mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-12 15:57:28 +08:00
[+] able to switch off WindowState
This commit is contained in:
@@ -328,7 +328,6 @@ DEBUG</DefineConstants>
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<Compile Include="Utils\PractiseModeUI.cs" />
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<Compile Include="Utils\PractiseModeUI.cs" />
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<Compile Include="Utils\SelectionDetail.cs" />
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<Compile Include="Utils\SelectionDetail.cs" />
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<Compile Include="Utils\ShowNetErrorDetail.cs" />
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<Compile Include="Utils\ShowNetErrorDetail.cs" />
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<Compile Include="Utils\WindowState.cs" />
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<Compile Include="UX\CustomPlaceName.cs" />
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<Compile Include="UX\CustomPlaceName.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\CustomVersionString.cs" />
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<Compile Include="UX\DemoMaster.cs" />
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<Compile Include="UX\DemoMaster.cs" />
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@@ -343,6 +342,7 @@ DEBUG</DefineConstants>
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<Compile Include="UX\RunCommandOnEvents.cs" />
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<Compile Include="UX\RunCommandOnEvents.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\SinglePlayer.cs" />
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<Compile Include="UX\TestProof.cs" />
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<Compile Include="UX\TestProof.cs" />
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<Compile Include="WindowState\Enable.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="App.config" />
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@@ -11,6 +11,7 @@ namespace AquaMai
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public FixConfig Fix { get; set; } = new();
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public FixConfig Fix { get; set; } = new();
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public UtilsConfig Utils { get; set; } = new();
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public UtilsConfig Utils { get; set; } = new();
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public TimeSavingConfig TimeSaving { get; set; } = new();
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public TimeSavingConfig TimeSaving { get; set; } = new();
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public WindowStateConfig WindowState { get; set; } = new();
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public TouchSensitivityConfig TouchSensitivity { get; set; } = new();
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public TouchSensitivityConfig TouchSensitivity { get; set; } = new();
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public class CheatConfig
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public class CheatConfig
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@@ -57,9 +58,6 @@ namespace AquaMai
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public float JudgeAdjustA { get; set; }
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public float JudgeAdjustA { get; set; }
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public float JudgeAdjustB { get; set; }
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public float JudgeAdjustB { get; set; }
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public int TouchDelay { get; set; }
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public int TouchDelay { get; set; }
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public bool Windowed { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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public bool PractiseMode { get; set; }
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public bool PractiseMode { get; set; }
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public bool SelectionDetail { get; set; }
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public bool SelectionDetail { get; set; }
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public bool ShowNetErrorDetail { get; set; }
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public bool ShowNetErrorDetail { get; set; }
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@@ -76,6 +74,14 @@ namespace AquaMai
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public bool SkipTrackStart { get; set; }
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public bool SkipTrackStart { get; set; }
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}
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}
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public class WindowStateConfig
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{
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public bool Enable { get; set; }
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public bool Windowed { get; set; }
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public int Width { get; set; }
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public int Height { get; set; }
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}
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public class TouchSensitivityConfig
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public class TouchSensitivityConfig
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{
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{
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public bool Enable { get; set; }
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public bool Enable { get; set; }
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@@ -147,7 +147,6 @@ namespace AquaMai
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// Fixes that does not have side effects
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// Fixes that does not have side effects
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// These don't need to be configurable
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// These don't need to be configurable
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WindowState.Execute();
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// Helpers
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// Helpers
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Patch(typeof(MessageHelper));
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Patch(typeof(MessageHelper));
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Patch(typeof(MusicDirHelper));
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Patch(typeof(MusicDirHelper));
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@@ -92,6 +92,7 @@ public class PractiseMode
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SetSpeed();
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SetSpeed();
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}
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}
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# if DEBUG
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(GenericProcess), "OnUpdate")]
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[HarmonyPatch(typeof(GenericProcess), "OnUpdate")]
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public static void OnGenericProcessUpdate(GenericMonitor[] ____monitors)
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public static void OnGenericProcessUpdate(GenericMonitor[] ____monitors)
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@@ -101,6 +102,7 @@ public class PractiseMode
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____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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____monitors[0].gameObject.AddComponent<PractiseModeUI>();
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}
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}
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}
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}
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# endif
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPatch(typeof(GameProcess), "OnUpdate")]
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[HarmonyPostfix]
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[HarmonyPostfix]
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@@ -3,32 +3,32 @@ using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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namespace AquaMai.Utils;
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namespace AquaMai.WindowState;
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public class WindowState
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public class Enable
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{
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{
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private const int GWL_STYLE = -16;
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private const int GWL_STYLE = -16;
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private const int WS_WHATEVER = 0x14CF0000;
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private const int WS_WHATEVER = 0x14CF0000;
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private static IntPtr hwnd = IntPtr.Zero;
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private static IntPtr hwnd = IntPtr.Zero;
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public static void Execute()
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public static void DoCustomPatch(HarmonyLib.Harmony h)
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{
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{
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if (AquaMai.AppConfig.Utils.Windowed)
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if (AquaMai.AppConfig.WindowState.Windowed)
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{
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{
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var alreadyWindowed = Screen.fullScreenMode == FullScreenMode.Windowed;
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var alreadyWindowed = Screen.fullScreenMode == FullScreenMode.Windowed;
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if (AquaMai.AppConfig.Utils.Width == 0 || AquaMai.AppConfig.Utils.Height == 0)
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if (AquaMai.AppConfig.WindowState.Width == 0 || AquaMai.AppConfig.WindowState.Height == 0)
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{
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{
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Screen.fullScreenMode = FullScreenMode.Windowed;
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Screen.fullScreenMode = FullScreenMode.Windowed;
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}
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}
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else
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else
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{
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{
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alreadyWindowed = false;
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alreadyWindowed = false;
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Screen.SetResolution(AquaMai.AppConfig.Utils.Width, AquaMai.AppConfig.Utils.Height, FullScreenMode.Windowed);
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Screen.SetResolution(AquaMai.AppConfig.WindowState.Width, AquaMai.AppConfig.WindowState.Height, FullScreenMode.Windowed);
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}
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}
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hwnd = GetWindowHandle();
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hwnd = GetWindowHandle();
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if(alreadyWindowed)
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if (alreadyWindowed)
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{
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{
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SetResizeable();
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SetResizeable();
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}
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}
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@@ -44,8 +44,8 @@ public class WindowState
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}
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}
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else
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else
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{
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{
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var width = AquaMai.AppConfig.Utils.Width == 0 ? Display.main.systemWidth : AquaMai.AppConfig.Utils.Width;
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var width = AquaMai.AppConfig.WindowState.Width == 0 ? Display.main.systemWidth : AquaMai.AppConfig.WindowState.Width;
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var height = AquaMai.AppConfig.Utils.Height == 0 ? Display.main.systemHeight : AquaMai.AppConfig.Utils.Height;
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var height = AquaMai.AppConfig.WindowState.Height == 0 ? Display.main.systemHeight : AquaMai.AppConfig.WindowState.Height;
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Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow);
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Screen.SetResolution(width, height, FullScreenMode.FullScreenWindow);
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}
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}
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}
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}
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