeof(SlideRoot), "Initialize")] + private static void FixCircleSlideJudgePosition( + SlideRoot __instance, SlideType ___EndSlideType, SlideJudge ___JudgeObj + ) + { + if (null != ___JudgeObj) + { + float z = ___JudgeObj.transform.localPosition.z; + if (___EndSlideType == SlideType.Slide_Circle_L) + { + float angle = -45.0f - 45.0f * __instance.EndButtonId; + double angleRad = Math.PI / 180.0 * (angle + 90 + 22.5 + 2.6415); + ___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z); + ___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle); + } + else if (___EndSlideType == SlideType.Slide_Circle_R) + { + float angle = -45.0f * __instance.EndButtonId; + double angleRad = Math.PI / 180.0 * (angle + 90 - 22.5 - 2.6415); + ___JudgeObj.transform.localPosition = new Vector3(480f * (float)Math.Cos(angleRad), 480f * (float)Math.Sin(angleRad), z); + ___JudgeObj.transform.localRotation = Quaternion.Euler(0.0f, 0.0f, angle); + } + } + } + + /* + * 这个 Patch 让 Wifi Slide 的判定显示有上下的区别 (原本所有 Wifi 的判定显示都是朝向圆心的), 就像 majdata 里那样 + * 这个 bug 产生的原因是 SBGA 忘记给 Wifi 的 EndButtonId 赋值了 + * 不过需要注意的是, 考虑到圆弧形 Slide 的判定显示就是永远朝向圆心的, 我个人会觉得这个 Patch 关掉更好看一点 + * 所以这里把 Patch 注释掉了 + */ + // [HarmonyPostfix] + // [HarmonyPatch(typeof(SlideFan), "Initialize")] + private static void FixFanJudgeFilp( + int[] ___GoalButtonId, SlideJudge ___JudgeObj + ) + { + if (null != ___JudgeObj) + { + if (2 <= ___GoalButtonId[1] && ___GoalButtonId[1] <= 5) + { + ___JudgeObj.Flip(false); + ___JudgeObj.transform.Rotate(0.0f, 0.0f, 180f); + } + else + { + ___JudgeObj.Flip(true); + } + } + } +} \ No newline at end of file