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[+] HanabiFix + HideHanabi
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20
AquaMai/Fix/HanabiFix.cs
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20
AquaMai/Fix/HanabiFix.cs
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using Fx;
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using HarmonyLib;
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using Monitor;
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using UnityEngine;
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namespace AquaMai.Fix;
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public class HanabiFix
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{
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[HarmonyPatch(typeof(TapCEffect), "SetUpParticle")]
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[HarmonyPostfix]
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public static void FixMaxSize(TapCEffect __instance, FX_Mai2_Note_Color ____particleControler)
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{
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var entities = ____particleControler.GetComponentsInChildren<ParticleSystemRenderer>(true);
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foreach (var entity in entities)
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{
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entity.maxParticleSize = 1f;
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}
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}
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}
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