[+] Add change name for maimai and refactor settings page

This commit is contained in:
Clansty
2024-07-31 09:03:26 +08:00
parent 836f789fc9
commit b32b0e970c
13 changed files with 248 additions and 65 deletions

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<script lang="ts">
import { SETTING } from "../libs/sdk";
import type { GameOption } from "../libs/generalTypes";
import { ts } from "../libs/i18n";
import StatusOverlays from "./StatusOverlays.svelte";
export let game: string;
let gameFields: GameOption[] = []
let submitting = ""
let error: string;
SETTING.get().then(s => {
gameFields = s.filter(it => it.game === game)
})
function submitGameOption(field: string, value: any) {
if (submitting) return
submitting = field
SETTING.set(field, value).catch(e => error = e.message).finally(() => submitting = "")
}
</script>
<main>
<div class="fields">
{#each gameFields as field}
<div class="field">
{#if field.type === "Boolean"}
<div class="bool">
<input id={field.key} type="checkbox" bind:checked={field.value}
on:change={() => submitGameOption(field.key, field.value)}/>
<label for={field.key}>
<span class="name">{ts(`settings.fields.${field.key}.name`)}</span>
<span class="desc">{ts(`settings.fields.${field.key}.desc`)}</span>
</label>
</div>
{/if}
</div>
{/each}
</div>
<StatusOverlays {error} loading={!gameFields.length && !!submitting}/>
</main>
<style lang="sass">
.fields
display: flex
flex-direction: column
gap: 12px
.bool
display: flex
align-items: center
gap: 1rem
label
display: flex
flex-direction: column
.desc
opacity: 0.6
.field
display: flex
flex-direction: column
label
max-width: max-content
> div:not(.bool)
display: flex
align-items: center
gap: 1rem
margin-top: 0.5rem
> input
flex: 1
</style>

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<script lang="ts">
import { slide, fade } from "svelte/transition";
import { FADE_IN, FADE_OUT } from "../libs/config";
import GameSettingFields from "./GameSettingFields.svelte";
import { t } from "../libs/i18n.js";
import Icon from "@iconify/svelte";
import StatusOverlays from "./StatusOverlays.svelte";
import { GAME } from "../libs/sdk";
const profileFields = [
['name', t('settings.mai2.name')],
]
export let username: string;
let error: string
let submitting = ""
let values = Array(profileFields.length).fill('')
let changed: string[] = []
GAME.userSummary(username, 'mai2').then(({name}) => {
values = [name]
}).catch(e => error = e.message)
function submit(field: string, value: string) {
if (submitting) return
submitting = field
switch (field) {
case 'name':
GAME.changeName('mai2', value).then(({newName}) => {
changed = changed.filter(c => c !== field)
values = [newName]
}).catch(e => error = e.message).finally(() => submitting = "")
break
}
}
</script>
<main>
<div class="fields" out:fade={FADE_OUT} in:fade={FADE_IN}>
{#each profileFields as [field, name], i (field)}
<div class="field">
<label for={field}>{name}</label>
<div>
<input id={field} type="text"
bind:value={values[i]} on:input={() => changed = [...changed, field]}
placeholder={field === 'password' ? t('settings.profile.unchanged') : t('settings.profile.unset')}/>
{#if changed.includes(field) && values[i]}
<button transition:slide={{axis: 'x'}} on:click={() => submit(field, values[i])}>
{#if submitting === field}
<Icon icon="line-md:loading-twotone-loop"/>
{:else}
{t('settings.profile.save')}
{/if}
</button>
{/if}
</div>
</div>
{/each}
<GameSettingFields game="mai2"/>
</div>
<StatusOverlays {error} loading={!values[0] || !!submitting}/>
</main>
<style lang="sass">
.fields
display: flex
flex-direction: column
gap: 12px
.field
display: flex
flex-direction: column
label
max-width: max-content
> div:not(.bool)
display: flex
align-items: center
gap: 1rem
margin-top: 0.5rem
> input
flex: 1
</style>

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<script>
import { fade } from "svelte/transition";
import { FADE_IN, FADE_OUT } from "../libs/config";
import GameSettingFields from "./GameSettingFields.svelte";
</script>
<main>
<div out:fade={FADE_OUT} in:fade={FADE_IN}>
<GameSettingFields game="wacca"/>
</div>
</main>