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[RF] Move sub-config classes to their own directory
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32
AquaMai/CustomKeyMap/Config.cs
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32
AquaMai/CustomKeyMap/Config.cs
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using AquaMai.Attributes;
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namespace AquaMai.CustomKeyMap;
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public class Config
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{
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[ConfigComment(
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en: "These settings will work regardless of whether you have enabled segatools' io4 emulation",
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zh: "这里的设置无论你是否启用了 segatools 的 io4 模拟都会工作")]
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public bool Enable { get; set; }
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public KeyCodeID Test { get; set; } = (KeyCodeID)115;
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public KeyCodeID Service { get; set; } = (KeyCodeID)5;
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public KeyCodeID Button1_1P { get; set; } = (KeyCodeID)67;
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public KeyCodeID Button2_1P { get; set; } = (KeyCodeID)49;
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public KeyCodeID Button3_1P { get; set; } = (KeyCodeID)48;
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public KeyCodeID Button4_1P { get; set; } = (KeyCodeID)47;
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public KeyCodeID Button5_1P { get; set; } = (KeyCodeID)68;
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public KeyCodeID Button6_1P { get; set; } = (KeyCodeID)70;
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public KeyCodeID Button7_1P { get; set; } = (KeyCodeID)45;
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public KeyCodeID Button8_1P { get; set; } = (KeyCodeID)61;
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public KeyCodeID Select_1P { get; set; } = (KeyCodeID)25;
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public KeyCodeID Button1_2P { get; set; } = (KeyCodeID)80;
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public KeyCodeID Button2_2P { get; set; } = (KeyCodeID)81;
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public KeyCodeID Button3_2P { get; set; } = (KeyCodeID)78;
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public KeyCodeID Button4_2P { get; set; } = (KeyCodeID)75;
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public KeyCodeID Button5_2P { get; set; } = (KeyCodeID)74;
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public KeyCodeID Button6_2P { get; set; } = (KeyCodeID)73;
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public KeyCodeID Button7_2P { get; set; } = (KeyCodeID)76;
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public KeyCodeID Button8_2P { get; set; } = (KeyCodeID)79;
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public KeyCodeID Select_2P { get; set; } = (KeyCodeID)84;
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}
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