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[RF] Move sub-config classes to their own directory
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49
AquaMai/TimeSaving/Config.cs
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49
AquaMai/TimeSaving/Config.cs
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using AquaMai.Attributes;
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namespace AquaMai.TimeSaving;
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public class Config
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{
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[ConfigComment(
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en: "Skip the warning screen and logo shown after the POST sequence",
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zh: "跳过日服启动时候的 WARNING 界面")]
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public bool SkipWarningScreen { get; set; }
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[ConfigComment(
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en: "Disable some useless delays to speed up the game boot process",
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zh: """
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在自检界面,每个屏幕结束的时候都会等两秒才进入下一个屏幕,很浪费时间
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开了这个选项之后就不会等了
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""")]
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public bool ImproveLoadSpeed { get; set; }
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[ConfigComment(
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en: "Directly enter the song selection screen after login",
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zh: "登录完成后直接进入选歌界面")]
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public bool SkipToMusicSelection { get; set; }
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[ConfigComment(
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en: "Skip possible prompts like \"New area discovered\", \"New songs added\", \"There are events\" during game login/registration",
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zh: "跳过登录 / 注册游戏时候可能的 “发现了新的区域哟” “乐曲增加” “有活动哟” 之类的提示")]
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public bool SkipEventInfo { get; set; }
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[ConfigComment(
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en: "Skip the \"Do not tap or slide vigorously\" screen, immediately proceed to the next screen once data is loaded",
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zh: "跳过“不要大力拍打或滑动哦”这个界面,数据一旦加载完就立马进入下一个界面")]
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public bool IWontTapOrSlideVigorously { get; set; }
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[ConfigComment(
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en: "Skip the \"Goodbye\" screen at the end of the game",
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zh: "跳过游戏结束的“再见”界面")]
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public bool SkipGameOverScreen { get; set; }
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[ConfigComment(
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en: "Skip TrackStart screen",
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zh: "跳过乐曲开始界面")]
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public bool SkipTrackStart { get; set; }
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[ConfigComment(
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en: "Show a \"skip\" button like AstroDX after the notes end",
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zh: "音符结束之后显示像 AstroDX 一样的“跳过”按钮")]
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public bool ShowQuickEndPlay { get; set; }
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}
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