[O] Make HideMask separate component

This commit is contained in:
Clansty
2024-10-02 19:03:30 +08:00
parent 1bcb7210c6
commit bae5a7c838
6 changed files with 22 additions and 5 deletions

View File

@@ -16,13 +16,10 @@ namespace AquaMai.UX
{
[HarmonyPrefix]
[HarmonyPatch(typeof(Main.GameMain), "LateInitialize", new Type[] { typeof(MonoBehaviour), typeof(Transform), typeof(Transform) })]
public static bool LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
public static void LateInitialize(MonoBehaviour gameMainObject, ref Transform left, ref Transform right)
{
left.transform.position = Vector3.zero;
right.localScale = Vector3.zero;
GameObject.Find("Mask").SetActive(false);
return true;
}
[HarmonyPrefix]
@@ -55,4 +52,4 @@ namespace AquaMai.UX
return false;
}
}
}
}