mirror of
https://github.com/MewoLab/AquaDX.git
synced 2026-02-07 15:47:27 +08:00
[+] Setting of score rounding and fix bugs
This commit is contained in:
@@ -38,7 +38,7 @@
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{/each}
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</div>
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<StatusOverlays {error} loading={!gameFields.length && !!submitting}/>
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<StatusOverlays {error} loading={!gameFields.length || !!submitting}/>
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<style lang="sass">
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.fields
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@@ -2,8 +2,56 @@
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import { fade } from "svelte/transition";
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import { FADE_IN, FADE_OUT } from "../libs/config";
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import GameSettingFields from "./GameSettingFields.svelte";
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import { ts } from "../libs/i18n";
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import useLocalStorage from "../libs/hooks/useLocalStorage.svelte";
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const rounding = useLocalStorage("rounding", true);
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</script>
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<div out:fade={FADE_OUT} in:fade={FADE_IN}>
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<div out:fade={FADE_OUT} in:fade={FADE_IN} class="fields">
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<GameSettingFields game="general"/>
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<div class="field">
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<div class="bool">
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<input id="rounding" type="checkbox" bind:checked={rounding.value}/>
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<label for="rounding">
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<span class="name">{ts(`settings.fields.rounding.name`)}</span>
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<span class="desc">{ts(`settings.fields.rounding.desc`)}</span>
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</label>
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</div>
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</div>
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</div>
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<style lang="sass">
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.fields
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display: flex
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flex-direction: column
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gap: 12px
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.bool
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display: flex
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align-items: center
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gap: 1rem
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label
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display: flex
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flex-direction: column
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.desc
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opacity: 0.6
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.field
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display: flex
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flex-direction: column
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label
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max-width: max-content
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> div:not(.bool)
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display: flex
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align-items: center
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gap: 1rem
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margin-top: 0.5rem
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> input
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flex: 1
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</style>
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@@ -8,6 +8,7 @@
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import { coverNotFound } from "../libs/ui";
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import type { MusicMeta } from "../libs/generalTypes";
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import { tooltip } from "../libs/ui";
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import useLocalStorage from "../libs/hooks/useLocalStorage.svelte";
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export let g: string
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export let meta: MusicMeta
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@@ -16,6 +17,9 @@
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let mapData = g.split(":").map(Number)
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let mult = getMult(mapData[3], game)
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let mapRank: number | undefined = meta?.notes?.[mapData[1] === 10 ? 0 : mapData[1]]?.lv
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const rounding = useLocalStorage("rounding", true);
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console.log(rounding.value)
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let gameIndexMap = {
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'mai2': 3,
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@@ -42,7 +46,11 @@
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<span class={`rank-${getMult(mapData[gameIndex], game)[2].toString()[0]}`}>
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<span class="rank-text">{("" + getMult(mapData[gameIndex], game)[2]).replace("p", "+")}</span>
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<span class="rank-num" use:tooltip={(mapData[gameIndex] / 10000).toFixed(4)}>
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<span class="rank-num" use:tooltip={(mapData[gameIndex] / 10000).toFixed(4)}>
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{
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rounding.value ?
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roundFloor(mapData[gameIndex], game, 1) :
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(mapData[gameIndex] / 10000).toFixed(4)
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}%
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</span>
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</span>
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