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Fix: KALEIDXSCOPE crashing on final phase
Add gates 7-10 to prevent crashing when entered Set Gates 1-9 to LIFE999 BASIC Set Gate 10 to LIFE999/999 BASIC
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@@ -224,12 +224,16 @@ fun Maimai2ServletController.initApis() {
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// Kaleidoscope, added on 1.50
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// [{gateId, phaseId}]
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"GetGameKaleidxScope" { mapOf("gameKaleidxScopeList" to ls(
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mapOf("gateId" to 1, "phaseId" to findPhase(LocalDate.of(2025, 1, 18))),
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mapOf("gateId" to 2, "phaseId" to 2),
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mapOf("gateId" to 3, "phaseId" to 2),
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mapOf("gateId" to 4, "phaseId" to findPhase(LocalDate.of(2025, 2, 25))),
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mapOf("gateId" to 5, "phaseId" to 2),
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mapOf("gateId" to 6, "phaseId" to 2),
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mapOf("gateId" to 1, "phaseId" to 6),
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mapOf("gateId" to 2, "phaseId" to 6),
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mapOf("gateId" to 3, "phaseId" to 6),
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mapOf("gateId" to 4, "phaseId" to 6),
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mapOf("gateId" to 5, "phaseId" to 6),
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mapOf("gateId" to 6, "phaseId" to 6),
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mapOf("gateId" to 7, "phaseId" to 6),
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mapOf("gateId" to 8, "phaseId" to 6),
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mapOf("gateId" to 9, "phaseId" to 6),
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mapOf("gateId" to 10, "phaseId" to 13),
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)) }
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// Request: {userId}
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// Response: {userId, userKaleidxScopeList}
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