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[+] TouchToButtonInput On Aquamai (#58)
Co-authored-by: Clansty <i@gao4.pw>
This commit is contained in:
50
AquaMai/UX/TouchToButtonInput.cs
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50
AquaMai/UX/TouchToButtonInput.cs
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using HarmonyLib;
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using Manager;
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using Process;
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using static Manager.InputManager;
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namespace AquaMai.UX;
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public class TouchToButtonInput
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{
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private static bool _isPlaying = false;
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[HarmonyPostfix]
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[HarmonyPatch(typeof(GameProcess),"OnUpdate")]
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public static void OnUpdate(GameProcess __instance)
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{
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var notesManager = new NotesManager();
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_isPlaying = notesManager.IsPlaying();
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(Manager.InputManager), "GetButtonDown")]
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public static void GetButtonDown(ref bool __result, int monitorId, ButtonSetting button)
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{
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if (_isPlaying || __result) return;
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if (button.ToString().StartsWith("Button"))
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{
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__result = GetTouchPanelAreaDown(monitorId, (TouchPanelArea)button);
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}
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else if (button.ToString().Equals("Select"))
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{
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__result = GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C1, 500L) || GetTouchPanelAreaLongPush(monitorId, TouchPanelArea.C2, 500L);
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}
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(Manager.InputManager), "GetButtonPush")]
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public static void GetButtonPush(ref bool __result, int monitorId, ButtonSetting button)
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{
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if (_isPlaying || __result) return;
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if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaPush(monitorId, (TouchPanelArea)button);
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(Manager.InputManager), "GetButtonLongPush")]
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public static void GetButtonLongPush(ref bool __result, int monitorId, ButtonSetting button, long msec)
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{
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if (_isPlaying || __result) return;
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if (button.ToString().StartsWith("Button")) __result = GetTouchPanelAreaLongPush(monitorId, (TouchPanelArea)button, msec);
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}
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}
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